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unit uRect;
interface
uses windows;
{
type
PPoint = ^TPoint;
TPoint = packed record
X: Longint;
Y: Longint;
end;
PSmallPoint = ^TSmallPoint;
TSmallPoint = packed record
x: SmallInt;
y: SmallInt;
end;
PRect = ^TRect;
TRect = packed record
case Integer of
0: (Left, Top, Right, Bottom: Longint);
1: (TopLeft, BottomRight: TPoint);
end;
}
{
-function SetRect(var lprc: TRect; xLeft, yTop, xRight, yBottom: Integer): BOOL; stdcall;
-function CopyRect(var lprcDst: TRect; const lprcSrc: TRect): BOOL; stdcall;
-function InflateRect(var lprc: TRect; dx, dy: Integer): BOOL; stdcall;
function SubtractRect(var lprcDst: TRect; const lprcSrc1, lprcSrc2: TRect): BOOL; stdcall;
-function SetRectEmpty(var lprc: TRect): BOOL; stdcall;
-function IntersectRect(var lprcDst: TRect; const lprcSrc1, lprcSrc2: TRect): BOOL; stdcall;
-function UnionRect(var lprcDst: TRect; const lprcSrc1, lprcSrc2: TRect): BOOL; stdcall;
-function OffsetRect(var lprc: TRect; dx, dy: Integer): BOOL; stdcall;
-function IsRectEmpty(const lprc: TRect): BOOL; stdcall;
-function EqualRect(const lprc1, lprc2: TRect): BOOL; stdcall;
-function PtInRect(const lprc: TRect; pt: TPoint): BOOL; stdcall;
}
function Point(X, Y: Integer): TPoint; overload;
procedure Point(var pt:TPoint; X, Y: Integer); overload;
function SmallPoint(X, Y: Integer): TSmallPoint; overload;
function SmallPoint(XY: LongWord): TSmallPoint; overload;
function CenterPoint(const Rect: TRect): TPoint; overload;
procedure CenterPoint(const Rect: TRect; var pt:TPoint); overload;
function PointInRect(const P: TPoint; const Rect: TRect): Boolean;
function PtInRect (const Rect: TRect; const P: TPoint): Boolean;
function Rect (Left, Top, Right, Bottom: Integer): TRect; overload;
procedure Rect (var Rect:TRect; Left, Top, Right, Bottom: Integer); overload;
procedure SetRect(var Rect:TRect; Left, Top, Right, Bottom: Integer);
function CopyRect(var Rect: TRect; const R1: TRect):Boolean;
function SetRectEmpty(var Rect: TRect): Boolean;
function Bounds(ALeft, ATop, AWidth, AHeight: Integer): TRect; overload;
procedure Bounds(var Rect:TRect; ALeft, ATop, AWidth, AHeight: Integer); overload;
function EqualRect(const R1, R2: TRect): Boolean;
function IsRectInside(const R1, R2: TRect): Boolean;
function IsRectEmpty(const Rect: TRect): Boolean;
function InflateRect(var Rect: TRect; dx, dy: Integer): Boolean;
function OffsetRect(var Rect: TRect; DX: Integer; DY: Integer): Boolean;
function IntersectRect(var Rect: TRect; const R1, R2: TRect): Boolean; overload;
function IntersectRect(const R1, R2: TRect): Boolean; overload;
function UnionRect(var Rect: TRect; const R1, R2: TRect): Boolean;
implementation
function Point(X, Y: Integer): TPoint;
begin
Result.X := X;
Result.Y := Y;
end;
procedure Point(var pt:TPoint; X, Y: Integer);
begin
pt.X := X;
pt.Y := Y;
end;
function SmallPoint(X, Y: Integer): TSmallPoint;
begin
Result.X := X;
Result.Y := Y;
end;
function SmallPoint(XY: LongWord): TSmallPoint;
begin
Result.X := SmallInt(XY and $0000FFFF);
Result.Y := SmallInt(XY shr 16);
end;
function PointInRect(const P: TPoint; const Rect: TRect): Boolean;
begin
Result :=
(P.X >= Rect.Left) and
(P.X < Rect.Right) and
(P.Y >= Rect.Top) and
(P.Y < Rect.Bottom);
end;
function PtInRect(const Rect: TRect; const P: TPoint): Boolean;
begin
Result :=
(P.X >= Rect.Left) and
(P.X < Rect.Right) and
(P.Y >= Rect.Top) and
(P.Y < Rect.Bottom);
end;
function CenterPoint(const Rect: TRect): TPoint;
begin
with Rect do
begin
Result.X := (Right - Left) div 2 + Left;
Result.Y := (Bottom - Top ) div 2 + Top;
end;
end;
procedure CenterPoint(const Rect: TRect; var pt:TPoint);
begin
with Rect do
begin
pt.X := (Right - Left) div 2 + Left;
pt.Y := (Bottom - Top ) div 2 + Top;
end;
end;
//----- TRect -----
function Rect(Left, Top, Right, Bottom: Integer): TRect;
begin
Result.Left := Left;
Result.Top := Top;
Result.Bottom := Bottom;
Result.Right := Right;
end;
procedure Rect(var Rect:TRect; Left, Top, Right, Bottom: Integer);
begin
Rect.Left := Left;
Rect.Top := Top;
Rect.Bottom := Bottom;
Rect.Right := Right;
end;
procedure SetRect(var Rect:TRect; Left, Top, Right, Bottom: Integer);
begin
Rect.Left := Left;
Rect.Top := Top;
Rect.Bottom := Bottom;
Rect.Right := Right;
end;
function CopyRect(var Rect: TRect; const R1: TRect): Boolean;
begin
Rect := R1;
Result := not IsRectEmpty(Rect);
end;
function SetRectEmpty(var Rect: TRect): Boolean;
begin
FillChar(Rect,SizeOf(Rect),0);
Result := True;
end;
function EqualRect(const R1, R2: TRect): Boolean;
begin
Result :=
(R1.Left = R2.Left) and
(R1.Right = R2.Right) and
(R1.Top = R2.Top) and
(R1.Bottom = R2.Bottom);
end;
function IsRectInside(const R1, R2: TRect): Boolean;
begin
Result :=
(R1.Left >= R2.Left) and
(R1.Right <= R2.Right) and
(R1.Top >= R2.Top) and
(R1.Bottom <= R2.Bottom);
end;
function IsRectEmpty(const Rect: TRect): Boolean;
begin
Result := (Rect.Right <= Rect.Left) or (Rect.Bottom <= Rect.Top);
end;
function IntersectRect(const R1, R2: TRect): Boolean;
var
ml,mr,mt,mb:longint;
begin
if R1.Left > R2.Left then ml := R1.Left else ml := R2.Left;
if R1.Right < R2.Right then mr := R1.Right else mr := R2.Right;
if R1.Top > R2.Top then mt := R1.Top else mt := R2.Top;
if R1.Bottom < R2.Bottom then mb := R1.Bottom else mb := R2.Bottom;
Result := (ml < mr) and (mt < mb);
end;
function IntersectRect(var Rect: TRect; const R1, R2: TRect): Boolean;
var
lRect:TRect;
begin
lRect := R1;
if R2.Left > R1.Left then lRect.Left := R2.Left;
if R2.Top > R1.Top then lRect.Top := R2.Top;
if R2.Right < R1.Right then lRect.Right := R2.Right;
if R2.Bottom < R1.Bottom then lRect.Bottom := R2.Bottom;
Result := not IsRectEmpty(lRect);
if not Result then FillChar(lRect, SizeOf(lRect), 0);
Rect:=lRect;
end;
function UnionRect(var Rect: TRect; const R1, R2: TRect): Boolean;
begin
Rect := R1;
if not IsRectEmpty(R2) then
begin
if R2.Left < R1.Left then Rect.Left := R2.Left;
if R2.Top < R1.Top then Rect.Top := R2.Top;
if R2.Right > R1.Right then Rect.Right := R2.Right;
if R2.Bottom > R1.Bottom then Rect.Bottom := R2.Bottom;
end;
Result := not IsRectEmpty(Rect);
if not Result then FillChar(Rect, SizeOf(Rect), 0);
end;
function InflateRect(var Rect: TRect; dx, dy: Integer): Boolean;
begin
with Rect do
begin
Left := Left - dx;
Right := Right + dx;
Top := Top - dy;
Bottom := Bottom + dy;
end;
Result := not IsRectEmpty(Rect);
end;
function OffsetRect(var Rect: TRect; DX: Integer; DY: Integer): Boolean;
begin
if @Rect <> nil then // Test to increase compatiblity with Windows
begin
Inc(Rect.Left , DX);
Inc(Rect.Right , DX);
Inc(Rect.Top , DY);
Inc(Rect.Bottom, DY);
Result := True;
end
else
Result := False;
end;
function Bounds(ALeft, ATop, AWidth, AHeight: Integer): TRect;
begin
with Result do
begin
Left := ALeft;
Top := ATop;
Right := ALeft + AWidth;
Bottom := ATop + AHeight;
end;
end;
procedure Bounds(var Rect:TRect; ALeft, ATop, AWidth, AHeight: Integer);
begin
with Rect do
begin
Left := ALeft;
Top := ATop;
Right := ALeft + AWidth;
Bottom := ATop + AHeight;
end;
end;
end.
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