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/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015-17 Robert Pösel, 2017-20 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// DB macros
#define getU8String(setting, dest) db_get_utf(NULL, m_szModuleName, setting, dest)
#define setU8String(setting, value) db_set_utf(NULL, m_szModuleName, setting, value)
// HTTP constants and object
#define HTTP_CODE_FAKE_DISCONNECTED 0
#define HTTP_CODE_FAKE_ERROR 1
namespace http
{
struct response
{
response() : code(0) {}
int code;
std::map< std::string, std::string > headers;
std::string data;
};
}
class ScopedLock
{
public:
ScopedLock(HANDLE h) : handle_(h)
{
WaitForSingleObject(handle_,INFINITE);
}
~ScopedLock()
{
if (handle_)
ReleaseMutex(handle_);
}
void Unlock()
{
ReleaseMutex(handle_);
handle_ = nullptr;
}
private:
HANDLE handle_;
};
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