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#include "stdafx.h"
#include "CLCDGfx.h"
#include "CLCDObject.h"
//************************************************************************
// Constructor
//************************************************************************
CLCDObject::CLCDObject()
{
m_Size.cx = 0;
m_Size.cy = 0;
m_Origin.x = 0;
m_Origin.y = 0;
m_bShow = true;
}
//************************************************************************
// Destructor
//************************************************************************
CLCDObject::~CLCDObject()
{
}
//************************************************************************
// Initialize the object
//************************************************************************
bool CLCDObject::Initialize()
{
return false;
}
//************************************************************************
// Shutdown the object
//************************************************************************
bool CLCDObject::Shutdown()
{
return false;
}
//************************************************************************
// Set the origin of the object
//************************************************************************
void CLCDObject::SetOrigin(int iX,int iY)
{
m_Origin.x = iX;
m_Origin.y = iY;
}
void CLCDObject::SetOrigin(POINT p)
{
m_Origin = p;
}
//************************************************************************
// Get the origin of the object
//************************************************************************
POINT CLCDObject::GetOrigin()
{
return m_Origin;
}
//************************************************************************
// Set the size of the object
//************************************************************************
void CLCDObject::SetSize(int iWidth,int iHeight)
{
SIZE OldSize = m_Size;
m_Size.cx = iWidth;
m_Size.cy = iHeight;
OnSizeChanged(OldSize);
}
void CLCDObject::SetSize(SIZE s)
{
SIZE OldSize = m_Size;
m_Size = s;
OnSizeChanged(OldSize);
}
//************************************************************************
// Get the size of the object
//************************************************************************
SIZE CLCDObject::GetSize()
{
return m_Size;
}
int CLCDObject::GetWidth()
{
return m_Size.cx;
}
int CLCDObject::GetHeight()
{
return m_Size.cy;
}
//************************************************************************
// Set the visibility
//************************************************************************
void CLCDObject::Show(bool bShow)
{
m_bShow = bShow;
}
//************************************************************************
// Check the visibility
//************************************************************************
bool CLCDObject::IsVisible()
{
return m_bShow;
}
//************************************************************************
// Update the object
//************************************************************************
bool CLCDObject::Update()
{
return true;
}
//************************************************************************
// Draw the object
//************************************************************************
bool CLCDObject::Draw(CLCDGfx *pGfx)
{
return true;
}
//************************************************************************
// Called when the size of the object changed
//************************************************************************
void CLCDObject::OnSizeChanged(SIZE OldSize)
{
}
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