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#include "steam.h"
int CSteamProto::CompareProtos(const CSteamProto *p1, const CSteamProto *p2)
{
return lstrcmp(p1->m_tszUserName, p2->m_tszUserName);
}
LIST<CSteamProto> CSteamProto::InstanceList(1, CSteamProto::CompareProtos);
CSteamProto* CSteamProto::InitAccount(const char* protoName, const wchar_t* userName)
{
CSteamProto *ppro = new CSteamProto(protoName, userName);
InstanceList.insert(ppro);
return ppro;
}
int CSteamProto::UninitAccount(CSteamProto* ppro)
{
InstanceList.remove(ppro);
delete ppro;
return 0;
}
void CSteamProto::UninitAccounts()
{
for (int i = InstanceList.getCount(); i > 0; i--)
UninitAccount(InstanceList[i]);
InstanceList.destroy();
}
CSteamProto* CSteamProto::GetContactAccount(MCONTACT hContact)
{
char *proto = (char *)::CallService(MS_PROTO_GETCONTACTBASEPROTO, hContact, 0);
if (proto == NULL)
return NULL;
for (int i = 0; i < InstanceList.getCount(); i++)
if (!strcmp(proto, InstanceList[i]->m_szModuleName))
return InstanceList[i];
return NULL;
}
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