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#include "skype_subclassing.h"
// CSkype
CAccount* CSkype::newAccount(int oid)
{
return new CAccount(oid, this);
}
CContactGroup* CSkype::newContactGroup(int oid)
{
return new CContactGroup(oid, this);
}
CContact* CSkype::newContact(int oid)
{
return new CContact(oid, this);
}
CConversation* CSkype::newConversation(int oid)
{
return new CConversation(oid, this);
}
// CAccount
CAccount::CAccount(unsigned int oid, SERootObject* root) : Account(oid, root)
{
this->isLoggedIn = false;
this->isLoggedOut = false;
}
void CAccount::OnChange(int prop)
{
if (prop == CAccount::P_STATUS)
{
CAccount::STATUS loginStatus;
this->GetPropStatus(loginStatus);
if (loginStatus == CAccount::LOGGED_IN)
this->isLoggedIn = true;
if (loginStatus == CAccount::LOGGED_OUT)
{
CAccount::LOGOUTREASON whyLogout;
this->GetPropLogoutreason(whyLogout);
this->logoutReason = whyLogout;
if (whyLogout != Account::LOGOUT_CALLED)
{
// todo: rewrite!!
strcpy(this->logoutReasonString, (const char*)tostring(whyLogout));
}
this->isLoggedOut = true;
}
}
}
void CAccount::BlockWhileLoggingIn()
{
this->isLoggedIn = false;
this->isLoggedOut = false;
while (!this->isLoggedIn && !this->isLoggedOut)
Sleep(1);
}
void CAccount::BlockWhileLoggingOut()
{
this->isLoggedOut = false;
while ( !this->isLoggedOut)
Sleep(1);
}
// CContactGroup
CContactGroup::CContactGroup(unsigned int oid, SERootObject* root) : ContactGroup(oid, root)
{
this->proto = NULL;
this->callback == NULL;
}
void CContactGroup::SetOnContactListChangedCallback(OnContactListChanged callback, CSkypeProto* proto)
{
this->proto = proto;
this->callback = callback;
}
//bool CContactGroup::Contains(const ContactRef& contact)
//{
// return this->ContactList.contains(contact);
//}
void CContactGroup::OnChange(const ContactRef& contact)
{
if (this->proto)
(proto->*callback)(contact);
}
// CContactSearch
CContactSearch::CContactSearch(unsigned int oid, SERootObject* root) : ContactSearch(oid, root)
{
this->isSeachFailed = false;
this->isSeachFinished = false;
}
void CContactSearch::OnChange(int prop)
{
if (prop == P_CONTACT_SEARCH_STATUS)
{
CContactSearch::STATUS status;
this->GetPropContactSearchStatus(status);
if (status == FINISHED)
this->isSeachFinished = true;
if (status == FAILED)
this->isSeachFailed = true;
}
//SEString value = GetProp(prop);
//List_String dbg = getPropDebug(prop, value);
//fprintf(stdout,"CONTACTSEARCH.%d:%s = %s\n", getOID(), (const char*)dbg[1], (const char*)dbg[2]);
}
void CContactSearch::OnNewResult(const ContactRef& contact, const uint& rankValue)
{
Sid::String identity;
contact->GetIdentity(identity);
}
void CContactSearch::BlockWhileSearching()
{
this->isSeachFailed = false;
this->isSeachFinished = false;
while ( !this->isSeachFailed && !this->isSeachFinished)
Sleep(1);
}
// CContact
CContact::CContact(unsigned int oid, SERootObject* root) : Contact(oid, root)
{
this->proto = NULL;
this->callback == NULL;
}
void CContact::SetOnContactChangedCallback(OnContactChanged callback, CSkypeProto* proto)
{
this->proto = proto;
this->callback = callback;
}
void CContact::OnChange(int prop)
{
if (this->proto)
(proto->*callback)(this->ref(), prop);
}
// Conversation
CConversation::CConversation(unsigned int oid, SERootObject* root) : Conversation(oid, root) {}
void CConversation::OnMessage(const MessageRef & message)
{
// Message handling goes here
}
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