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#include "stdafx.h"
static int lua_AddSound(lua_State *L)
{
ptrA name(mir_utf8decodeA(luaL_checkstring(L, 1)));
ptrW description(mir_utf8decodeW(luaL_checkstring(L, 2)));
ptrW section(mir_utf8decodeW(luaL_optstring(L, 3, MODULE)));
ptrW filePath(mir_utf8decodeW(lua_tostring(L, 4)));
int res = Skin_AddSound(name, section, description, filePath, CMLuaEnvironment::GetEnvironmentId(L));
lua_pushboolean(L, res == 0);
return 1;
}
static int lua_PlaySound(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
INT_PTR res = Skin_PlaySound(name);
lua_pushboolean(L, res == 0);
return 1;
}
static int lua_PlayFile(lua_State *L)
{
ptrW filePath(mir_utf8decodeW(luaL_checkstring(L, 1)));
INT_PTR res = Skin_PlaySoundFile(filePath);
lua_pushboolean(L, res == 0);
return 1;
}
static luaL_Reg soundApi[] =
{
{ "AddSound", lua_AddSound },
{ "PlaySound", lua_PlaySound },
{ "PlayFile", lua_PlayFile },
{ nullptr, nullptr }
};
LUAMOD_API int luaopen_m_sounds(lua_State *L)
{
luaL_newlib(L, soundApi);
return 1;
}
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