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/* 
Copyright (C) 2006-2010 Ricardo Pescuma Domenecci

This is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.

This is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Library General Public License for more details.

You should have received a copy of the GNU Library General Public
License along with this file; see the file license.txt.  If
not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.  
*/


#ifndef __DICTIONARY_H__
# define __DICTIONARY_H__


struct Suggestions {
	wchar_t ** words;
	size_t count;
};


// A Dictionary interface
// All dictionaries use a lazy interface
class Dictionary {
public:
	wchar_t language[128];
	wchar_t localized_name[128];
	wchar_t english_name[128];
	wchar_t full_name[256];
	wchar_t source[128];
	AutoReplaceMap *autoReplace;
	HANDLE hIcolib;

	virtual ~Dictionary();

	// Return TRUE if the word is correct
	virtual BOOL spell(const wchar_t *) = 0;

	// Return a list of suggestions to a word
	virtual Suggestions suggest(const wchar_t * word) = 0;

	// Return a list of auto suggestions to a word
	virtual Suggestions autoSuggest(const wchar_t * word) = 0;

	// Return a auto suggestions to a word
	// You have to free the item
	virtual wchar_t * autoSuggestOne(const wchar_t * word) = 0;

	// Return TRUE if the char is a word char
	virtual BOOL isWordChar(wchar_t c) = 0;

	// Add a word to the user custom dict
	virtual void addWord(const wchar_t * word) = 0;

	// Add a word to the list of ignored words
	virtual void ignoreWord(const wchar_t * word) = 0;

	// Assert that all needed data is loaded
	virtual void load() = 0;

	// Return TRUE if the dict is fully loaded
	virtual BOOL isLoaded() = 0;
};



// Return a list of avaible languages
void GetAvaibleDictionaries(LIST<Dictionary> &dicts, wchar_t *path, wchar_t *user_path);

// Free the list returned by GetAvaibleDictionaries
void FreeDictionaries(LIST<Dictionary> &dicts);

// Free the list returned by GetAvaibleDictionaries
void FreeSuggestions(Suggestions &suggestions);


	
#endif // __DICTIONARY_H__