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#ifndef _HTTP_REQUEST_H_
#define _HTTP_REQUEST_H_
#define STEAM_USER_AGENT "Valve/Steam HTTP Client 1.0"
class HttpResponse
{
MHttpResponse *m_response;
public:
HttpResponse(MHttpResponse *response) :
m_response(response)
{
}
~HttpResponse()
{
delete m_response;
}
bool operator!() const
{
return !m_response || m_response->body.IsEmpty();
}
operator bool() const
{
return m_response && !m_response->body.IsEmpty();
}
bool IsSuccess() const
{
return m_response &&
m_response->resultCode >= HTTP_CODE_OK &&
m_response->resultCode <= HTTP_CODE_MULTI_STATUS;
}
char* data() const
{
return (m_response) ? m_response->body.GetBuffer() : nullptr;
}
unsigned length() const
{
return (m_response) ? m_response->body.GetLength() : 0;
}
int GetStatusCode() const
{
if (m_response)
return m_response->resultCode;
return 500;
}
};
#endif //_HTTP_REQUEST_H_
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