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#ifndef _CLCDCONNECTION_H_
#define _CLCDCONNECTION_H_
#include "CLCDDevice.h"
#define TYPE_LOGITECH 0
#define CONNECTED 1
#define DISCONNECTED 0
class CLCDConnection
{
protected:
bool m_bReconnect;
public:
// returns the connection type
virtual int GetConnectionType()=0;
// returns a pointer to a vector of LCDDevices
virtual CLCDDevice* GetAttachedDevice(int iIndex);
// returns a pointer to the current device
virtual CLCDDevice* GetConnectedDevice();
// Initializes the connection to the LCD
virtual bool Initialize(tstring strAppletName,bool bAutostart = false, bool bConfigDialog = false);
// Connects to the specified LCD
virtual bool Connect(int iIndex = 0);
// Connects to the specified LCD
virtual bool Disconnect();
// toggles the automatic reconnection
void SetReconnect(bool bSet);
// Closes the connection with the LCD
virtual bool Shutdown();
// Update function
virtual bool Update();
// Draws the specified bitmap on the LCD
virtual bool Draw();
// Hides the applet
virtual bool HideApplet();
// returns the connections state
virtual int GetConnectionState();
// returns the id of the specified button
virtual int GetButtonId(int iButton);
// Returns the state of the specified Button
virtual bool GetButtonState(int iButton);
// Temporarily brings the applet to foreground
virtual void SetAlert(bool bAlert);
// Activates the applet on the LCD
virtual void SetAsForeground(bool bSetAsForeground);
// returns wether the applet is currently activated
virtual bool IsForeground();
// Returns the display size
virtual SIZE GetDisplaySize();
// Returns the number of buttons for the display
virtual int GetButtonCount();
// Returns the number of available colors
virtual int GetColorCount();
// Get the pointer to the pixel buffer
virtual PBYTE GetPixelBuffer();
public:
CLCDConnection();
virtual ~CLCDConnection();
};
#endif
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