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/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel, 2017-19 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Product management
#define FACEBOOK_NAME "Facebook"
#define FACEBOOK_URL_HOMEPAGE "https://www.facebook.com"
#define FACEBOOK_URL_REQUESTS "https://www.facebook.com/n/?reqs.php"
#define FACEBOOK_URL_MESSAGES "https://www.facebook.com/n/?inbox"
#define FACEBOOK_URL_NOTIFICATIONS "https://www.facebook.com/n/?notifications"
#define FACEBOOK_URL_PROFILE "https://www.facebook.com/profile.php?id="
#define FACEBOOK_URL_GROUP "https://www.facebook.com/n/?home.php&sk=group_"
#define FACEBOOK_URL_PICTURE "https://graph.facebook.com/%s/picture"
#define FACEBOOK_URL_CONVERSATION "https://www.facebook.com/messages/t/"
// Connection
#define FACEBOOK_SERVER_REGULAR "www.facebook.com"
#define FACEBOOK_SERVER_MBASIC "mbasic.facebook.com"
#define FACEBOOK_SERVER_MOBILE "m.facebook.com"
#define FACEBOOK_SERVER_CHAT "%s-%s.facebook.com/%s"
#define FACEBOOK_SERVER_LOGIN "www.facebook.com"
#define FACEBOOK_SERVER_APPS "apps.facebook.com"
#define FACEBOOK_SERVER_DOMAIN "facebook.com"
// Facebook clients
#define FACEBOOK_CLIENT_WEB L"Facebook (website)"
#define FACEBOOK_CLIENT_MOBILE L"Facebook (mobile)"
#define FACEBOOK_CLIENT_OTHER L"Facebook (other)"
#define FACEBOOK_CLIENT_APP L"Facebook App"
#define FACEBOOK_CLIENT_MESSENGER L"Facebook Messenger"
// Various constants
#define FACEBOOK_NOTIFICATIONS_CHATROOM "_notifications"
#define FACEBOOK_CHATROOM_NAMES_COUNT 3 // number of participant names to use for chatrooms without specific name (on website it's 2)
#define FACEBOOK_NOTIFICATIONS_LOAD_COUNT 20 // number of last notifications to load on login to notify
#define MANUALLY_TRIGGERED (void*)1 // to use as thread parameter to notify this action was activated by user, so we should show info popups
// Limits
#define FACEBOOK_MESSAGE_LIMIT 200000 // this is guessed limit, in reality it is bigger
#define FACEBOOK_MESSAGE_LIMIT_TEXT "200000"
#define FACEBOOK_MIND_LIMIT 63206 // this should be correct maximal limit
#define FACEBOOK_MIND_LIMIT_TEXT "63206"
#define FACEBOOK_TIMEOUTS_LIMIT 3
#define FACEBOOK_GROUP_NAME_LIMIT 100
#define FACEBOOK_MESSAGES_ON_OPEN_LIMIT 99
#define FACEBOOK_TYPING_TIME 60
#define FACEBOOK_IGNORE_COUNTER_LIMIT 100 // how many consequent requests it should keep info about duplicit message ids
#define FACEBOOK_PING_TIME 90 // every 90 seconds send activity_ping (it's guessed value, but it's similar how often website does it)
#define MAX_NEWSFEED_LEN 500
#define MAX_LINK_DESCRIPTION_LEN 200
#define TEXT_ELLIPSIS "\xE2\x80\xA6" // unicode ellipsis
#define TEXT_EMOJI_LINK "\xF0\x9F\x94\x97" // emoji :link:
#define TEXT_EMOJI_CLOCK "\xF0\x9F\x95\x92" // emoji :clock3:
#define TEXT_EMOJI_PAGE "\xF0\x9F\x93\x84" // emoji :page_facing_up:
// Defaults
#define FACEBOOK_MINIMAL_POLL_RATE 10
#define FACEBOOK_DEFAULT_POLL_RATE 24 // in seconds
#define FACEBOOK_MAXIMAL_POLL_RATE 60
#define DEFAULT_SET_MIRANDA_STATUS 0
#define DEFAULT_LOGGING_ENABLE 0
#define DEFAULT_SYSTRAY_NOTIFY 0
#define DEFAULT_DISABLE_STATUS_NOTIFY 0
#define DEFAULT_BIG_AVATARS 0
#define DEFAULT_DISCONNECT_CHAT 0
#define DEFAULT_MAP_STATUSES 0
#define DEFAULT_CUSTOM_SMILEYS 0
#define DEFAULT_LOAD_PAGES 0
#define DEFAULT_KEEP_UNREAD 0
#define DEFAULT_FILTER_ADS 0
#define DEFAULT_MESSAGES_ON_OPEN 0
#define DEFAULT_MESSAGES_ON_OPEN_COUNT 10
#define DEFAULT_HIDE_CHATS 0
#define DEFAULT_ENABLE_CHATS 1
#define DEFAULT_JOIN_EXISTING_CHATS 1
#define DEFAULT_NOTIFICATIONS_CHATROOM 0
#define DEFAULT_NAME_AS_NICK 1
#define DEFAULT_LOAD_ALL_CONTACTS 0
#define DEFAULT_PAGES_ALWAYS_ONLINE 1
#define DEFAULT_TYPING_WHEN_INVISIBLE 1
#define DEFAULT_EVENT_NOTIFICATIONS_ENABLE 1
#define DEFAULT_EVENT_FEEDS_ENABLE 0
#define DEFAULT_EVENT_FRIENDSHIP_ENABLE 1
#define DEFAULT_EVENT_TICKER_ENABLE 0
#define DEFAULT_EVENT_ON_THIS_DAY_ENABLE 0
// Send message return values
#define SEND_MESSAGE_OK 0
#define SEND_MESSAGE_ERROR 1
#define SEND_MESSAGE_CANCEL -1
// Event types
#define FACEBOOK_EVENTTYPE_CALL 10010
enum ContactType
{
CONTACT_FRIEND = 1, // contact that IS on our server list
CONTACT_NONE = 2, // contact that ISN'T on our server list
CONTACT_REQUEST = 3, // contact that we asked for friendship
CONTACT_APPROVE = 4, // contact that is asking us for approval of friendship
CONTACT_PAGE = 5 // contact is Facebook page
};
enum ClientType
{
CLIENT_WEB = 1, // Facebook website
CLIENT_APP = 2, // Facebook mobile application
CLIENT_MESSENGER = 3, // Facebook Messenger application
CLIENT_OTHER = 4, // Facebook over XMPP
CLIENT_MOBILE = 5 // Facebook on unknown mobile client (can't be determined for offline contacts)
};
// TODO: Rework to "Events" and add also typing, seen, contact status, chat switch, etc. then have JSON parser only for parsing and a single place for processing updates
// Each type then could have also separate class representing it. And when giving it in some list, make it map of arrays with key=thread_id to group it by contact/chat, to have it more effective
// Use also for Poke and such events...
enum MessageType
{
MESSAGE = 1,
PHONE_CALL = 2,
VIDEO_CALL = 3,
ADMIN_TEXT = 4,
SUBSCRIBE = 5,
UNSUBSCRIBE = 6,
THREAD_NAME = 7,
THREAD_IMAGE = 8,
};
enum EventType
{
EVENT_CLIENT = 1, // Client error
EVENT_NEWSFEED = 2, // Newsfeed (wall) message
EVENT_NOTIFICATION = 3, // New notification
EVENT_OTHER = 4, // Other event (poke sent, status update, ...)
EVENT_FRIENDSHIP = 5, // Friendship event
EVENT_TICKER = 6, // Ticker message
EVENT_ON_THIS_DAY = 7, // On this day post (memories)
};
enum ParticipantRole
{
ROLE_ME = 0,
ROLE_FRIEND = 1,
ROLE_NONE = 2
};
struct ttype
{
const char *name;
const char *id;
};
extern const ttype feed_types[3], server_types[3], privacy_types[5];
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