1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
|
/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* GAsyncQueue: asynchronous queue implementation, based on Gqueue.
* Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* MT safe
*/
#include "config.h"
#include "gasyncqueue.h"
#include "gmem.h"
#include "gqueue.h"
#include "gtestutils.h"
#include "gthread.h"
/**
* SECTION: async_queues
* @title: Asynchronous Queues
* @short_description: asynchronous communication between threads
*
* Often you need to communicate between different threads. In general
* it's safer not to do this by shared memory, but by explicit message
* passing. These messages only make sense asynchronously for
* multi-threaded applications though, as a synchronous operation could
* as well be done in the same thread.
*
* Asynchronous queues are an exception from most other GLib data
* structures, as they can be used simultaneously from multiple threads
* without explicit locking and they bring their own builtin reference
* counting. This is because the nature of an asynchronous queue is that
* it will always be used by at least 2 concurrent threads.
*
* For using an asynchronous queue you first have to create one with
* g_async_queue_new(). A newly-created queue will get the reference
* count 1. Whenever another thread is creating a new reference of (that
* is, pointer to) the queue, it has to increase the reference count
* (using g_async_queue_ref()). Also, before removing this reference,
* the reference count has to be decreased (using g_async_queue_unref()).
* After that the queue might no longer exist so you must not access
* it after that point.
*
* A thread, which wants to send a message to that queue simply calls
* g_async_queue_push() to push the message to the queue.
*
* A thread, which is expecting messages from an asynchronous queue
* simply calls g_async_queue_pop() for that queue. If no message is
* available in the queue at that point, the thread is now put to sleep
* until a message arrives. The message will be removed from the queue
* and returned. The functions g_async_queue_try_pop() and
* g_async_queue_timed_pop() can be used to only check for the presence
* of messages or to only wait a certain time for messages respectively.
*
* For almost every function there exist two variants, one that locks
* the queue and one that doesn't. That way you can hold the queue lock
* (acquire it with g_async_queue_lock() and release it with
* g_async_queue_unlock()) over multiple queue accessing instructions.
* This can be necessary to ensure the integrity of the queue, but should
* only be used when really necessary, as it can make your life harder
* if used unwisely. Normally you should only use the locking function
* variants (those without the suffix _unlocked)
*/
/**
* GAsyncQueue:
*
* The GAsyncQueue struct is an opaque data structure, which represents
* an asynchronous queue. It should only be accessed through the
* <function>g_async_queue_*</function> functions.
*/
struct _GAsyncQueue
{
GMutex *mutex;
GCond *cond;
GQueue queue;
GDestroyNotify item_free_func;
guint waiting_threads;
gint32 ref_count;
};
typedef struct {
GCompareDataFunc func;
gpointer user_data;
} SortData;
/**
* g_async_queue_new:
*
* Creates a new asynchronous queue with the initial reference count of 1.
*
* Return value: the new #GAsyncQueue.
**/
GAsyncQueue*
g_async_queue_new (void)
{
GAsyncQueue* retval = g_new (GAsyncQueue, 1);
retval->mutex = g_mutex_new ();
retval->cond = NULL;
g_queue_init (&retval->queue);
retval->waiting_threads = 0;
retval->ref_count = 1;
retval->item_free_func = NULL;
return retval;
}
/**
* g_async_queue_new_full:
* @item_free_func: function to free queue elements
*
* Creates a new asynchronous queue with an initial reference count of 1 and
* sets up a destroy notify function that is used to free any remaining
* queue items when the queue is destroyed after the final unref.
*
* Return value: the new #GAsyncQueue.
*
* Since: 2.16
**/
GAsyncQueue*
g_async_queue_new_full (GDestroyNotify item_free_func)
{
GAsyncQueue *async_queue = g_async_queue_new ();
async_queue->item_free_func = item_free_func;
return async_queue;
}
/**
* g_async_queue_ref:
* @queue: a #GAsyncQueue.
*
* Increases the reference count of the asynchronous @queue by 1. You
* do not need to hold the lock to call this function.
*
* Returns: the @queue that was passed in (since 2.6)
**/
GAsyncQueue *
g_async_queue_ref (GAsyncQueue *queue)
{
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
g_atomic_int_inc (&queue->ref_count);
return queue;
}
/**
* g_async_queue_ref_unlocked:
* @queue: a #GAsyncQueue.
*
* Increases the reference count of the asynchronous @queue by 1.
*
* @Deprecated: Since 2.8, reference counting is done atomically
* so g_async_queue_ref() can be used regardless of the @queue's
* lock.
**/
void
g_async_queue_ref_unlocked (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_atomic_int_inc (&queue->ref_count);
}
/**
* g_async_queue_unref_and_unlock:
* @queue: a #GAsyncQueue.
*
* Decreases the reference count of the asynchronous @queue by 1 and
* releases the lock. This function must be called while holding the
* @queue's lock. If the reference count went to 0, the @queue will be
* destroyed and the memory allocated will be freed.
*
* @Deprecated: Since 2.8, reference counting is done atomically
* so g_async_queue_unref() can be used regardless of the @queue's
* lock.
**/
void
g_async_queue_unref_and_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_mutex_unlock (queue->mutex);
g_async_queue_unref (queue);
}
/**
* g_async_queue_unref:
* @queue: a #GAsyncQueue.
*
* Decreases the reference count of the asynchronous @queue by 1. If
* the reference count went to 0, the @queue will be destroyed and the
* memory allocated will be freed. So you are not allowed to use the
* @queue afterwards, as it might have disappeared. You do not need to
* hold the lock to call this function.
**/
void
g_async_queue_unref (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
if (g_atomic_int_dec_and_test (&queue->ref_count))
{
g_return_if_fail (queue->waiting_threads == 0);
g_mutex_free (queue->mutex);
if (queue->cond)
g_cond_free (queue->cond);
if (queue->item_free_func)
g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
g_queue_clear (&queue->queue);
g_free (queue);
}
}
/**
* g_async_queue_lock:
* @queue: a #GAsyncQueue.
*
* Acquires the @queue's lock. After that you can only call the
* <function>g_async_queue_*_unlocked()</function> function variants on that
* @queue. Otherwise it will deadlock.
**/
void
g_async_queue_lock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_mutex_lock (queue->mutex);
}
/**
* g_async_queue_unlock:
* @queue: a #GAsyncQueue.
*
* Releases the queue's lock.
**/
void
g_async_queue_unlock (GAsyncQueue *queue)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_mutex_unlock (queue->mutex);
}
/**
* g_async_queue_push:
* @queue: a #GAsyncQueue.
* @data: @data to push into the @queue.
*
* Pushes the @data into the @queue. @data must not be %NULL.
**/
void
g_async_queue_push (GAsyncQueue* queue, gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_return_if_fail (data);
g_mutex_lock (queue->mutex);
g_async_queue_push_unlocked (queue, data);
g_mutex_unlock (queue->mutex);
}
/**
* g_async_queue_push_unlocked:
* @queue: a #GAsyncQueue.
* @data: @data to push into the @queue.
*
* Pushes the @data into the @queue. @data must not be %NULL. This
* function must be called while holding the @queue's lock.
**/
void
g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
{
g_return_if_fail (queue);
g_return_if_fail (g_atomic_int_get (&queue->ref_count) > 0);
g_return_if_fail (data);
g_queue_push_head (&queue->queue, data);
if (queue->waiting_threads > 0)
g_cond_signal (queue->cond);
}
/**
* g_async_queue_push_sorted:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue. This function
* is passed two elements of the @queue. The function should return
* 0 if they are equal, a negative value if the first element
* should be higher in the @queue or a positive value if the first
* element should be lower in the @queue than the second element.
* @user_data: user data passed to @func.
*
* Inserts @data into @queue using @func to determine the new
* position.
*
* This function requires that the @queue is sorted before pushing on
* new elements.
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
**/
void
g_async_queue_push_sorted (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
g_mutex_lock (queue->mutex);
g_async_queue_push_sorted_unlocked (queue, data, func, user_data);
g_mutex_unlock (queue->mutex);
}
static gint
g_async_queue_invert_compare (gpointer v1,
gpointer v2,
SortData *sd)
{
return -sd->func (v1, v2, sd->user_data);
}
/**
* g_async_queue_push_sorted_unlocked:
* @queue: a #GAsyncQueue
* @data: the @data to push into the @queue
* @func: the #GCompareDataFunc is used to sort @queue. This function
* is passed two elements of the @queue. The function should return
* 0 if they are equal, a negative value if the first element
* should be higher in the @queue or a positive value if the first
* element should be lower in the @queue than the second element.
* @user_data: user data passed to @func.
*
* Inserts @data into @queue using @func to determine the new
* position.
*
* This function requires that the @queue is sorted before pushing on
* new elements.
*
* This function is called while holding the @queue's lock.
*
* For an example of @func see g_async_queue_sort().
*
* Since: 2.10
**/
void
g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
g_return_if_fail (queue != NULL);
sd.func = func;
sd.user_data = user_data;
g_queue_insert_sorted (&queue->queue,
data,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
if (queue->waiting_threads > 0)
g_cond_signal (queue->cond);
}
static gpointer
g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
gboolean try,
GTimeVal *end_time)
{
gpointer retval;
if (!g_queue_peek_tail_link (&queue->queue))
{
if (try)
return NULL;
if (!queue->cond)
queue->cond = g_cond_new ();
if (!end_time)
{
queue->waiting_threads++;
while (!g_queue_peek_tail_link (&queue->queue))
g_cond_wait (queue->cond, queue->mutex);
queue->waiting_threads--;
}
else
{
queue->waiting_threads++;
while (!g_queue_peek_tail_link (&queue->queue))
if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time))
break;
queue->waiting_threads--;
if (!g_queue_peek_tail_link (&queue->queue))
return NULL;
}
}
retval = g_queue_pop_tail (&queue->queue);
g_assert (retval);
return retval;
}
/**
* g_async_queue_pop:
* @queue: a #GAsyncQueue.
*
* Pops data from the @queue. This function blocks until data become
* available.
*
* Return value: data from the queue.
**/
gpointer
g_async_queue_pop (GAsyncQueue* queue)
{
gpointer retval;
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
g_mutex_lock (queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
g_mutex_unlock (queue->mutex);
return retval;
}
/**
* g_async_queue_pop_unlocked:
* @queue: a #GAsyncQueue.
*
* Pops data from the @queue. This function blocks until data become
* available. This function must be called while holding the @queue's
* lock.
*
* Return value: data from the queue.
**/
gpointer
g_async_queue_pop_unlocked (GAsyncQueue* queue)
{
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
}
/**
* g_async_queue_try_pop:
* @queue: a #GAsyncQueue.
*
* Tries to pop data from the @queue. If no data is available, %NULL is
* returned.
*
* Return value: data from the queue or %NULL, when no data is
* available immediately.
**/
gpointer
g_async_queue_try_pop (GAsyncQueue* queue)
{
gpointer retval;
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
g_mutex_lock (queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
g_mutex_unlock (queue->mutex);
return retval;
}
/**
* g_async_queue_try_pop_unlocked:
* @queue: a #GAsyncQueue.
*
* Tries to pop data from the @queue. If no data is available, %NULL is
* returned. This function must be called while holding the @queue's
* lock.
*
* Return value: data from the queue or %NULL, when no data is
* available immediately.
**/
gpointer
g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
{
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
}
/**
* g_async_queue_timed_pop:
* @queue: a #GAsyncQueue.
* @end_time: a #GTimeVal, determining the final time.
*
* Pops data from the @queue. If no data is received before @end_time,
* %NULL is returned.
*
* To easily calculate @end_time a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* Return value: data from the queue or %NULL, when no data is
* received before @end_time.
**/
gpointer
g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
{
gpointer retval;
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
g_mutex_lock (queue->mutex);
retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
g_mutex_unlock (queue->mutex);
return retval;
}
/**
* g_async_queue_timed_pop_unlocked:
* @queue: a #GAsyncQueue.
* @end_time: a #GTimeVal, determining the final time.
*
* Pops data from the @queue. If no data is received before @end_time,
* %NULL is returned. This function must be called while holding the
* @queue's lock.
*
* To easily calculate @end_time a combination of g_get_current_time()
* and g_time_val_add() can be used.
*
* Return value: data from the queue or %NULL, when no data is
* received before @end_time.
**/
gpointer
g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
{
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
}
/**
* g_async_queue_length:
* @queue: a #GAsyncQueue.
*
* Returns the length of the queue, negative values mean waiting
* threads, positive values mean available entries in the
* @queue. Actually this function returns the number of data items in
* the queue minus the number of waiting threads. Thus a return value
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
* That can happen due to locking of the queue or due to
* scheduling.
*
* Return value: the length of the @queue.
**/
gint
g_async_queue_length (GAsyncQueue* queue)
{
gint retval;
g_return_val_if_fail (queue, 0);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0);
g_mutex_lock (queue->mutex);
retval = queue->queue.length - queue->waiting_threads;
g_mutex_unlock (queue->mutex);
return retval;
}
/**
* g_async_queue_length_unlocked:
* @queue: a #GAsyncQueue.
*
* Returns the length of the queue, negative values mean waiting
* threads, positive values mean available entries in the
* @queue. Actually this function returns the number of data items in
* the queue minus the number of waiting threads. Thus a return value
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
* That can happen due to locking of the queue or due to
* scheduling. This function must be called while holding the @queue's
* lock.
*
* Return value: the length of the @queue.
**/
gint
g_async_queue_length_unlocked (GAsyncQueue* queue)
{
g_return_val_if_fail (queue, 0);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, 0);
return queue->queue.length - queue->waiting_threads;
}
/**
* g_async_queue_sort:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue. This
* function is passed two elements of the @queue. The function
* should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive
* value if the first element should be lower in the @queue than
* the second element.
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
*
* This function will lock @queue before it sorts the queue and unlock
* it when it is finished.
*
* If you were sorting a list of priority numbers to make sure the
* lowest priority would be at the top of the queue, you could use:
* |[
* gint32 id1;
* gint32 id2;
*
* id1 = GPOINTER_TO_INT (element1);
* id2 = GPOINTER_TO_INT (element2);
*
* return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
* ]|
*
* Since: 2.10
**/
void
g_async_queue_sort (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
{
g_return_if_fail (queue != NULL);
g_return_if_fail (func != NULL);
g_mutex_lock (queue->mutex);
g_async_queue_sort_unlocked (queue, func, user_data);
g_mutex_unlock (queue->mutex);
}
/**
* g_async_queue_sort_unlocked:
* @queue: a #GAsyncQueue
* @func: the #GCompareDataFunc is used to sort @queue. This
* function is passed two elements of the @queue. The function
* should return 0 if they are equal, a negative value if the
* first element should be higher in the @queue or a positive
* value if the first element should be lower in the @queue than
* the second element.
* @user_data: user data passed to @func
*
* Sorts @queue using @func.
*
* This function is called while holding the @queue's lock.
*
* Since: 2.10
**/
void
g_async_queue_sort_unlocked (GAsyncQueue *queue,
GCompareDataFunc func,
gpointer user_data)
{
SortData sd;
g_return_if_fail (queue != NULL);
g_return_if_fail (func != NULL);
sd.func = func;
sd.user_data = user_data;
g_queue_sort (&queue->queue,
(GCompareDataFunc)g_async_queue_invert_compare,
&sd);
}
/*
* Private API
*/
GMutex*
_g_async_queue_get_mutex (GAsyncQueue* queue)
{
g_return_val_if_fail (queue, NULL);
g_return_val_if_fail (g_atomic_int_get (&queue->ref_count) > 0, NULL);
return queue->mutex;
}
|