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#include "stdafx.h"
CMLuaScriptLoader::CMLuaScriptLoader(lua_State *L)
: L(L)
{
}
void CMLuaScriptLoader::SetPaths()
{
wchar_t path[MAX_PATH];
lua_getglobal(L, LUA_LOADLIBNAME);
FoldersGetCustomPathT(g_hCLibsFolder, path, _countof(path), VARSW(MIRLUA_PATHT));
lua_pushfstring(L, "%s\\?.dll", T2Utf(path));
lua_setfield(L, -2, "cpath");
FoldersGetCustomPathT(g_hScriptsFolder, path, _countof(path), VARSW(MIRLUA_PATHT));
lua_pushfstring(L, "%s\\?.lua", T2Utf(path));
lua_setfield(L, -2, "path");
lua_pop(L, 1);
}
void CMLuaScriptLoader::LoadScript(const wchar_t *scriptDir, const wchar_t *file)
{
wchar_t fullPath[MAX_PATH], path[MAX_PATH];
mir_snwprintf(fullPath, L"%s\\%s", scriptDir, file);
PathToRelativeW(fullPath, path);
CMLuaScript *script = new CMLuaScript(L, path);
g_plugin.Scripts.insert(script);
if (!script->IsEnabled()) {
Log(L"%s:PASS", path);
return;
}
script->Load();
}
void CMLuaScriptLoader::LoadScripts()
{
SetPaths();
wchar_t scriptDir[MAX_PATH];
FoldersGetCustomPathT(g_hScriptsFolder, scriptDir, _countof(scriptDir), VARSW(MIRLUA_PATHT));
Log(L"Loading scripts from %s", scriptDir);
wchar_t searchMask[MAX_PATH];
mir_snwprintf(searchMask, L"%s\\%s", scriptDir, L"*.lua");
WIN32_FIND_DATA fd;
HANDLE hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
LoadScript(scriptDir, fd.cFileName);
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
}
void CMLuaScriptLoader::Load(lua_State *L)
{
CMLuaScriptLoader(L).LoadScripts();
}
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