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#include "stdafx.h"
void CSteamProto::SetAllContactStatuses(int status)
{
for (auto &hContact : AccContacts())
SetContactStatus(hContact, status);
}
void CSteamProto::SetContactStatus(MCONTACT hContact, uint16_t status)
{
if (!hContact)
return;
uint16_t oldStatus = getWord(hContact, "Status", ID_STATUS_OFFLINE);
if (oldStatus == status)
return;
setWord(hContact, "Status", status);
// Special handling of some statuses
switch (status) {
case ID_STATUS_FREECHAT:
// Contact is looking to play, save it to as status message
db_set_ws(hContact, "CList", "StatusMsg", TranslateT("Looking to play"));
break;
case ID_STATUS_OFFLINE:
// if contact is offline, remove played game info
delSetting(hContact, "GameID");
delSetting(hContact, "ServerIP");
delSetting(hContact, "ServerID");
// clear also xstatus
delSetting(hContact, "XStatusId");
delSetting(hContact, "XStatusName");
delSetting(hContact, "XStatusMsg");
// and extra icon
SetContactExtraIcon(hContact, NULL);
__fallthrough;
default:
db_unset(hContact, "CList", "StatusMsg");
break;
}
}
MCONTACT CSteamProto::GetContactFromAuthEvent(MEVENT hEvent)
{
DWORD body[3];
DBEVENTINFO dbei = {};
dbei.cbBlob = sizeof(DWORD) * 2;
dbei.pBlob = (uint8_t*)& body;
if (db_event_get(hEvent, &dbei))
return INVALID_CONTACT_ID;
if (dbei.eventType != EVENTTYPE_AUTHREQUEST)
return INVALID_CONTACT_ID;
if (mir_strcmp(dbei.szModule, m_szModuleName) != 0)
return INVALID_CONTACT_ID;
return DbGetAuthEventContact(&dbei);
}
MCONTACT CSteamProto::GetContact(const char *steamId)
{
for (auto &hContact : AccContacts()) {
ptrA cSteamId(getStringA(hContact, "SteamID"));
if (!mir_strcmp(cSteamId, steamId))
return hContact;
}
return NULL;
}
void CSteamProto::UpdateContactDetails(MCONTACT hContact, const JSONNode &data)
{
// set common data
CMStringW nick = data["personaname"].as_mstring();
setWString(hContact, "Nick", nick);
json_string homepage = data["profileurl"].as_string();
setString(hContact, "Homepage", homepage.c_str());
json_string primaryClanId = data["primaryclanid"].as_string();
setString(hContact, "PrimaryClanID", primaryClanId.c_str());
// set name
const JSONNode &node = data["realname"];
if (node) {
CMStringW realName = node.as_mstring();
if (!realName.IsEmpty()) {
int pos = realName.Find(L' ', 1);
if (pos != -1) {
setWString(hContact, "FirstName", realName.Mid(0, pos));
setWString(hContact, "LastName", realName.Mid(pos + 1));
}
else {
setWString(hContact, "FirstName", realName);
delSetting(hContact, "LastName");
}
}
}
else {
delSetting(hContact, "FirstName");
delSetting(hContact, "LastName");
}
// avatar
bool biggerAvatars = getBool("UseBigAvatars", false);
json_string avatarUrl = data[biggerAvatars ? "avatarfull" : "avatarmedium"].as_string();
CheckAvatarChange(hContact, avatarUrl);
// set country
json_string countryCode = data["loccountrycode"].as_string();
if (!countryCode.empty()) {
char *country = (char *)CallService(MS_UTILS_GETCOUNTRYBYISOCODE, (WPARAM)countryCode.c_str(), 0);
setString(hContact, "Country", country);
}
else delSetting(hContact, "Country");
// state code
// note: it seems that steam sends "incorrect" state code
//node = data["locstatecode"];
//if (!node.isnull())
//{
// json_string stateCode = node.as_string();
// setString(hContact, "State", stateCode.c_str());
//}
//else
//{
// delSetting(hContact, "State");
delSetting(hContact, "StateCode");
//}
// city id
// note: steam no longer sends state city id
//node = data["loccityid"];
//if (!node.isnull())
// setDword(hContact, "CityID", node.as_int());
//else
delSetting(hContact, "CityID");
// account created
setDword(hContact, "MemberTS", data["timecreated"].as_int());
// last logout time
setDword(hContact, "LogoffTS", data["lastlogoff"].as_int());
if (!IsOnline())
return;
// status
// note: this here is often wrong info, probably depending on publicity of steam profile
// but sometimes polling does not get status at all
uint16_t oldStatus = getWord(hContact, "Status", ID_STATUS_OFFLINE);
// so, set status only if contact is offline
if (oldStatus == ID_STATUS_OFFLINE) {
uint16_t status = SteamToMirandaStatus((PersonaState)data["personastate"].as_int());
SetContactStatus(hContact, status);
}
// client
const JSONNode &nFlags = data["personastateflags"];
PersonaStateFlag stateflags = (nFlags) ? (PersonaStateFlag)nFlags.as_int() : (PersonaStateFlag)(-1);
if (stateflags == PersonaStateFlag::None) {
// nothing special, either standard client or in different status (only online, I want to play, I want to trade statuses support this flags)
uint16_t status = getWord(hContact, "Status", ID_STATUS_OFFLINE);
if (status == ID_STATUS_ONLINE || status == ID_STATUS_FREECHAT)
setWString(hContact, "MirVer", L"Steam");
}
else if (contains_flag(stateflags, PersonaStateFlag::InJoinableGame)) {
// game
setWString(hContact, "MirVer", L"Steam (in game)");
}
else if (contains_flag(stateflags, PersonaStateFlag::ClientTypeWeb)) {
// on website
setWString(hContact, "MirVer", L"Steam (website)");
}
else if (contains_flag(stateflags, PersonaStateFlag::ClientTypeMobile)) {
// on mobile
setWString(hContact, "MirVer", L"Steam (mobile)");
}
else if (contains_flag(stateflags, PersonaStateFlag::ClientTypeBigPicture)) {
// on big picture
setWString(hContact, "MirVer", L"Steam (Big Picture)");
}
else if (contains_flag(stateflags, PersonaStateFlag::ClientTypeVR)) {
// on VR
setWString(hContact, "MirVer", L"Steam (VR)");
}
else {
// none/unknown (e.g. when contact is offline)
delSetting(hContact, "MirVer");
}
// playing game
json_string appId = data["gameid"].as_string();
CMStringW gameInfo = data["gameextrainfo"].as_mstring();
if (!appId.empty() || !gameInfo.IsEmpty()) {
DWORD gameId = atol(appId.c_str());
json_string serverIP = data["gameserverip"].as_string();
json_string serverID = data["gameserversteamid"].as_string();
setDword(hContact, "GameID", gameId);
setString(hContact, "ServerIP", serverIP.c_str());
setString(hContact, "ServerID", serverID.c_str());
CMStringW message(gameInfo);
if (gameId && message.IsEmpty()) {
ptrA token(getStringA("TokenSecret"));
PushRequest(new GetAppInfoRequest(token, appId.c_str()), &CSteamProto::OnGotAppInfo, (void*)hContact);
}
else {
if (!gameId)
message.Append(TranslateT(" (Non-Steam)"));
if (!serverIP.empty())
message.AppendFormat(TranslateT(" on server %S"), serverIP.c_str());
}
setDword(hContact, "XStatusId", gameId);
setWString(hContact, "XStatusName", TranslateT("Playing"));
setWString(hContact, "XStatusMsg", message);
SetContactExtraIcon(hContact, gameId);
}
else {
delSetting(hContact, "GameID");
delSetting(hContact, "ServerIP");
delSetting(hContact, "ServerID");
delSetting(hContact, "XStatusId");
delSetting(hContact, "XStatusName");
delSetting(hContact, "XStatusMsg");
SetContactExtraIcon(hContact, NULL);
}
}
void CSteamProto::ContactIsFriend(MCONTACT hContact)
{
debugLogA("Contact %d added to a friends list", hContact);
delSetting(hContact, "AuthAsked");
delSetting(hContact, "Auth");
delSetting(hContact, "Grant");
Contact_PutOnList(hContact);
// Check if this contact was removed someday and if so, notify he's back
if (getDword(hContact, "DeletedTS", 0) && !getByte(hContact, "Auth", 0)) {
delSetting(hContact, "DeletedTS");
wchar_t message[MAX_PATH];
mir_snwprintf(message, MAX_PATH, TranslateT("%s is back in your contact list"), Clist_GetContactDisplayName(hContact));
ShowNotification(message);
}
}
void CSteamProto::ContactIsBlocked(MCONTACT hContact)
{
// todo
setByte(hContact, "Block", 1);
}
void CSteamProto::ContactIsUnblocked(MCONTACT hContact)
{
delSetting(hContact, "Block");
}
void CSteamProto::ContactIsRemoved(MCONTACT hContact)
{
delSetting(hContact, "AuthAsked");
// If this contact was authorized and now is not (and isn't filled time of deletion), notify it
if (!getDword(hContact, "DeletedTS", 0) && !getByte(hContact, "Auth", 0)) {
setDword(hContact, "DeletedTS", now());
ptrW nick(getWStringA(hContact, "Nick"));
wchar_t message[MAX_PATH];
mir_snwprintf(message, MAX_PATH, TranslateT("%s has been removed from your contact list"), nick.get());
ShowNotification(message);
}
setByte(hContact, "Auth", 1);
SetContactStatus(hContact, ID_STATUS_OFFLINE);
}
void CSteamProto::ContactIsAskingAuth(MCONTACT hContact)
{
// auth request was already showed, do nothing here
if (getByte(hContact, "AuthAsked", 0))
return;
// create auth request event
ptrA steamId(getUStringA(hContact, "SteamID"));
SendRequest(new GetUserSummariesRequest(this, steamId), &CSteamProto::OnGotUserSummaries);
ptrA nickName(getUStringA(hContact, "Nick"));
if (nickName == nullptr)
nickName = mir_strdup(steamId);
ptrA firstName(getUStringA(hContact, "FirstName"));
ptrA lastName(getUStringA(hContact, "LastName"));
char reason[MAX_PATH];
mir_snprintf(reason, Translate("%s has added you to contact list"), nickName.get());
DB::AUTH_BLOB blob(hContact, nickName, firstName, lastName, steamId, reason);
PROTORECVEVENT recv = { 0 };
recv.timestamp = now();
recv.szMessage = blob;
recv.lParam = blob.size();
ProtoChainRecv(hContact, PSR_AUTH, 0, (LPARAM)&recv);
}
MCONTACT CSteamProto::AddContact(const char *steamId, const wchar_t *nick, bool isTemporary)
{
mir_cslock lock(m_addContactLock);
if (!steamId || !mir_strlen(steamId)) {
debugLogA(__FUNCTION__ ": empty steam id");
return NULL;
}
MCONTACT hContact = GetContact(steamId);
if (hContact)
return hContact;
// create contact
hContact = db_add_contact();
Proto_AddToContact(hContact, m_szModuleName);
setString(hContact, "SteamID", steamId);
if (mir_wstrlen(nick)) {
setWString(hContact, "Nick", nick);
db_set_ws(hContact, "CList", "MyHandle", nick);
}
if (isTemporary) {
debugLogA("Contact %d added as a temporary one");
Contact_RemoveFromList(hContact);
}
setByte(hContact, "Auth", 1);
// move to default group
Clist_SetGroup(hContact, m_defaultGroup);
return hContact;
}
void CSteamProto::UpdateContactRelationship(MCONTACT hContact, const JSONNode &data)
{
const JSONNode &node = data["friend_since"];
if (node)
db_set_dw(hContact, "UserInfo", "ContactAddTime", node.as_int());
json_string relationship = data["relationship"].as_string();
if (relationship == "friend")
ContactIsFriend(hContact);
else if (relationship == "ignoredfriend")
ContactIsBlocked(hContact);
else if (relationship == "requestrecipient")
ContactIsAskingAuth(hContact);
}
void CSteamProto::OnGotAppInfo(const JSONNode &root, void *arg)
{
MCONTACT hContact = (UINT_PTR)arg;
for (auto &app : root["apps"]) {
DWORD gameId = app["appid"].as_int();
CMStringW message = app["name"].as_mstring();
setDword(hContact, "XStatusId", gameId);
setWString(hContact, "XStatusName", TranslateT("Playing"));
setWString(hContact, "XStatusMsg", message);
}
}
void CSteamProto::OnGotFriendList(const JSONNode &root, void *)
{
if (root.isnull())
return;
// Comma-separated list of steam ids to update summaries
std::string steamIds = (char *)ptrA(getStringA("SteamID"));
// Remember contacts on server
std::map<json_string, const JSONNode*> friendsMap;
for (auto &_friend : root["friends"]) {
json_string steamId = _friend["steamid"].as_string();
friendsMap.insert(std::make_pair(steamId, &_friend));
}
if (friendsMap.empty()) {
debugLogA("Empty friends list, exiting");
return;
}
// Check and update contacts in database
for (auto &hContact : AccContacts()) {
ptrA steamId(getStringA(hContact, "SteamID"));
if (steamId == nullptr)
continue;
auto it = friendsMap.find((char *)steamId);
if (it == friendsMap.end()) {
// Contact was removed from server-list, notify it
ContactIsRemoved(hContact);
continue;
}
const JSONNode &_friend = *it->second;
// Contact is on server-list, update (and eventually notify) it
UpdateContactRelationship(hContact, _friend);
// Do not update summary for non friends
json_string relationship = _friend["relationship"].as_string();
if (relationship == "friend")
steamIds.append(",").append(it->first);
friendsMap.erase(it);
}
// Check remaining contacts in map and add them to contact list
for (auto it : friendsMap) {
// Contact is on server-list, but not in database, add (but not notify) it
const JSONNode &_friend = *it.second;
json_string relationship = _friend["relationship"].as_string();
MCONTACT hContact = AddContact(it.first.c_str(), nullptr, relationship != "friend");
UpdateContactRelationship(hContact, _friend);
if (relationship == "friend")
steamIds.append(",").append(it.first);
}
friendsMap.clear();
if (!steamIds.empty())
PushRequest(new GetUserSummariesRequest(this, steamIds.c_str()), &CSteamProto::OnGotUserSummaries);
// Load last conversations
PushRequest(new GetConversationsRequest(this), &CSteamProto::OnGotConversations);
}
void CSteamProto::OnGotBlockList(const JSONNode &root, void *)
{
if (root.isnull())
return;
for (auto &_friend : root["friends"]) {
// json_string steamId = _friend["steamid"].as_string();
json_string relationship = _friend["relationship"].as_string();
if (!mir_strcmp(relationship.c_str(), "ignoredfriend")) {
// todo: open block list
}
else continue;
}
}
void CSteamProto::OnGotUserSummaries(const JSONNode &root, void *)
{
for (auto &player : root["players"]) {
json_string steamId = player["steamid"].as_string();
CMStringW nick = player["personaname"].as_mstring();
MCONTACT hContact = !IsMe(steamId.c_str()) ? AddContact(steamId.c_str(), nick) : 0;
UpdateContactDetails(hContact, player);
}
}
void CSteamProto::OnGotAvatar(const HttpResponse &response, void *arg)
{
PROTO_AVATAR_INFORMATION ai = { 0 };
ai.hContact = (UINT_PTR)arg;
GetDbAvatarInfo(ai);
if (!response.IsSuccess()) {
ptrA steamId(getStringA(ai.hContact, "SteamID"));
debugLogA(__FUNCTION__ ": failed to get avatar %s", steamId.get());
if (ai.hContact)
ProtoBroadcastAck(ai.hContact, ACKTYPE_AVATAR, ACKRESULT_FAILED, (HANDLE)& ai, 0);
return;
}
FILE *file = _wfopen(ai.filename, L"wb");
if (file) {
fwrite((const char *)response.Content, sizeof(char), response.Content.size(), file);
fclose(file);
if (ai.hContact)
ProtoBroadcastAck(ai.hContact, ACKTYPE_AVATAR, ACKRESULT_SUCCESS, (HANDLE)& ai, 0);
else
ReportSelfAvatarChanged();
}
}
void CSteamProto::OnFriendAdded(const HttpResponse &response, void *arg)
{
SendAuthParam *param = (SendAuthParam *)arg;
if (!response.IsSuccess() || mir_strcmp(response.Content, "true")) {
ptrW steamId(getWStringA(param->hContact, "SteamID"));
ptrW who(getWStringA(param->hContact, "Nick"));
if (!who)
who = mir_wstrdup(steamId);
wchar_t message[MAX_PATH];
mir_snwprintf(message, L"Error adding friend %s", who.get());
JSONNode root = JSONNode::parse(response.Content);
if (root) {
int success = root["success"].as_int();
if (success == 1) {
const JSONNode &invited = root["invited"];
if (invited) {
const JSONNode &errors = root["failed_invites_result"];
if (!errors.empty()) {
int first = 0;
int errorCode = errors[first].as_int();
switch (errorCode) {
case 11:
mir_snwprintf(message, L"All communication with %s is blocked. Communication is only possible if you have lifted the blocking. To do this, visit the user's Steam Community page.", who.get());
break;
case 15:
mir_snwprintf(message, L"Request to %s can not be sent. His/her friends list is full.", who.get());
break;
case 24:
mir_wstrcpy(message, L"Your account does not meet the requirements to use this feature. Visit Steam Support to get more information.");
break;
case 25:
mir_snwprintf(message, L"Request to %s can not be sent. Your friends list is full.", who.get());
break;
case 40:
mir_snwprintf(message, L"Error adding friend %s. The communication between you and the other Steam member is blocked.", who.get());
break;
case 84:
mir_wstrcpy(message, L"You've been sending too many invitations lately. Please try again in a day or two.");
break;
}
}
}
else {
ContactIsFriend(param->hContact);
ProtoBroadcastAck(param->hContact, ACKTYPE_AUTHREQ, ACKRESULT_SUCCESS, param->hAuth, 0);
return;
}
}
}
ShowNotification(message, MB_ICONERROR);
ProtoBroadcastAck(param->hContact, ACKTYPE_AUTHREQ, ACKRESULT_FAILED, param->hAuth, 0);
return;
}
ContactIsFriend(param->hContact);
ProtoBroadcastAck(param->hContact, ACKTYPE_AUTHREQ, ACKRESULT_SUCCESS, param->hAuth, 0);
}
void CSteamProto::OnFriendBlocked(const HttpResponse &response, void *arg)
{
ptrA steamId((char *)arg);
if (!response.IsSuccess() || mir_strcmp(response.Content, "true")) {
debugLogA(__FUNCTION__ ": failed to ignore friend %s", (char *)steamId);
return;
}
MCONTACT hContact = GetContact(steamId);
if (hContact)
ContactIsBlocked(hContact);
}
void CSteamProto::OnFriendUnblocked(const HttpResponse &response, void *arg)
{
ptrA steamId((char *)arg);
if (!response.IsSuccess() || mir_strcmp(response.Content, "true")) {
debugLogA(__FUNCTION__ ": failed to unignore friend %s", (char *)steamId);
return;
}
MCONTACT hContact = GetContact(steamId);
if (hContact)
ContactIsUnblocked(hContact);
}
void CSteamProto::OnFriendRemoved(const HttpResponse &response, void *arg)
{
ptrA steamId((char *)arg);
if (!response.IsSuccess() || mir_strcmp(response.Content, "true")) {
debugLogA(__FUNCTION__ ": failed to remove friend %s", (char *)steamId);
return;
}
MCONTACT hContact = GetContact(steamId);
if (hContact)
ContactIsRemoved(hContact);
}
void CSteamProto::OnAuthRequested(const JSONNode &root, void *)
{
if (root.isnull())
return;
for (auto &player : root["players"]) {
json_string steamId = player["steamid"].as_string();
CMStringW nick = player["personaname"].as_mstring();
MCONTACT hContact = AddContact(steamId.c_str(), nick);
UpdateContactDetails(hContact, player);
ContactIsAskingAuth(hContact);
}
}
void CSteamProto::OnPendingApproved(const JSONNode &root, void *arg)
{
ptrA steamId((char *)arg);
if (root.isnull())
return;
int success = root["success"].as_int();
if (success == 0) {
json_string error = root["error_text"].as_string();
debugLogA(__FUNCTION__ ": failed to approve pending from %s (%s)", steamId.get(), ptrA(mir_utf8decodeA(error.c_str())).get());
}
}
void CSteamProto::OnPendingIgnoreded(const JSONNode &root, void *arg)
{
ptrA steamId((char *)arg);
if (root.isnull())
return;
int success = root["success"].as_int();
if (success == 0) {
json_string error = root["error_text"].as_string();
debugLogA(__FUNCTION__ ": failed to ignore pending from %s (%s)", steamId.get(), ptrA(mir_utf8decodeA(error.c_str())).get());
}
}
void CSteamProto::OnSearchResults(const HttpResponse &response, void *arg)
{
HANDLE searchType = (HANDLE)arg;
if (!response.IsSuccess()) {
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, searchType, 0);
debugLogA(__FUNCTION__ ": failed to get summaries");
return;
}
JSONNode root = JSONNode::parse(response.Content);
if (root.isnull()) {
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, searchType, 0);
debugLogA(__FUNCTION__ ": no data");
return;
}
for (auto &player : root["players"]) {
STEAM_SEARCH_RESULT ssr = { 0 };
ssr.psr.cbSize = sizeof(STEAM_SEARCH_RESULT);
ssr.psr.flags = PSR_UNICODE;
CMStringW steamId = player["steamid"].as_mstring();
ssr.psr.id.w = steamId.Detach();
CMStringW nick = player["personaname"].as_mstring();
ssr.psr.nick.w = nick.Detach();
const JSONNode &node = player["realname"];
if (node) {
CMStringW realName = node.as_mstring();
if (!realName.IsEmpty()) {
int pos = realName.Find(' ', 1);
if (pos != -1) {
ssr.psr.firstName.w = realName.Mid(0, pos).Detach();
ssr.psr.lastName.w = realName.Mid(pos + 1).Detach();
}
else ssr.psr.firstName.w = realName.Detach();
}
}
// todo: is this needed and safe (no memleak) to be here?
ssr.data = json_copy(&player);
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_DATA, searchType, (LPARAM)& ssr);
}
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_SUCCESS, searchType, 0);
}
void CSteamProto::OnSearchByNameStarted(const HttpResponse &response, void *arg)
{
if (!response.IsSuccess()) {
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, (HANDLE)arg, 0);
debugLogA(__FUNCTION__ ": failed to get results");
return;
}
JSONNode root = JSONNode::parse(response.Content);
if (root.isnull()) {
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_FAILED, (HANDLE)arg, 0);
debugLogA(__FUNCTION__ ": no data");
return;
}
// JSONNode *count = json_get(root, "count"); // number of results given in this request
// JSONNode *total = json_get(root, "total"); // number of all search results
// TODO: may need to load all remaining results, but we need to remember our previous offset and then increment it and cycle with results
std::string steamIds;
for (auto &result : root["results"]) {
json_string steamId = result["steamid"].as_string();
steamIds.append(steamId).append(",");
}
if (steamIds.empty()) {
ProtoBroadcastAck(NULL, ACKTYPE_SEARCH, ACKRESULT_SUCCESS, (HANDLE)arg, 0);
return;
}
// remove trailing ","
steamIds.pop_back();
PushRequest(new GetUserSummariesRequest(this, steamIds.c_str()), &CSteamProto::OnSearchResults, (HANDLE)arg);
}
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