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#include "stdafx.h"
HANDLE g_hCLibsFolder = nullptr;
HANDLE g_hScriptsFolder = nullptr;
CMLuaScriptLoader::CMLuaScriptLoader(lua_State *L, OBJLIST<CMLuaScript> &scripts)
: L(L), m_scripts(scripts)
{
}
void CMLuaScriptLoader::SetPaths()
{
wchar_t path[MAX_PATH];
ptrA pathA(nullptr);
lua_getglobal(L, LUA_LOADLIBNAME);
FoldersGetCustomPathW(g_hCLibsFolder, path, _countof(path), VARSW(MIRLUA_PATHT));
pathA = mir_utf8encodeW(path);
lua_pushfstring(L, "%s\\?.%s", pathA.get(), _T2A(LUACLIBSCRIPTEXT).get());
lua_setfield(L, -2, "cpath");
FoldersGetCustomPathW(g_hScriptsFolder, path, _countof(path), VARSW(MIRLUA_PATHT));
pathA = mir_utf8encodeW(path);
lua_pushfstring(L, "%s\\?.%s;%s\\?.%s", pathA.get(), _T2A(LUATEXTSCRIPTEXT).get(), pathA.get(), _T2A(LUAPRECSCRIPTEXT).get());
lua_setfield(L, -2, "path");
lua_pop(L, 1);
}
void CMLuaScriptLoader::LoadScript(const wchar_t *scriptDir, const wchar_t *fileName)
{
wchar_t fullPath[MAX_PATH];
wchar_t path[MAX_PATH];
mir_snwprintf(fullPath, L"%s\\%s", scriptDir, fileName);
PathToRelativeW(fullPath, path);
CMLuaScript *script = new CMLuaScript(L, path);
const CMLuaScript *found = m_scripts.find(script);
if (found != nullptr) {
Log(L"%s:PASS", script->GetFilePath());
delete script;
return;
}
m_scripts.insert(script);
if (!script->IsEnabled()) {
Log(L"%s:PASS", path);
return;
}
if (script->Load())
Log(L"%s:OK", path);
}
void CMLuaScriptLoader::LoadScripts()
{
SetPaths();
wchar_t scriptDir[MAX_PATH];
FoldersGetCustomPathW(g_hScriptsFolder, scriptDir, _countof(scriptDir), VARSW(MIRLUA_PATHT));
Log(L"Loading scripts from %s", scriptDir);
WIN32_FIND_DATA fd;
wchar_t searchMask[MAX_PATH];
// load compiled scripts
mir_snwprintf(searchMask, L"%s\\*.%s", scriptDir, LUAPRECSCRIPTEXT);
HANDLE hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
LoadScript(scriptDir, fd.cFileName);
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
// load text scripts
mir_snwprintf(searchMask, L"%s\\*.%s", scriptDir, LUATEXTSCRIPTEXT);
hFind = FindFirstFile(searchMask, &fd);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
continue;
LoadScript(scriptDir, fd.cFileName);
} while (FindNextFile(hFind, &fd));
FindClose(hFind);
}
}
void CMLuaScriptLoader::Load(lua_State *L, OBJLIST<CMLuaScript> &scripts)
{
CMLuaScriptLoader(L, scripts).LoadScripts();
}
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