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#ifndef cserver_h__
#define cserver_h__
class IConnectionProcessor
{
public:
virtual ~IConnectionProcessor() {}
virtual void ProcessConnection() = 0;
};
class IConnectionProcessorFactory
{
public:
virtual IConnectionProcessor *Create(CSocket *s) = 0;
};
class CServer
{
private:
SOCKET m_socket;
IConnectionProcessorFactory *m_connectionProcessorFactory;
DWORD ConnectionAcceptThread();
DWORD ConnectionProcessThread(SOCKET s);
static DWORD WINAPI GlobalConnectionAcceptThread(void *arg);
struct GlobalConnectionProcessThreadArgs
{
CServer *m_server;
SOCKET m_socket;
GlobalConnectionProcessThreadArgs(CServer *server, SOCKET s): m_server(server), m_socket(s) {}
};
static DWORD WINAPI GlobalConnectionProcessThread(void *arg);
public:
void Start(int port, IConnectionProcessorFactory *connectionProcessorFactory, bool background);
void Stop();
};
#endif // cserver_h__
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