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/*
Facebook plugin for Miranda NG
Copyright © 2019 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define FB_HOST_BAPI "https://b-api.facebook.com"
#define FACEBOOK_MESSAGE_LIMIT 100000
#include "../../../miranda-private-keys/Facebook/app_secret.h"
class FacebookProto;
struct AsyncHttpRequest : public MTHttpRequest<FacebookProto>
{
struct Param
{
Param(const char *p1, const char *p2) :
key(p1), val(p2)
{}
CMStringA key, val;
};
OBJLIST<Param> params;
AsyncHttpRequest();
void CalcSig();
};
AsyncHttpRequest *operator<<(AsyncHttpRequest *, const CHAR_PARAM &);
AsyncHttpRequest *operator<<(AsyncHttpRequest *, const INT_PARAM &);
class JsonReply
{
JSONNode *m_root = nullptr;
int m_errorCode = 0;
JSONNode *m_data = nullptr;
public:
JsonReply(NETLIBHTTPREQUEST *);
~JsonReply();
__forceinline JSONNode &data() const { return *m_data; }
__forceinline int error() const { return m_errorCode; }
};
class FacebookProto : public PROTO<FacebookProto>
{
AsyncHttpRequest* CreateRequest(const char *szName, const char *szMethod);
NETLIBHTTPREQUEST* ExecuteRequest(AsyncHttpRequest *pReq);
// MQTT functions
void MqttOpen();
// internal data
CMStringA m_szDeviceID; // stored, GUID that identifies this miranda's account
CMStringA m_szClientID; // stored, random alphanumeric string of 20 chars
__int64 m_uid; // stored, Facebook user id
__int64 m_iMqttId;
bool m_invisible;
bool m_bOnline;
CMStringA m_szAuthToken; // calculated
void OnLoggedOut();
void __cdecl ServerThread(void *);
public:
FacebookProto(const char *proto_name, const wchar_t *username);
~FacebookProto();
////////////////////////////////////////////////////////////////////////////////////////
// PROTO_INTERFACE
void OnModulesLoaded() override;
INT_PTR GetCaps(int type, MCONTACT hContact) override;
int SetStatus(int iNewStatus) override;
};
struct CMPlugin : public ACCPROTOPLUGIN<FacebookProto>
{
CMPlugin();
int Load() override;
};
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