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#include "stdafx.h"
CLuaScriptLoader::CLuaScriptLoader(lua_State *L) : L(L)
{
}
void CLuaScriptLoader::LoadScript(const TCHAR *scriptDir, const TCHAR *file)
{
TCHAR fullPath[MAX_PATH], path[MAX_PATH];
mir_sntprintf(fullPath, _T("%s\\%s"), scriptDir, file);
PathToRelativeT(fullPath, path);
CMLuaScript *script = new CMLuaScript(L, path);
g_mLua->Scripts.insert(script);
if (db_get_b(NULL, MODULE, _T2A(file), 1) == FALSE)
{
Log(_T("%s:PASS"), path);
return;
}
if (script->Load())
Log(_T("%s:OK"), path);
}
void CLuaScriptLoader::LoadScripts()
{
TCHAR scriptDir[MAX_PATH];
FoldersGetCustomPathT(g_hScriptsFolder, scriptDir, _countof(scriptDir), VARST(MIRLUA_PATHT));
Log(_T("Loading scripts from %s"), scriptDir);
TCHAR searchMask[MAX_PATH];
mir_sntprintf(searchMask, _T("%s\\%s"), scriptDir, _T("*.lua"));
WIN32_FIND_DATA fd;
HANDLE hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
LoadScript(scriptDir, fd.cFileName);
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
}
void CLuaScriptLoader::Load(lua_State *L)
{
CLuaScriptLoader(L).LoadScripts();
}
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