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/*
* test for gdi+
*/
#include "stdafx.h"
#undef Translate //otherwise will conflict with gdi plus Translate
#include <gdiplus.h>
#include "modern_global_structure.h"
#pragma comment(lib, "gdiplus.lib")
using namespace Gdiplus;
HBITMAP ske_CreateDIB32(int cx, int cy);
BYTE saved_alpha;
ULONG_PTR g_gdiplusToken;
int g_hottrack;
void InitGdiPlus(void)
{
GdiplusStartupInput gdiplusStartupInput;
if (g_gdiplusToken == 0)
GdiplusStartup(&g_gdiplusToken, &gdiplusStartupInput, nullptr);
}
void ShutdownGdiPlus(void)
{
GdiplusStartupInput gdiplusStartupInput;
if (g_gdiplusToken)
GdiplusShutdown(g_gdiplusToken);
g_gdiplusToken = 0;
}
static ColorMatrix ClrMatrix =
{
1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.5f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 1.0f
};
DWORD argb_from_cola(COLORREF col, BYTE alpha)
{
return((BYTE)(alpha) << 24 | col);
}
HBITMAP GDIPlus_LoadGlyphImage(const wchar_t *tszFileName)
{
// Create a Bitmap object from a JPEG file.
Bitmap bitmap(tszFileName, 0);
// Clone a portion of the bitmap.
Bitmap* clone = bitmap.Clone(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), PixelFormat32bppPARGB);
HBITMAP hbmp = nullptr;
if (clone) {
clone->GetHBITMAP(Color(0, 0, 0), &hbmp);
delete clone;
}
return hbmp;
}
void DrawAvatarImageWithGDIp(HDC hDestDC, int x, int y, DWORD width, DWORD height, HBITMAP hbmp, int x1, int y1, DWORD width1, DWORD height1, DWORD flag, BYTE alpha)
{
BITMAP bmp;
Bitmap *bm;
BYTE * bmbits = nullptr;
GetObject(hbmp, sizeof(BITMAP), &bmp);
Graphics g(hDestDC);
if (bmp.bmBitsPixel == 32 && (flag&AVS_PREMULTIPLIED)) {
bmbits = (BYTE*)bmp.bmBits;
if (!bmbits) {
bmbits = (BYTE*)malloc(bmp.bmHeight*bmp.bmWidthBytes);
GetBitmapBits(hbmp, bmp.bmHeight*bmp.bmWidthBytes, bmbits);
}
bm = new Bitmap(bmp.bmWidth, bmp.bmHeight, bmp.bmWidthBytes, PixelFormat32bppPARGB, bmbits);
bm->RotateFlip(RotateNoneFlipY);
if (!bmp.bmBits) {
bm->RotateFlip(RotateNoneFlipY);
free(bmbits);
}
}
else bm = new Bitmap(hbmp, nullptr);
ImageAttributes attr;
ColorMatrix Matrix =
{
1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, ((float)alpha) / 255, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 1.0f
};
attr.SetColorMatrix(&Matrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap);
g.SetInterpolationMode(InterpolationModeHighQualityBicubic);
RectF rect((float)x, (float)y, (float)width, (float)height);
g.DrawImage(bm, rect, (float)x1, (float)y1, (float)width1, (float)height1, UnitPixel, &attr, nullptr, nullptr);
delete bm;
}
BOOL GDIPlus_AlphaBlend(HDC hdcDest, int nXOriginDest, int nYOriginDest, int nWidthDest, int nHeightDest, HDC hdcSrc, int nXOriginSrc, int nYOriginSrc, int nWidthSrc, int nHeightSrc, BLENDFUNCTION * bf)
{
Graphics g(hdcDest);
BITMAP bmp;
HBITMAP hbmp = (HBITMAP)GetCurrentObject(hdcSrc, OBJ_BITMAP);
GetObject(hbmp, sizeof(BITMAP), &bmp);
Bitmap *bm;
if (bmp.bmBitsPixel == 32 && bf->AlphaFormat) {
bm = new Bitmap(bmp.bmWidth, bmp.bmHeight, bmp.bmWidthBytes, PixelFormat32bppPARGB, (BYTE*)bmp.bmBits);
bm->RotateFlip(RotateNoneFlipY);
}
else bm = new Bitmap(hbmp, nullptr);
ImageAttributes attr;
ColorMatrix Matrix =
{
1.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, ((float)bf->SourceConstantAlpha) / 255, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 1.0f
};
attr.SetColorMatrix(&Matrix, ColorMatrixFlagsDefault, ColorAdjustTypeBitmap);
if (bf->BlendFlags & 128 && nWidthDest < nWidthSrc && nHeightDest < nHeightSrc) {
g.SetInterpolationMode(InterpolationModeHighQualityBicubic);
g.SetPixelOffsetMode(PixelOffsetModeHalf);
attr.SetGamma((REAL)0.8, ColorAdjustTypeBitmap);
}
else g.SetInterpolationMode(InterpolationModeLowQuality);
RectF rect((float)nXOriginDest, (float)nYOriginDest, (float)nWidthDest, (float)nHeightDest);
g.DrawImage(bm, rect, (float)nXOriginSrc, (float)nYOriginSrc, (float)nWidthSrc, (float)nHeightSrc, UnitPixel, &attr, nullptr, nullptr);
delete bm;
return TRUE;
}
COLORREF __inline _revcolref(COLORREF colref)
{
return RGB(GetBValue(colref), GetGValue(colref), GetRValue(colref));
}
/////////////////////////////////////////////////////////////////////////////////
// GDIPlus_IsAnimatedGIF and GDIPlus_ExtractAnimatedGIF
// based on routine from http://www.codeproject.com/vcpp/gdiplus/imageexgdi.asp
//
BOOL GDIPlus_IsAnimatedGif(wchar_t * szName)
{
int nFrameCount = 0;
Image image(szName);
UINT count = 0;
count = image.GetFrameDimensionsCount();
GUID* pDimensionIDs = new GUID[count];
// Get the list of frame dimensions from the Image object.
image.GetFrameDimensionsList(pDimensionIDs, count);
// Get the number of frames in the first dimension.
nFrameCount = image.GetFrameCount(&pDimensionIDs[0]);
delete[] pDimensionIDs;
return (BOOL)(nFrameCount > 1);
}
void GDIPlus_ExtractAnimatedGIF(wchar_t *szName, int width, int height, HBITMAP &pBitmap, int* &pframesDelay, int &pframesCount, SIZE &pSizeAvatar)
{
int nFrameCount = 0;
Bitmap image(szName);
PropertyItem * pPropertyItem;
UINT count = image.GetFrameDimensionsCount();
GUID *pDimensionIDs = new GUID[count];
// Get the list of frame dimensions from the Image object.
image.GetFrameDimensionsList(pDimensionIDs, count);
// Get the number of frames in the first dimension.
nFrameCount = image.GetFrameCount(&pDimensionIDs[0]);
// Assume that the image has a property item of type PropertyItemEquipMake.
// Get the size of that property item.
int nSize = image.GetPropertyItemSize(PropertyTagFrameDelay);
// Allocate a buffer to receive the property item.
pPropertyItem = (PropertyItem*)malloc(nSize);
image.GetPropertyItem(PropertyTagFrameDelay, nSize, pPropertyItem);
int clipWidth;
int clipHeight;
int imWidth = image.GetWidth();
int imHeight = image.GetHeight();
float xscale = (float)width / imWidth;
float yscale = (float)height / imHeight;
xscale = min(xscale, yscale);
clipWidth = (int)(xscale*imWidth + .5);
clipHeight = (int)(xscale*imHeight + .5);
HBITMAP hBitmap = ske_CreateDIB32(clipWidth*nFrameCount, height);
HDC hdc = CreateCompatibleDC(nullptr);
HBITMAP oldBmp = (HBITMAP)SelectObject(hdc, hBitmap);
Graphics graphics(hdc);
ImageAttributes attr;
graphics.SetInterpolationMode(InterpolationModeHighQualityBicubic);
graphics.SetPixelOffsetMode(PixelOffsetModeHalf);
int *delays = (int*)malloc(nFrameCount*sizeof(int));
memset(delays, 0, nFrameCount*sizeof(int));
// The GDIPlus strange behavior: without next 2 lines it will draw first frame anti aliased, but next - not
GUID pageGuid = FrameDimensionTime;
if (nFrameCount > 1)
image.SelectActiveFrame(&pageGuid, 1);
for (int i = 0; i < nFrameCount; i++) {
image.SelectActiveFrame(&pageGuid, i);
graphics.DrawImage(&image, Rect(i*clipWidth, 0, clipWidth, clipHeight), 0, 0, imWidth, imHeight, UnitPixel, &attr);
long lPause = ((long*)pPropertyItem->value)[i] * 10;
delays[i] = (int)lPause;
}
SelectObject(hdc, oldBmp);
DeleteDC(hdc);
free(pPropertyItem);
delete[] pDimensionIDs;
pBitmap = hBitmap;
pframesDelay = delays;
pframesCount = nFrameCount;
pSizeAvatar.cx = clipWidth;
pSizeAvatar.cy = clipHeight;
GdiFlush();
}
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