1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright � 2009-11 Michal Zelinka, 2011-16 Robert P�sel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdafx.h"
void FacebookProto::ChangeStatus(void*)
{
ScopedLock s(signon_lock_);
int new_status = m_iDesiredStatus;
int old_status = m_iStatus;
if (new_status == ID_STATUS_OFFLINE)
{ // Logout
debugLogA("### Beginning SignOff process");
m_signingOut = true;
SetEvent(update_loop_lock_);
// Shutdown and close channel handle
Netlib_Shutdown(facy.hMsgCon);
if (facy.hMsgCon)
Netlib_CloseHandle(facy.hMsgCon);
facy.hMsgCon = NULL;
// Turn off chat on Facebook
if (getByte(FACEBOOK_KEY_DISCONNECT_CHAT, DEFAULT_DISCONNECT_CHAT))
facy.chat_state(false);
facy.logout();
OnLeaveChat(NULL, NULL);
SetAllContactStatuses(ID_STATUS_OFFLINE);
ToggleStatusMenuItems(false);
delSetting(FACEBOOK_KEY_LOGON_TS);
facy.chat_traceid_.clear();
facy.chat_sticky_num_.clear();
facy.chat_sticky_pool_.clear();
facy.chat_msgs_recv_ = 0;
facy.chat_req_ = 0;
facy.clear_cookies();
facy.clear_notifications();
facy.clear_chatrooms();
facy.clear_readers();
facy.messages_ignore.clear();
facy.messages_timestamp.clear();
facy.pages.clear();
facy.typers.clear();
// Clear thread/user id caches?
/* Right now it's commented out because it's not really needed to erase - maybe only when user changes login/pass in same account, but even then it shouldn't cause problems
facy.thread_id_to_user_id.clear();
facy.chat_id_to_hcontact.clear();
facy.user_id_to_hcontact.clear();
*/
// Close connection handle
if (facy.hFcbCon)
Netlib_CloseHandle(facy.hFcbCon);
facy.hFcbCon = NULL;
m_iStatus = facy.self_.status_id = ID_STATUS_OFFLINE;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
m_signingOut = false;
debugLogA("### SignOff complete");
return;
}
else if (old_status == ID_STATUS_OFFLINE)
{ // Login
SYSTEMTIME t;
GetLocalTime(&t);
debugLogA("[%d.%d.%d] Using Facebook Protocol RM %s", t.wDay, t.wMonth, t.wYear, __VERSION_STRING_DOTS);
debugLogA("*** Beginning SignOn process");
m_enableChat = getBool(FACEBOOK_KEY_ENABLE_CHATS, DEFAULT_ENABLE_CHATS);
m_iStatus = facy.self_.status_id = ID_STATUS_CONNECTING;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
ResetEvent(update_loop_lock_);
// Workaround for not working "mbasic." for some users - reset this flag at every login
facy.mbasicWorks = true;
if (NegotiateConnection() && facy.home() && facy.reconnect())
{
// Load all friends
ProcessFriendList(NULL);
// Process friendship requests
ForkThread(&FacebookProto::ProcessFriendRequests, NULL);
// Sync threads, get messages - or get unread messages
if (getBool(FACEBOOK_KEY_LOGIN_SYNC, DEFAULT_LOGIN_SYNC))
ForkThread(&FacebookProto::SyncThreads, NULL);
else
ForkThread(&FacebookProto::ProcessUnreadMessages, NULL);
// Get notifications
ForkThread(&FacebookProto::ProcessNotifications, NULL);
// Load pages for post status dialog
ForkThread(&FacebookProto::ProcessPages, NULL);
// Load on this day posts
if (getByte(FACEBOOK_KEY_EVENT_ON_THIS_DAY_ENABLE, DEFAULT_EVENT_ON_THIS_DAY_ENABLE))
ForkThread(&FacebookProto::ProcessOnThisDay, NULL);
setDword(FACEBOOK_KEY_LOGON_TS, (DWORD)time(NULL));
ForkThread(&FacebookProto::UpdateLoop, NULL);
ForkThread(&FacebookProto::MessageLoop, NULL);
if (getByte(FACEBOOK_KEY_SET_MIRANDA_STATUS, DEFAULT_SET_MIRANDA_STATUS))
ForkThread(&FacebookProto::SetAwayMsgWorker, NULL);
}
else {
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_FAILED, (HANDLE)old_status, m_iStatus);
if (facy.hFcbCon)
Netlib_CloseHandle(facy.hFcbCon);
facy.hFcbCon = NULL;
facy.clear_cookies();
// Set to offline
m_iStatus = m_iDesiredStatus = facy.self_.status_id = ID_STATUS_OFFLINE;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
debugLogA("*** SignOn failed");
return;
}
ToggleStatusMenuItems(true);
debugLogA("*** SignOn complete");
}
m_invisible = (new_status == ID_STATUS_INVISIBLE);
// Remember time of switching to away (and if we are idle already, use the idle time)
m_awayTS = (new_status == ID_STATUS_AWAY ? (m_idleTS > 0 ? m_idleTS : ::time(NULL)) : 0);
facy.chat_state(!m_invisible);
m_iStatus = facy.self_.status_id = new_status;
ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus);
debugLogA("*** ChangeStatus complete");
}
/** Return true on success, false on error. */
bool FacebookProto::NegotiateConnection()
{
debugLogA("*** Negotiating connection with Facebook");
ptrA username(getStringA(FACEBOOK_KEY_LOGIN));
if (!username || !mir_strlen(username)) {
NotifyEvent(m_tszUserName, TranslateT("Please enter a username."), NULL, FACEBOOK_EVENT_CLIENT);
return false;
}
ptrA password(getStringA(FACEBOOK_KEY_PASS));
if (!password || !*password) {
NotifyEvent(m_tszUserName, TranslateT("Please enter a password."), NULL, FACEBOOK_EVENT_CLIENT);
return false;
}
password = mir_utf8encode(password);
// Refresh last time of feeds update
facy.last_feeds_update_ = ::time(NULL);
// Generate random clientid for this connection
facy.chat_clientid_ = utils::text::rand_string(8, "0123456789abcdef", &facy.random_);
// Create default group for new contacts
if (m_tszDefaultGroup)
Clist_GroupCreate(0, m_tszDefaultGroup);
return facy.login(username, password);
}
void FacebookProto::UpdateLoop(void *)
{
time_t tim = ::time(NULL);
debugLogA(">>> Entering Facebook::UpdateLoop[%d]", tim);
for (int i = -1; !isOffline(); i = (i + 1) % 50)
{
if (i != -1) {
if (getByte(FACEBOOK_KEY_EVENT_FEEDS_ENABLE, DEFAULT_EVENT_FEEDS_ENABLE))
ProcessFeeds(NULL);
}
debugLogA("*** FacebookProto::UpdateLoop[%d] going to sleep...", tim);
if (WaitForSingleObjectEx(update_loop_lock_, GetPollRate() * 1000, true) != WAIT_TIMEOUT)
break;
debugLogA("*** FacebookProto::UpdateLoop[%d] waking up...", tim);
}
ResetEvent(update_loop_lock_);
debugLogA("<<< Exiting FacebookProto::UpdateLoop[%d]", tim);
}
void FacebookProto::MessageLoop(void *)
{
time_t tim = ::time(NULL);
debugLogA(">>> Entering Facebook::MessageLoop[%d]", tim);
while (facy.channel())
{
if (isOffline() || m_signingOut)
break;
// If we're not idle, send activity_ping every few minutes...
if (!m_idleTS && (::time(NULL) - m_pingTS) > FACEBOOK_PING_TIME) {
debugLogA("*** FacebookProto::MessageLoop[%d] pinging...", tim);
facy.activity_ping();
}
debugLogA("*** FacebookProto::MessageLoop[%d] refreshing...", tim);
}
debugLogA("<<< Exiting FacebookProto::MessageLoop[%d]", tim);
}
BYTE FacebookProto::GetPollRate()
{
BYTE poll_rate = getByte(FACEBOOK_KEY_POLL_RATE, FACEBOOK_DEFAULT_POLL_RATE);
return (
(poll_rate >= FACEBOOK_MINIMAL_POLL_RATE &&
poll_rate <= FACEBOOK_MAXIMAL_POLL_RATE)
? poll_rate : FACEBOOK_DEFAULT_POLL_RATE);
}
|