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#include "stdafx.h"
static int lua_Add(lua_State *L)
{
ptrA name(mir_utf8decodeA(luaL_checkstring(L, 1)));
ptrT description(mir_utf8decodeT(luaL_checkstring(L, 2)));
ptrT section(mir_utf8decodeT(luaL_optstring(L, 3, MODULE)));
TCHAR filePath[MAX_PATH];
GetModuleFileName(g_hInstance, filePath, _countof(filePath));
SKINSOUNDDESCEX ssd = { sizeof(SKINSOUNDDESCEX) };
ssd.pszName = name;
ssd.dwFlags = SSDF_TCHAR;
ssd.ptszDescription = description;
ssd.ptszSection = section;
ssd.ptszDefaultFile = filePath;
INT_PTR res = ::CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd);
lua_pushnumber(L, res);
return 1;
}
static int lua_Play(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
INT_PTR res = SkinPlaySound(name);
lua_pushnumber(L, res);
return 1;
}
static int lua_PlayFile(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
INT_PTR res = SkinPlaySoundFile(ptrT(mir_utf8decodeT(path)));
lua_pushnumber(L, res);
return 1;
}
static luaL_Reg soundApi[] =
{
{ "Add", lua_Add },
{ "Play", lua_Play },
{ "PlayFile", lua_PlayFile },
{ NULL, NULL }
};
LUAMOD_API int luaopen_m_sound(lua_State *L)
{
luaL_newlib(L, soundApi);
return 1;
}
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