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#include "stdafx.h"
CMLuaModuleLoader::CMLuaModuleLoader(lua_State *L) : L(L)
{
}
void CMLuaModuleLoader::Load(const char *name, lua_CFunction loader)
{
luaL_requiref(L, name, loader, 0);
}
void CMLuaModuleLoader::Preload(const char *name, lua_CFunction loader)
{
luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
lua_pushcfunction(L, loader);
lua_setfield(L, -2, name);
lua_pop(L, 1);
}
void CMLuaModuleLoader::LoadModules()
{
Log("Loading miranda modules");
// load m_core module
Load(MLUA_CORE, luaopen_m_core);
// load all internal modules
Preload(MLUA_CHAT, luaopen_m_chat);
Preload(MLUA_CLIST, luaopen_m_clist);
Preload(MLUA_DATABASE, luaopen_m_database);
Preload(MLUA_GENMENU, luaopen_m_genmenu);
Preload(MLUA_HOTKEYS, luaopen_m_hotkeys);
Preload(MLUA_HTTP, luaopen_m_http);
Preload(MLUA_ICOLIB, luaopen_m_icolib);
Preload(MLUA_JSON, luaopen_m_json);
Preload(MLUA_MESSAGE, luaopen_m_message);
Preload(MLUA_OPTIONS, luaopen_m_options);
Preload(MLUA_PROTOCOLS, luaopen_m_protocols);
Preload(MLUA_SOUNDS, luaopen_m_sounds);
Preload(MLUA_SRMM, luaopen_m_srmm);
}
void CMLuaModuleLoader::Load(lua_State *L)
{
CMLuaModuleLoader loader(L);
loader.LoadModules();
}
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