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/*
Copyright (C) 2006-2010 Ricardo Pescuma Domenecci
This is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this file; see the file license.txt. If
not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef __DICTIONARY_H__
# define __DICTIONARY_H__
typedef std::vector<std::wstring> Suggestions;
// A Dictionary interface
// All dictionaries use a lazy interface
struct Dictionary
{
wchar_t language[128];
wchar_t localized_name[128];
wchar_t english_name[128];
wchar_t full_name[256];
wchar_t source[128];
AutoReplaceMap *autoReplace = 0;
HANDLE hIcolib = 0;
Dictionary(const wchar_t *aLanguage, const wchar_t *aSource);
virtual ~Dictionary();
bool GetInfo();
// Return TRUE if the word is correct
virtual BOOL spell(const wchar_t *word) = 0;
// Return a list of suggestions to a word
virtual Suggestions suggest(const wchar_t *word) = 0;
// Return a auto suggestions to a word
// You have to free the item
virtual wchar_t* autoSuggestOne(const wchar_t *word) = 0;
// Return TRUE if the char is a word char
virtual BOOL isWordChar(wchar_t c) = 0;
// Add a word to the user custom dict
virtual void addWord(const wchar_t *word) = 0;
// Add a word to the list of ignored words
virtual void ignoreWord(const wchar_t *word) = 0;
// Assert that all needed data is loaded
virtual void load() = 0;
// Return TRUE if the dict is fully loaded
virtual BOOL isLoaded() = 0;
};
// Return a list of avaible languages
void GetAvaibleDictionaries(OBJLIST<Dictionary> &dicts, wchar_t *path, wchar_t *user_path);
void GetNativeDictionaries(OBJLIST<Dictionary> &dicts);
#endif // __DICTIONARY_H__
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