1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
|
// wait.cpp - written and placed in the public domain by Wei Dai
#include "pch.h"
#include "wait.h"
#include "misc.h"
#ifdef SOCKETS_AVAILABLE
#ifdef USE_BERKELEY_STYLE_SOCKETS
#include <errno.h>
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#endif
#define MAXIMUM_WAIT_OBJECTS 64
NAMESPACE_BEGIN(CryptoPP)
unsigned int WaitObjectContainer::MaxWaitObjects()
{
#ifdef USE_WINDOWS_STYLE_SOCKETS
return MAXIMUM_WAIT_OBJECTS * (MAXIMUM_WAIT_OBJECTS-1);
#else
return FD_SETSIZE;
#endif
}
WaitObjectContainer::WaitObjectContainer(WaitObjectsTracer* tracer)
: m_tracer(tracer), m_eventTimer(Timer::MILLISECONDS)
, m_sameResultCount(0), m_noWaitTimer(Timer::MILLISECONDS)
{
Clear();
m_eventTimer.StartTimer();
}
void WaitObjectContainer::Clear()
{
#ifdef USE_WINDOWS_STYLE_SOCKETS
m_handles.clear();
#else
m_maxFd = 0;
FD_ZERO(&m_readfds);
FD_ZERO(&m_writefds);
#endif
m_noWait = false;
m_firstEventTime = 0;
}
inline void WaitObjectContainer::SetLastResult(LastResultType result)
{
if (result == m_lastResult)
m_sameResultCount++;
else
{
m_lastResult = result;
m_sameResultCount = 0;
}
}
void WaitObjectContainer::DetectNoWait(LastResultType result, CallStack const& callStack)
{
if (result == m_lastResult && m_noWaitTimer.ElapsedTime() > 1000)
{
if (m_sameResultCount > m_noWaitTimer.ElapsedTime())
{
if (m_tracer)
{
std::string desc = "No wait loop detected - m_lastResult: ";
desc.append(IntToString(m_lastResult)).append(", call stack:");
for (CallStack const* cs = &callStack; cs; cs = cs->Prev())
desc.append("\n- ").append(cs->Format());
m_tracer->TraceNoWaitLoop(desc);
}
try { throw 0; } catch (...) {} // help debugger break
}
m_noWaitTimer.StartTimer();
m_sameResultCount = 0;
}
}
void WaitObjectContainer::SetNoWait(CallStack const& callStack)
{
DetectNoWait(LASTRESULT_NOWAIT, CallStack("WaitObjectContainer::SetNoWait()", &callStack));
m_noWait = true;
}
void WaitObjectContainer::ScheduleEvent(double milliseconds, CallStack const& callStack)
{
if (milliseconds <= 3)
DetectNoWait(LASTRESULT_SCHEDULED, CallStack("WaitObjectContainer::ScheduleEvent()", &callStack));
double thisEventTime = m_eventTimer.ElapsedTimeAsDouble() + milliseconds;
if (!m_firstEventTime || thisEventTime < m_firstEventTime)
m_firstEventTime = thisEventTime;
}
#ifdef USE_WINDOWS_STYLE_SOCKETS
struct WaitingThreadData
{
bool waitingToWait, terminate;
HANDLE startWaiting, stopWaiting;
const HANDLE *waitHandles;
unsigned int count;
HANDLE threadHandle;
DWORD threadId;
DWORD *error;
};
WaitObjectContainer::~WaitObjectContainer()
{
try // don't let exceptions escape destructor
{
if (!m_threads.empty())
{
HANDLE threadHandles[MAXIMUM_WAIT_OBJECTS];
unsigned int i;
for (i=0; i<m_threads.size(); i++)
{
WaitingThreadData &thread = *m_threads[i];
while (!thread.waitingToWait) // spin until thread is in the initial "waiting to wait" state
Sleep(0);
thread.terminate = true;
threadHandles[i] = thread.threadHandle;
}
PulseEvent(m_startWaiting);
::WaitForMultipleObjects((uint32_t)m_threads.size(), threadHandles, TRUE, INFINITE);
for (i=0; i<m_threads.size(); i++)
CloseHandle(threadHandles[i]);
CloseHandle(m_startWaiting);
CloseHandle(m_stopWaiting);
}
}
catch (...)
{
}
}
void WaitObjectContainer::AddHandle(HANDLE handle, CallStack const& callStack)
{
DetectNoWait(m_handles.size(), CallStack("WaitObjectContainer::AddHandle()", &callStack));
m_handles.push_back(handle);
}
DWORD WINAPI WaitingThread(LPVOID lParam)
{
std::auto_ptr<WaitingThreadData> pThread((WaitingThreadData *)lParam);
WaitingThreadData &thread = *pThread;
std::vector<HANDLE> handles;
while (true)
{
thread.waitingToWait = true;
::WaitForSingleObject(thread.startWaiting, INFINITE);
thread.waitingToWait = false;
if (thread.terminate)
break;
if (!thread.count)
continue;
handles.resize(thread.count + 1);
handles[0] = thread.stopWaiting;
std::copy(thread.waitHandles, thread.waitHandles+thread.count, handles.begin()+1);
uint32_t result = ::WaitForMultipleObjects((uint32_t)handles.size(), &handles[0], FALSE, INFINITE);
if (result == WAIT_OBJECT_0)
continue; // another thread finished waiting first, so do nothing
SetEvent(thread.stopWaiting);
if (!(result > WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size()))
{
assert(!"error in WaitingThread"); // break here so we can see which thread has an error
*thread.error = ::GetLastError();
}
}
return S_OK; // return a value here to avoid compiler warning
}
void WaitObjectContainer::CreateThreads(unsigned int count)
{
size_t currentCount = m_threads.size();
if (currentCount == 0)
{
m_startWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
m_stopWaiting = ::CreateEvent(NULL, TRUE, FALSE, NULL);
}
if (currentCount < count)
{
m_threads.resize(count);
for (size_t i=currentCount; i<count; i++)
{
m_threads[i] = new WaitingThreadData;
WaitingThreadData &thread = *m_threads[i];
thread.terminate = false;
thread.startWaiting = m_startWaiting;
thread.stopWaiting = m_stopWaiting;
thread.waitingToWait = false;
thread.threadHandle = CreateThread(NULL, 0, &WaitingThread, &thread, 0, &thread.threadId);
}
}
}
bool WaitObjectContainer::Wait(unsigned long milliseconds)
{
if (m_noWait || (m_handles.empty() && !m_firstEventTime))
{
SetLastResult(LASTRESULT_NOWAIT);
return true;
}
bool timeoutIsScheduledEvent = false;
if (m_firstEventTime)
{
double timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble());
if (timeToFirstEvent <= milliseconds)
{
milliseconds = (unsigned long)timeToFirstEvent;
timeoutIsScheduledEvent = true;
}
if (m_handles.empty() || !milliseconds)
{
if (milliseconds)
Sleep(milliseconds);
SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
return timeoutIsScheduledEvent;
}
}
if (m_handles.size() > MAXIMUM_WAIT_OBJECTS)
{
// too many wait objects for a single WaitForMultipleObjects call, so use multiple threads
static const unsigned int WAIT_OBJECTS_PER_THREAD = MAXIMUM_WAIT_OBJECTS-1;
unsigned int nThreads = (unsigned int)((m_handles.size() + WAIT_OBJECTS_PER_THREAD - 1) / WAIT_OBJECTS_PER_THREAD);
if (nThreads > MAXIMUM_WAIT_OBJECTS) // still too many wait objects, maybe implement recursive threading later?
throw Err("WaitObjectContainer: number of wait objects exceeds limit");
CreateThreads(nThreads);
DWORD error = S_OK;
for (unsigned int i=0; i<m_threads.size(); i++)
{
WaitingThreadData &thread = *m_threads[i];
while (!thread.waitingToWait) // spin until thread is in the initial "waiting to wait" state
Sleep(0);
if (i<nThreads)
{
thread.waitHandles = &m_handles[i*WAIT_OBJECTS_PER_THREAD];
thread.count = UnsignedMin(WAIT_OBJECTS_PER_THREAD, m_handles.size() - i*WAIT_OBJECTS_PER_THREAD);
thread.error = &error;
}
else
thread.count = 0;
}
ResetEvent(m_stopWaiting);
PulseEvent(m_startWaiting);
uint32_t result = ::WaitForSingleObject(m_stopWaiting, milliseconds);
if (result == WAIT_OBJECT_0)
{
if (error == S_OK)
return true;
else
throw Err("WaitObjectContainer: WaitForMultipleObjects in thread failed with error " + IntToString(error));
}
SetEvent(m_stopWaiting);
if (result == WAIT_TIMEOUT)
{
SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
return timeoutIsScheduledEvent;
}
else
throw Err("WaitObjectContainer: WaitForSingleObject failed with error " + IntToString(::GetLastError()));
}
else
{
#if TRACE_WAIT
static Timer t(Timer::MICROSECONDS);
static unsigned long lastTime = 0;
unsigned long timeBeforeWait = t.ElapsedTime();
#endif
uint32_t result = ::WaitForMultipleObjects((uint32_t)m_handles.size(), &m_handles[0], FALSE, milliseconds);
#if TRACE_WAIT
if (milliseconds > 0)
{
unsigned long timeAfterWait = t.ElapsedTime();
OutputDebugString(("Handles " + IntToString(m_handles.size()) + ", Woke up by " + IntToString(result-WAIT_OBJECT_0) + ", Busied for " + IntToString(timeBeforeWait-lastTime) + " us, Waited for " + IntToString(timeAfterWait-timeBeforeWait) + " us, max " + IntToString(milliseconds) + "ms\n").c_str());
lastTime = timeAfterWait;
}
#endif
if (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + m_handles.size())
{
if (result == m_lastResult)
m_sameResultCount++;
else
{
m_lastResult = result;
m_sameResultCount = 0;
}
return true;
}
else if (result == WAIT_TIMEOUT)
{
SetLastResult(timeoutIsScheduledEvent ? LASTRESULT_SCHEDULED : LASTRESULT_TIMEOUT);
return timeoutIsScheduledEvent;
}
else
throw Err("WaitObjectContainer: WaitForMultipleObjects failed with error " + IntToString(::GetLastError()));
}
}
#else // #ifdef USE_WINDOWS_STYLE_SOCKETS
void WaitObjectContainer::AddReadFd(int fd, CallStack const& callStack) // TODO: do something with callStack
{
FD_SET(fd, &m_readfds);
m_maxFd = STDMAX(m_maxFd, fd);
}
void WaitObjectContainer::AddWriteFd(int fd, CallStack const& callStack) // TODO: do something with callStack
{
FD_SET(fd, &m_writefds);
m_maxFd = STDMAX(m_maxFd, fd);
}
bool WaitObjectContainer::Wait(unsigned long milliseconds)
{
if (m_noWait || (!m_maxFd && !m_firstEventTime))
return true;
bool timeoutIsScheduledEvent = false;
if (m_firstEventTime)
{
double timeToFirstEvent = SaturatingSubtract(m_firstEventTime, m_eventTimer.ElapsedTimeAsDouble());
if (timeToFirstEvent <= milliseconds)
{
milliseconds = (unsigned long)timeToFirstEvent;
timeoutIsScheduledEvent = true;
}
}
timeval tv, *timeout;
if (milliseconds == INFINITE_TIME)
timeout = NULL;
else
{
tv.tv_sec = milliseconds / 1000;
tv.tv_usec = (milliseconds % 1000) * 1000;
timeout = &tv;
}
int result = select(m_maxFd+1, &m_readfds, &m_writefds, NULL, timeout);
if (result > 0)
return true;
else if (result == 0)
return timeoutIsScheduledEvent;
else
throw Err("WaitObjectContainer: select failed with error " + errno);
}
#endif
// ********************************************************
std::string CallStack::Format() const
{
return m_info;
}
std::string CallStackWithNr::Format() const
{
return std::string(m_info) + " / nr: " + IntToString(m_nr);
}
std::string CallStackWithStr::Format() const
{
return std::string(m_info) + " / " + std::string(m_z);
}
bool Waitable::Wait(unsigned long milliseconds, CallStack const& callStack)
{
WaitObjectContainer container;
GetWaitObjects(container, callStack); // reduce clutter by not adding this func to stack
return container.Wait(milliseconds);
}
NAMESPACE_END
#endif
|