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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <Windows.h>
#include <Shlwapi.h>
#include <Wincrypt.h>
#include <malloc.h>
#include <stdio.h>
#include <io.h>
#include <direct.h>
#include <time.h>
#include "resource.h"
#include <m_system.h>
#include <newpluginapi.h>
#include <m_chat_int.h>
#include <m_clist.h>
#include <m_database.h>
#include <m_folders.h>
#include <m_history.h>
#include <m_langpack.h>
#include <m_message.h>
#include <m_netlib.h>
#include <m_options.h>
#include <m_popup.h>
#include <m_protocols.h>
#include <m_protosvc.h>
#include <m_protoint.h>
#include <m_skin.h>
#include <m_gui.h>
#include <m_userinfo.h>
#include <m_icolib.h>
#include <m_utils.h>
#include <m_hotkeys.h>
#include <m_json.h>
#include <m_avatars.h>
#include <win2k.h>
#include "../../libs/zlib/src/zlib.h"
extern IconItem g_iconList[];
extern HWND g_hwndHeartbeat;
#define DB_KEY_ID "id"
#define DB_KEY_PASSWORD "Password"
#define DB_KEY_DISCR "Discriminator"
#define DB_KEY_MFA "MfaEnabled"
#define DB_KEY_NICK "Nick"
#define DB_KEY_AVHASH "AvatarHash"
#define DB_KEY_CHANNELID "ChannelID"
#define DB_KEY_LASTMSGID "LastMessageID"
#define DB_KEY_REQAUTH "ReqAuth"
#define DB_KEYVAL_GROUP L"Discord"
#include "version.h"
#include "proto.h"
void BuildStatusList(const CDiscordGuild *pGuild, SESSION_INFO *si);
SnowFlake getId(const JSONNode &pNode);
CMStringW PrepareMessageText(const JSONNode &pRoot);
int StrToStatus(const CMStringW &str);
time_t StringToDate(const CMStringW &str);
int SerialNext(void);
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