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|
/*
Miranda NG: the free IM client for Microsoft* Windows*
Copyright (c) 2012-18 Miranda NG team (https://miranda-ng.org),
Copyright (c) 2000-08 Miranda ICQ/IM project,
all portions of this codebase are copyrighted to the people
listed in contributors.txt.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// File contains implementation of animated avatars in contact list
#include "stdafx.h"
#define IMMEDIATE_DRAW (!s_bSeparateWindow)
void GDIPlus_ExtractAnimatedGIF(wchar_t *szName, int width, int height, HBITMAP &pBmp, int* &pframesDelay, int &pframesCount, SIZE &sizeAvatar);
BOOL GDIPlus_IsAnimatedGif(wchar_t *szName);
/* Next is module */
#define ANIAVAWINDOWCLASS L"MirandaModernAniAvatar"
#define aacheck if (!s_bModuleStarted) return
#define AAO_HAS_BORDER 0x01
#define AAO_ROUND_CORNERS 0x02
#define AAO_HAS_OVERLAY 0x04
#define AAO_OPAQUE 0x08
//messages
enum {
AAM_FIRST = WM_USER,
AAM_SETAVATAR, //sync WPARAM: wchar_t * filename, LPARAM: SIZE * size, RESULT: actual size
AAM_SETPOSITION, //async LPARAM: pointer to set pos info - the handler will empty it, RESULT: 0
AAM_REDRAW, //async
AAM_STOP, //async stops animation, timer, hide window - prepeare for deleting
AAM_PAUSE, //sync keep timer and window, but do not process painting -need before graphics change
AAM_RESUME, //async remobe previous flag. repaints if required
AAM_REMOVEAVATAR, //sync WPARAM: if y more then wParam, LPARAM: shift up to lParam( remove if values is same)
AAM_SETPARENT, //async WPARAM: handle of new parent window
AAM_RENDER, //sync
AAM_LAST,
};
struct ANIAVA_OBJECT : public MZeroedObject
{
MCONTACT hContact;
HWND hWindow;
BOOL bInvalidPos;
DWORD dwAvatarUniqId;
SIZE ObjectSize;
~ANIAVA_OBJECT()
{
if (hWindow)
DestroyWindow(hWindow);
}
};
struct ANIAVA_INFO
{
DWORD dwAvatarUniqId;
wchar_t *tcsFilename;
int nRefCount;
int nStripTop;
int nFrameCount;
int *pFrameDelays;
SIZE FrameSize;
};
struct ANIAVA_WINDOWINFO
{
HWND hWindow;
RECT rcPos;
SIZE sizeAvatar;
BOOL StopTimer;
int TimerId;
int nFramesCount;
int *delaysInterval;
int currentFrame;
POINT ptFromPoint;
BOOL bPlaying;
int overlayIconIdx;
BYTE bAlpha;
BOOL bOrderTop;
BOOL bPaused; // was request do not draw
BOOL bPended; // till do not draw - was painting - need to be repaint
};
struct ANIAVA_POSINFO
{
RECT rcPos;
int idxOverlay;
BYTE bAlpha;
};
struct ANIAVA_SYNCCALLITEM
{
WPARAM wParam;
LPARAM lParam;
INT_PTR nResult;
HANDLE hDoneEvent;
PSYNCCALLBACKPROC pfnProc;
};
struct ANIAVATARIMAGEINFO
{
POINT ptImagePos;
int nFramesCount;
int *pFrameDelays;
SIZE szSize;
};
// protection
static BOOL s_bModuleStarted;
static mir_cs s_CS;
// options
static BYTE s_bFlags; // 0x1 has border, 0x2 has round corners, 0x4 has overlay, 0x8 background color
static BYTE s_cornerRadius;
static COLORREF s_borderColor;
static COLORREF s_bkgColor;
static HIMAGELIST s_overlayIconImageList;
// animations
static HDC s_hAniAvaDC;
static HBITMAP s_hAniAvaBitmap;
static HBITMAP s_hAniAvaOldBitmap;
static int s_width, s_height;
static UINT s_AnimationThreadID;
static HANDLE s_AnimationThreadHandle;
static HANDLE s_hExitEvent;
/////////////////////////////////////////////////////////////////////////////////////////
static int _AniAva_SortAvatarInfo(const ANIAVA_INFO *aai1, const ANIAVA_INFO *aai2)
{
int res;
if (aai1 && aai1->tcsFilename && aai2 && aai2->tcsFilename)
res = mir_wstrcmpi(aai2->tcsFilename, aai1->tcsFilename);
else {
int a1 = (aai1 != nullptr && aai1->tcsFilename != nullptr);
int a2 = (aai2 != nullptr && aai2->tcsFilename != nullptr);
res = a1 - a2;
}
if (res)
return res;
return !(aai1->FrameSize.cx == aai2->FrameSize.cx && aai1->FrameSize.cy == aai2->FrameSize.cy);
}
static LIST<ANIAVA_INFO> s_AniAvatarList(1, _AniAva_SortAvatarInfo);
// Objects
static OBJLIST<ANIAVA_OBJECT> s_Objects(2, NumericKeySortT);
static BOOL s_bSeparateWindow;
/////////////////////////////////////////////////////////////////////////////////////////
/// IMPLEMENTATION
static void _AniAva_AnimationTreadProc(void*)
{
Netlib_Logf(nullptr, "AnimationTreadProc thread start");
// wait forever till hExitEvent signalled
HANDLE hThread = nullptr;
s_AnimationThreadID = GetCurrentThreadId();
DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &hThread, 0, FALSE, DUPLICATE_SAME_ACCESS);
s_AnimationThreadHandle = hThread;
SetThreadPriority(hThread, THREAD_PRIORITY_LOWEST);
for (;;) {
DWORD rc = MsgWaitForMultipleObjectsEx(1, &s_hExitEvent, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE);
if (MirandaExiting())
break;
ResetEvent(s_hExitEvent);
if (rc == WAIT_OBJECT_0 + 1) {
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
if (msg.hwnd != nullptr && IsDialogMessage(msg.hwnd, &msg)) /* Wine fix. */
continue;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else if (rc == WAIT_OBJECT_0)
break;
}
Netlib_Logf(nullptr, "AnimationTreadProc thread end");
CloseHandle(s_AnimationThreadHandle);
s_AnimationThreadHandle = nullptr;
CloseHandle(s_hExitEvent);
s_hExitEvent = nullptr;
}
/////////////////////////////////////////////////////////////////////////////////////////
// Static procedures
__forceinline ANIAVA_OBJECT* FindAvatarByContact(MCONTACT hContact)
{
return s_Objects.find((ANIAVA_OBJECT*)&hContact);
}
static void CALLBACK _AniAva_SyncCallerUserAPCProc(DWORD_PTR dwParam)
{
ANIAVA_SYNCCALLITEM *item = (ANIAVA_SYNCCALLITEM*)dwParam;
item->nResult = item->pfnProc(item->wParam, item->lParam);
SetEvent(item->hDoneEvent);
}
static INT_PTR _AniAva_CreateAvatarWindowSync_Worker(WPARAM tszName, LPARAM)
{
HWND hwnd = CreateWindowEx(WS_EX_TOPMOST | WS_EX_TRANSPARENT | WS_EX_NOPARENTNOTIFY, ANIAVAWINDOWCLASS,
(wchar_t*)tszName, WS_POPUP, 0, 0, 1, 1, pcli->hwndContactList, nullptr, pcli->hInst, nullptr);
return (INT_PTR)hwnd;
}
static HWND _AniAva_CreateAvatarWindowSync(wchar_t *szFileName)
{
if (s_AnimationThreadHandle == nullptr || s_AnimationThreadID == 0)
return nullptr;
ANIAVA_SYNCCALLITEM item = { 0 };
item.wParam = (WPARAM)szFileName;
item.pfnProc = _AniAva_CreateAvatarWindowSync_Worker;
item.hDoneEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (GetCurrentThreadId() != s_AnimationThreadID)
QueueUserAPC(_AniAva_SyncCallerUserAPCProc, s_AnimationThreadHandle, (DWORD_PTR)&item);
else
_AniAva_SyncCallerUserAPCProc((DWORD_PTR)&item);
WaitForSingleObject(item.hDoneEvent, INFINITE);
CloseHandle(item.hDoneEvent);
return (HWND)item.nResult;
}
static void _AniAva_PausePainting()
{
for (auto &it : s_Objects)
SendMessage(it->hWindow, AAM_PAUSE, 0, 0);
}
static void _AniAva_ResumePainting()
{
for (auto &it : s_Objects)
SendNotifyMessage(it->hWindow, AAM_RESUME, 0, 0);
}
static void _AniAva_ReduceAvatarImages(int startY, int dY, BOOL bDestroyWindow)
{
auto T = s_Objects.rev_iter();
for (auto &it : T) {
int res = SendMessage(it->hWindow, AAM_REMOVEAVATAR, (WPARAM)startY, (LPARAM)dY);
if (res == 0xDEAD && bDestroyWindow)
s_Objects.remove(T.indexOf(&it));
}
}
static void _AniAva_RemoveAniAvaDC()
{
if (s_hAniAvaDC) {
SelectObject(s_hAniAvaDC, s_hAniAvaOldBitmap);
DeleteObject(s_hAniAvaBitmap);
DeleteDC(s_hAniAvaDC);
s_hAniAvaDC = nullptr;
s_height = 0;
s_width = 0;
s_hAniAvaBitmap = nullptr;
}
}
static void _AniAva_RealRemoveAvatar(DWORD UniqueID)
{
for (int j = 0; j < s_AniAvatarList.getCount(); j++) {
ANIAVA_INFO *aai = s_AniAvatarList[j];
if (aai->dwAvatarUniqId == UniqueID) {
aai->nRefCount--;
if (aai->nRefCount == 0) {
_AniAva_PausePainting();
mir_free(aai->tcsFilename);
free(aai->pFrameDelays);
_AniAva_ReduceAvatarImages(aai->nStripTop, aai->FrameSize.cx*aai->nFrameCount, FALSE);
for (int k = 0; k < s_AniAvatarList.getCount(); k++) {
if (k != j) {
ANIAVA_INFO *taai = s_AniAvatarList[k];
if (taai->nStripTop>aai->nStripTop)
taai->nStripTop -= aai->FrameSize.cx*aai->nFrameCount;
}
}
if (s_AniAvatarList.getCount() > 0) {
int newWidth = s_width - aai->FrameSize.cx*aai->nFrameCount;
int newHeight = 0;
for (int i = 0; i < s_AniAvatarList.getCount(); i++)
if (i != j)
newHeight = max(newHeight, s_AniAvatarList[i]->FrameSize.cy);
HDC hNewDC = CreateCompatibleDC(nullptr);
HBITMAP hNewBmp = ske_CreateDIB32(newWidth, newHeight);
HBITMAP hNewOldBmp = (HBITMAP)SelectObject(hNewDC, hNewBmp);
// copy from old and from new strip
if (aai->nStripTop>0)
BitBlt(hNewDC, 0, 0, aai->nStripTop, newHeight, s_hAniAvaDC, 0, 0, SRCCOPY);
if (aai->nStripTop + aai->FrameSize.cx*aai->nFrameCount < s_width)
BitBlt(hNewDC, aai->nStripTop, 0, s_width - (aai->nStripTop + aai->FrameSize.cx*aai->nFrameCount), newHeight, s_hAniAvaDC, aai->nStripTop + aai->FrameSize.cx*aai->nFrameCount, 0, SRCCOPY);
_AniAva_RemoveAniAvaDC();
s_width = newWidth;
s_height = newHeight;
s_hAniAvaDC = hNewDC;
s_hAniAvaBitmap = hNewBmp;
s_hAniAvaOldBitmap = hNewOldBmp;
}
else _AniAva_RemoveAniAvaDC();
s_AniAvatarList.remove(j);
mir_free(aai);
_AniAva_ResumePainting();
break;
}
}
}
}
static int _AniAva_LoadAvatarFromImage(wchar_t * szFileName, int width, int height, ANIAVATARIMAGEINFO *pRetAII)
{
ANIAVA_INFO aai = { 0 };
aai.tcsFilename = szFileName;
aai.FrameSize.cx = width;
aai.FrameSize.cy = height;
ANIAVA_INFO *paai;
int idx = s_AniAvatarList.getIndex(&aai);
if (idx == -1) { //item not present in list
paai = (ANIAVA_INFO *)mir_calloc(sizeof(ANIAVA_INFO));
paai->tcsFilename = mir_wstrdup(szFileName);
paai->dwAvatarUniqId = rand();
// get image strip
HBITMAP hBitmap = nullptr;
GDIPlus_ExtractAnimatedGIF(szFileName, width, height, hBitmap, paai->pFrameDelays, paai->nFrameCount, paai->FrameSize);
// copy image to temp DC
HDC hTempDC = CreateCompatibleDC(nullptr);
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hTempDC, hBitmap);
int newWidth = s_width + paai->FrameSize.cx*paai->nFrameCount;
int newHeight = max(paai->FrameSize.cy, s_height);
HDC hNewDC = CreateCompatibleDC(nullptr);
HBITMAP hNewBmp = ske_CreateDIB32(newWidth, newHeight);
HBITMAP hNewOldBmp = (HBITMAP)SelectObject(hNewDC, hNewBmp);
_AniAva_PausePainting();
GdiFlush();
// copy from old and from new strip
BitBlt(hNewDC, 0, 0, s_width, s_height, s_hAniAvaDC, 0, 0, SRCCOPY);
BitBlt(hNewDC, s_width, 0, paai->FrameSize.cx*paai->nFrameCount, paai->FrameSize.cy, hTempDC, 0, 0, SRCCOPY);
paai->nStripTop = s_width;
s_AniAvatarList.insert(paai);
GdiFlush();
// remove temp DC
SelectObject(hTempDC, hOldBitmap);
DeleteObject(hNewBmp);
DeleteDC(hTempDC);
DeleteObject(hBitmap);
// delete old
_AniAva_RemoveAniAvaDC();
// setNewDC;
s_width = newWidth;
s_height = newHeight;
s_hAniAvaDC = hNewDC;
s_hAniAvaBitmap = hNewBmp;
s_hAniAvaOldBitmap = hNewOldBmp;
GdiFlush();
_AniAva_ResumePainting();
}
else paai = s_AniAvatarList[idx];
if (paai == nullptr)
return 0;
paai->nRefCount++;
pRetAII->nFramesCount = paai->nFrameCount;
pRetAII->pFrameDelays = paai->pFrameDelays;
pRetAII->ptImagePos.x = paai->nStripTop;
pRetAII->ptImagePos.y = 0;
pRetAII->szSize = paai->FrameSize;
return paai->dwAvatarUniqId;
}
static BOOL _AniAva_GetAvatarImageInfo(DWORD dwAvatarUniqId, ANIAVATARIMAGEINFO * avii)
{
BOOL res = FALSE;
for (auto &aai : s_AniAvatarList) {
if (aai->dwAvatarUniqId == dwAvatarUniqId) {
avii->nFramesCount = aai->nFrameCount;
avii->pFrameDelays = aai->pFrameDelays;
avii->ptImagePos.x = aai->nStripTop;
avii->ptImagePos.y = 0;
avii->szSize = aai->FrameSize;
res = TRUE;
break;
}
}
return res;
}
static void _AniAva_Clear_ANIAVA_WINDOWINFO(ANIAVA_WINDOWINFO *pavwi)
{
pavwi->delaysInterval = nullptr;
pavwi->nFramesCount = 0;
KillTimer(pavwi->hWindow, 2);
pavwi->bPlaying = FALSE;
pavwi->TimerId = 0;
}
static void _AniAva_LoadOptions()
{
aacheck;
mir_cslock lck(s_CS);
s_bFlags = (db_get_b(0, "CList", "AvatarsDrawBorders", SETTINGS_AVATARDRAWBORDER_DEFAULT) ? AAO_HAS_BORDER : 0) |
(db_get_b(0, "CList", "AvatarsRoundCorners", SETTINGS_AVATARROUNDCORNERS_DEFAULT) ? AAO_ROUND_CORNERS : 0) |
(db_get_b(0, "CList", "AvatarsDrawOverlay", SETTINGS_AVATARDRAWOVERLAY_DEFAULT) ? AAO_HAS_OVERLAY : 0) |
((0) ? AAO_OPAQUE : 0);
if (s_bFlags & AAO_HAS_BORDER)
s_borderColor = (COLORREF)db_get_dw(0, "CList", "AvatarsBorderColor", SETTINGS_AVATARBORDERCOLOR_DEFAULT);
if (s_bFlags & AAO_ROUND_CORNERS)
s_cornerRadius = db_get_b(0, "CList", "AvatarsUseCustomCornerSize", SETTINGS_AVATARUSECUTOMCORNERSIZE_DEFAULT) ? db_get_w(0, "CList", "AvatarsCustomCornerSize", SETTINGS_AVATARCORNERSIZE_DEFAULT) : 0;
if (s_bFlags & AAO_HAS_OVERLAY) {
// check image list
BYTE type = db_get_b(0, "CList", "AvatarsOverlayType", SETTINGS_AVATAROVERLAYTYPE_DEFAULT);
switch (type) {
case SETTING_AVATAR_OVERLAY_TYPE_NORMAL:
s_overlayIconImageList = hAvatarOverlays;
break;
case SETTING_AVATAR_OVERLAY_TYPE_PROTOCOL:
case SETTING_AVATAR_OVERLAY_TYPE_CONTACT:
s_overlayIconImageList = g_himlCListClc;
break;
default:
s_overlayIconImageList = nullptr;
}
}
if (s_bFlags & AAO_OPAQUE)
s_bkgColor = 0;
s_bSeparateWindow = db_get_b(0, "CList", "AvatarsInSeparateWnd", SETTINGS_AVATARINSEPARATE_DEFAULT);
}
static void _AniAva_InvalidateParent(ANIAVA_WINDOWINFO * dat)
{
if (!IMMEDIATE_DRAW) return;
HWND hwndParent = pcli->hwndContactTree;
RECT rcPos = dat->rcPos;
pcli->pfnInvalidateRect(hwndParent, &rcPos, FALSE);
}
static void _AniAva_RenderAvatar(ANIAVA_WINDOWINFO * dat, HDC hdcParent = nullptr, RECT *rcInParent = nullptr)
{
if (dat->bPaused > 0) { dat->bPended = TRUE; return; }
else dat->bPended = FALSE;
if (IMMEDIATE_DRAW && hdcParent == nullptr) return;
GdiFlush();
if (dat->bPlaying && IsWindowVisible(dat->hWindow)) {
POINT ptWnd = { 0 };
SIZE szWnd = { dat->rcPos.right - dat->rcPos.left, dat->rcPos.bottom - dat->rcPos.top };
BLENDFUNCTION bf = { AC_SRC_OVER, 0, BYTE(g_CluiData.bCurrentAlpha * dat->bAlpha / 256), AC_SRC_ALPHA };
POINT pt_from = { 0, 0 };
HDC hDC_animation = GetDC(nullptr);
HDC copyFromDC;
RECT clistRect;
HDC tempDC = nullptr;
HBITMAP hBmp = nullptr;
HBITMAP hOldBmp = nullptr;
if (s_bFlags == 0) { //simple and fastest method - no borders, round corners and etc. just copy
pt_from.x = dat->ptFromPoint.x + dat->currentFrame*dat->sizeAvatar.cx;
pt_from.y = dat->ptFromPoint.y;
copyFromDC = s_hAniAvaDC;
}
else {
// ... need to create additional hDC_animation
HRGN hRgn = nullptr;
int cornerRadius = s_cornerRadius;
tempDC = CreateCompatibleDC(nullptr);
hBmp = ske_CreateDIB32(szWnd.cx, szWnd.cy);
hOldBmp = (HBITMAP)SelectObject(tempDC, hBmp);
if (s_bFlags & AAO_ROUND_CORNERS)
if (!cornerRadius) //auto radius
cornerRadius = min(szWnd.cx, szWnd.cy) / 5;
if (s_bFlags & AAO_HAS_BORDER) {
// if has borders - create region (round corners) and fill it, remember internal as clipping
HBRUSH hBrush = CreateSolidBrush(s_borderColor);
HBRUSH hOldBrush = (HBRUSH)SelectObject(tempDC, hBrush);
HRGN rgnOutside = CreateRoundRectRgn(0, 0, szWnd.cx + 1, szWnd.cy + 1, cornerRadius << 1, cornerRadius << 1);
hRgn = CreateRoundRectRgn(1, 1, szWnd.cx, szWnd.cy, cornerRadius << 1, cornerRadius << 1);
CombineRgn(rgnOutside, rgnOutside, hRgn, RGN_DIFF);
FillRgn(tempDC, rgnOutside, hBrush);
ske_SetRgnOpaque(tempDC, rgnOutside, TRUE);
SelectObject(tempDC, hOldBrush);
DeleteObject(hBrush);
DeleteObject(rgnOutside);
}
else if (cornerRadius > 0)
// else create clipping area (round corners)
hRgn = CreateRoundRectRgn(0, 0, szWnd.cx + 1, szWnd.cy + 1, cornerRadius << 1, cornerRadius << 1);
else
hRgn = CreateRectRgn(0, 0, szWnd.cx + 1, szWnd.cy + 1);
// select clip area
if (hRgn)
ExtSelectClipRgn(tempDC, hRgn, RGN_AND);
if (s_bFlags & AAO_OPAQUE) {
// if back color - fill clipping area
HBRUSH hBrush = CreateSolidBrush(s_bkgColor);
FillRgn(tempDC, hRgn, hBrush);
ske_SetRgnOpaque(tempDC, hRgn, TRUE);
}
// draw avatar
if (!(s_bFlags & AAO_OPAQUE))
BitBlt(tempDC, 0, 0, szWnd.cx, szWnd.cy, s_hAniAvaDC, dat->ptFromPoint.x + dat->sizeAvatar.cx*dat->currentFrame, dat->ptFromPoint.y, SRCCOPY);
else {
BLENDFUNCTION abf = { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };
ske_AlphaBlend(tempDC, 0, 0, szWnd.cx, szWnd.cy, s_hAniAvaDC, dat->ptFromPoint.x + dat->sizeAvatar.cx*dat->currentFrame, dat->ptFromPoint.y, szWnd.cx, szWnd.cy, abf);
}
// reset clip area
if (hRgn) {
DeleteObject(hRgn);
hRgn = CreateRectRgn(0, 0, szWnd.cx, szWnd.cy);
SelectClipRgn(tempDC, hRgn);
DeleteObject(hRgn);
}
if ((s_bFlags & AAO_HAS_OVERLAY) && dat->overlayIconIdx != -1 && s_overlayIconImageList) {
// if overlay - draw overlay icon
// position - on avatar
int x = szWnd.cx - ICON_WIDTH;
int y = szWnd.cy - ICON_HEIGHT;
ske_ImageList_DrawEx(s_overlayIconImageList, dat->overlayIconIdx & 0xFFFF, tempDC, x, y, ICON_WIDTH, ICON_HEIGHT, CLR_NONE, CLR_NONE, ILD_NORMAL);
}
copyFromDC = tempDC;
}
// intersect visible area
// update layered window
GetWindowRect(pcli->hwndContactTree, &clistRect);
if (dat->rcPos.top < 0) {
pt_from.y += -dat->rcPos.top;
szWnd.cy += dat->rcPos.top;
}
if (dat->rcPos.bottom>clistRect.bottom - clistRect.top)
szWnd.cy -= (dat->rcPos.bottom - (clistRect.bottom - clistRect.top));
ptWnd.x = dat->rcPos.left + clistRect.left;
ptWnd.y = (dat->rcPos.top > 0 ? dat->rcPos.top : 0) + clistRect.top;
if (szWnd.cy > 0) {
if (hdcParent && rcInParent && IMMEDIATE_DRAW) {
if (s_bFlags & AAO_OPAQUE)
BitBlt(hdcParent, rcInParent->left, rcInParent->top, szWnd.cx, szWnd.cy, copyFromDC, pt_from.x, pt_from.y, SRCCOPY);
else {
BLENDFUNCTION abf = { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };
ske_AlphaBlend(hdcParent, rcInParent->left, rcInParent->top, szWnd.cx, szWnd.cy, copyFromDC, pt_from.x, pt_from.y, szWnd.cx, szWnd.cy, abf);
}
}
else if (!UpdateLayeredWindow(dat->hWindow, hDC_animation, &ptWnd, &szWnd, copyFromDC, &pt_from, RGB(0, 0, 0), &bf, ULW_ALPHA)) {
LONG_PTR exStyle;
exStyle = GetWindowLongPtr(dat->hWindow, GWL_EXSTYLE);
exStyle |= WS_EX_LAYERED;
SetWindowLongPtr(dat->hWindow, GWL_EXSTYLE, exStyle);
if (!IMMEDIATE_DRAW)
SetWindowPos(pcli->hwndContactTree, dat->hWindow, 0, 0, 0, 0, SWP_ASYNCWINDOWPOS | SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOSENDCHANGING);
UpdateLayeredWindow(dat->hWindow, hDC_animation, &ptWnd, &szWnd, copyFromDC, &pt_from, RGB(0, 0, 0), &bf, ULW_ALPHA);
}
g_CluiData.fAeroGlass = false;
CLUI_UpdateAeroGlass();
}
else dat->bPlaying = FALSE;
ReleaseDC(nullptr, hDC_animation);
if (tempDC) {
SelectObject(tempDC, hOldBmp);
DeleteObject(hBmp);
DeleteDC(tempDC);
}
}
if (!dat->bPlaying) {
ShowWindow(dat->hWindow, SW_HIDE);
KillTimer(dat->hWindow, 2); //stop animation till set pos will be called
}
GdiFlush();
}
static LRESULT CALLBACK _AniAva_WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
ANIAVA_WINDOWINFO *dat = nullptr;
if (msg == WM_TIMER || msg == WM_DESTROY || (msg > AAM_FIRST && msg < AAM_LAST))
dat = (ANIAVA_WINDOWINFO *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
switch (msg) {
case AAM_REMOVEAVATAR:
if (dat->ptFromPoint.x == (int)wParam) return 0xDEAD; //need to destroy window
else if (dat->ptFromPoint.x>(int)wParam) dat->ptFromPoint.x -= (int)lParam;
return 0;
case AAM_PAUSE:
dat->bPaused++;
return 0;
case AAM_RESUME:
dat->bPaused--;
if (dat->bPaused) return 0;
if (dat->bPended)
if (!IMMEDIATE_DRAW)
_AniAva_RenderAvatar(dat);
dat->bPended = FALSE;
return 0;
case AAM_STOP:
if (dat->bPlaying) {
dat->bPlaying = FALSE;
KillTimer(hwnd, 2);
ShowWindow(hwnd, SW_HIDE);
}
return 0;
case AAM_SETAVATAR:
_AniAva_Clear_ANIAVA_WINDOWINFO(dat);
{
ANIAVATARIMAGEINFO *paaii = (ANIAVATARIMAGEINFO*)wParam;
dat->nFramesCount = paaii->nFramesCount;
dat->delaysInterval = paaii->pFrameDelays;
dat->sizeAvatar = paaii->szSize;
dat->ptFromPoint = paaii->ptImagePos;
}
dat->currentFrame = 0;
dat->bPlaying = FALSE;
return MAKELONG(dat->sizeAvatar.cx, dat->sizeAvatar.cy);
case AAM_SETPOSITION:
if (dat->delaysInterval) {
ANIAVA_POSINFO *papi = (ANIAVA_POSINFO*)lParam;
if (papi != nullptr) {
dat->rcPos = papi->rcPos;
dat->overlayIconIdx = papi->idxOverlay;
dat->bAlpha = papi->bAlpha;
free(papi);
if (!dat->bPlaying) {
dat->bPlaying = TRUE;
ShowWindow(hwnd, SW_SHOWNA);
dat->currentFrame = 0;
KillTimer(hwnd, 2);
SetTimer(hwnd, 2, dat->delaysInterval[0], nullptr);
}
if (!IMMEDIATE_DRAW)
_AniAva_RenderAvatar(dat);
}
}
return 0;
case AAM_SETPARENT:
if (IMMEDIATE_DRAW)
return 0;
dat->bOrderTop = ((HWND)wParam != GetDesktopWindow());
SetParent(hwnd, (HWND)wParam);
if (dat->bOrderTop)
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE | SWP_ASYNCWINDOWPOS);
else {
LONG exStyle = GetWindowLongPtr(pcli->hwndContactList, GWL_EXSTYLE);
SetWindowPos(pcli->hwndContactList, hwnd, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
if (!(exStyle & WS_EX_TOPMOST))
SetWindowPos(pcli->hwndContactList, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
}
return 0;
case AAM_REDRAW:
if (IMMEDIATE_DRAW)
return 0;
if (wParam) {
if (dat->bOrderTop)
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE | SWP_ASYNCWINDOWPOS);
else {
LONG exStyle = GetWindowLongPtr(pcli->hwndContactList, GWL_EXSTYLE);
SetWindowPos(pcli->hwndContactList, hwnd, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
if (!(exStyle&WS_EX_TOPMOST))
SetWindowPos(pcli->hwndContactList, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
}
}
_AniAva_RenderAvatar(dat);
return 0;
case AAM_RENDER:
_AniAva_RenderAvatar(dat, (HDC)wParam, (RECT*)lParam);
return 0;
case WM_CREATE:
dat = (ANIAVA_WINDOWINFO *)mir_calloc(sizeof(ANIAVA_WINDOWINFO));
SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)dat);
dat->hWindow = hwnd;
// change layered mode
{
LONG_PTR exStyle = GetWindowLongPtr(dat->hWindow, GWL_EXSTYLE);
exStyle |= WS_EX_LAYERED;
SetWindowLongPtr(dat->hWindow, GWL_EXSTYLE, exStyle);
exStyle = GetWindowLongPtr(dat->hWindow, GWL_STYLE);
exStyle &= ~WS_POPUP;
exStyle |= WS_CHILD;
SetWindowLongPtr(dat->hWindow, GWL_STYLE, exStyle);
}
break;
case WM_TIMER:
if (!IsWindowVisible(hwnd)) {
DestroyWindow(hwnd);
return 0;
}
dat->currentFrame++;
if (dat->currentFrame >= dat->nFramesCount)
dat->currentFrame = 0;
if (!IMMEDIATE_DRAW)
_AniAva_RenderAvatar(dat);
else
_AniAva_InvalidateParent(dat);
KillTimer(hwnd, 2);
SetTimer(hwnd, 2, dat->delaysInterval[dat->currentFrame] + 1, nullptr);
return 0;
case WM_DESTROY:
_AniAva_Clear_ANIAVA_WINDOWINFO(dat);
mir_free(dat);
SetWindowLongPtr(hwnd, GWLP_USERDATA, 0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
/////////////////////////////////////////////////////////////////////////////////////////
// public functions
//=======================================================================================
// adds avatars to be displayed
int AniAva_AddAvatar(MCONTACT hContact, wchar_t * szFilename, int width, int heigth)
{
aacheck 0;
if (!GDIPlus_IsAnimatedGif(szFilename))
return 0;
mir_cslock lck(s_CS);
// first try to find window for contact avatar
HWND hwnd = nullptr;
ANIAVA_OBJECT *pavi = FindAvatarByContact(hContact);
if (pavi != nullptr) {
if (pavi->ObjectSize.cx == width && pavi->ObjectSize.cy == heigth)
hwnd = pavi->hWindow;
else {
DestroyWindow(pavi->hWindow);
pavi->hWindow = nullptr;
_AniAva_RealRemoveAvatar(pavi->dwAvatarUniqId);
pavi->dwAvatarUniqId = 0;
}
}
else {
pavi = new ANIAVA_OBJECT();
pavi->hContact = hContact;
s_Objects.insert(pavi);
}
// change avatar
pavi->bInvalidPos = 0;
// now CreateAvatar
ANIAVATARIMAGEINFO avii = { 0 };
if (pavi->dwAvatarUniqId)
_AniAva_GetAvatarImageInfo(pavi->dwAvatarUniqId, &avii);
else
pavi->dwAvatarUniqId = _AniAva_LoadAvatarFromImage(szFilename, width, heigth, &avii);
if (hwnd)
SendMessage(hwnd, AAM_SETAVATAR, (WPARAM)&avii, 0);
pavi->ObjectSize = avii.szSize;
return MAKELONG(avii.szSize.cx, avii.szSize.cy);
}
/////////////////////////////////////////////////////////////////////////////////////////
// reset positions of avatars to be drawn (still be painted at same place)
int AniAva_InvalidateAvatarPositions(MCONTACT hContact)
{
aacheck 0;
mir_cslock lck(s_CS);
if (hContact) {
ANIAVA_OBJECT *pai = FindAvatarByContact(hContact);
if (pai)
pai->bInvalidPos++;
}
else
for (auto &it : s_Objects)
it->bInvalidPos++;
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
// repaint all avatars at positions (eg on main window movement)
int AniAva_RedrawAllAvatars(BOOL updateZOrder)
{
aacheck 0;
mir_cslock lck(s_CS);
updateZOrder = 1;
for (auto &it : s_Objects) {
if (updateZOrder)
SendMessage(it->hWindow, AAM_REDRAW, (WPARAM)updateZOrder, 0);
else
SendNotifyMessage(it->hWindow, AAM_REDRAW, (WPARAM)updateZOrder, 0);
}
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
// remove avatar
int AniAva_RemoveAvatar(MCONTACT hContact)
{
aacheck 0;
mir_cslock lck(s_CS);
ANIAVA_OBJECT *pai = FindAvatarByContact(hContact);
if (pai)
s_Objects.remove(pai);
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
// all avatars without validated position will be stop painted and probably removed
int AniAva_RemoveInvalidatedAvatars()
{
aacheck 0;
mir_cslock lck(s_CS);
for (auto &it : s_Objects)
if (it->hWindow && it->bInvalidPos) {
SendMessage(it->hWindow, AAM_STOP, 0, 0);
it->bInvalidPos = 0;
DestroyWindow(it->hWindow);
it->hWindow = nullptr;
}
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
int AniAva_RenderAvatar(MCONTACT hContact, HDC hdcMem, RECT *rc)
{
aacheck 0;
mir_cslock lck(s_CS);
ANIAVA_OBJECT *pai = FindAvatarByContact(hContact);
if (pai)
SendMessage(pai->hWindow, AAM_RENDER, (WPARAM)hdcMem, (LPARAM)rc);
return 0;
}
/////////////////////////////////////////////////////////////////////////////////////////
// update avatars pos
int AniAva_SetAvatarPos(MCONTACT hContact, RECT *rc, int overlayIdx, BYTE bAlpha)
{
aacheck 0;
mir_cslock lck(s_CS);
ANIAVA_OBJECT *pai = FindAvatarByContact(hContact);
if (pai == nullptr)
return 1;
ANIAVA_POSINFO *api = (ANIAVA_POSINFO *)malloc(sizeof(ANIAVA_POSINFO));
if (!pai->hWindow) {
// not found -> create window
char szName[150] = "AniAvaWnd_";
_itoa((int)hContact, szName + 10, 16);
HWND hwnd = _AniAva_CreateAvatarWindowSync(_A2T(szName));
HWND parent = GetAncestor(pcli->hwndContactList, GA_PARENT);
pai->hWindow = hwnd;
SendMessage(hwnd, AAM_SETPARENT, (WPARAM)parent, 0);
ANIAVATARIMAGEINFO avii = { 0 };
if (_AniAva_GetAvatarImageInfo(pai->dwAvatarUniqId, &avii))
SendMessage(pai->hWindow, AAM_SETAVATAR, (WPARAM)&avii, 0);
}
api->bAlpha = bAlpha;
api->idxOverlay = overlayIdx;
api->rcPos = *rc;
SendNotifyMessage(pai->hWindow, AAM_SETPOSITION, 0, (LPARAM)api);
// the AAM_SETPOSITION is responsible to destroy memory under api
pai->bInvalidPos = FALSE;
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
// Update options
int AniAva_UpdateOptions()
{
BOOL bReloadAvatars = FALSE;
BOOL bBeEnabled = db_get_b(0, "CList", "AvatarsAnimated", db_get_b(0, "CList", "AvatarsShow", SETTINGS_SHOWAVATARS_DEFAULT));
if (bBeEnabled && !s_bModuleStarted) {
AniAva_InitModule();
bReloadAvatars = TRUE;
}
else if (!bBeEnabled && s_bModuleStarted) {
AniAva_UnloadModule();
bReloadAvatars = TRUE;
}
BOOL oldSeparate = s_bSeparateWindow;
_AniAva_LoadOptions();
if (oldSeparate != s_bSeparateWindow) {
AniAva_InvalidateAvatarPositions(0);
AniAva_RemoveInvalidatedAvatars();
}
if (bReloadAvatars)
PostMessage(pcli->hwndContactTree, INTM_AVATARCHANGED, 0, 0);
else
AniAva_RedrawAllAvatars(TRUE);
return 0;
}
/////////////////////////////////////////////////////////////////////////////////////////
// call windows to set they parent in order to ensure valid zorder
void AniAva_UpdateParent()
{
aacheck;
mir_cslock lck(s_CS);
HWND parent = GetAncestor(pcli->hwndContactList, GA_PARENT);
for (auto &it : s_Objects)
SendMessage(it->hWindow, AAM_SETPARENT, (WPARAM)parent, 0);
}
/////////////////////////////////////////////////////////////////////////////////////////
// Init AniAva module
int AniAva_InitModule()
{
if (!db_get_b(0, "CList", "AvatarsAnimated", db_get_b(0, "CList", "AvatarsShow", SETTINGS_SHOWAVATARS_DEFAULT)))
return 0;
WNDCLASSEX wc = { sizeof(wc) };
wc.lpszClassName = ANIAVAWINDOWCLASS;
wc.lpfnWndProc = _AniAva_WndProc;
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.cbWndExtra = sizeof(ANIAVA_WINDOWINFO*);
wc.style = CS_GLOBALCLASS;
RegisterClassEx(&wc);
s_bModuleStarted = TRUE;
_AniAva_LoadOptions();
s_hExitEvent = CreateEvent(nullptr, TRUE, FALSE, nullptr);
mir_forkthread(_AniAva_AnimationTreadProc);
return 1;
}
/////////////////////////////////////////////////////////////////////////////////////////
// Unload AniAva module
void _AniAva_OnModulesUnload()
{
if (s_hExitEvent)
SetEvent(s_hExitEvent);
}
int AniAva_UnloadModule()
{
aacheck 0;
mir_cslock lck(s_CS);
s_bModuleStarted = FALSE;
s_Objects.destroy();
for (auto &aai : s_AniAvatarList) {
mir_free(aai->tcsFilename);
free(aai->pFrameDelays);
mir_free(aai);
}
s_AniAvatarList.destroy();
_AniAva_RemoveAniAvaDC();
return 1;
}
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