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#include "stdafx.h"
void CSteamProto::OnModulesLoaded()
{
HookProtoEvent(ME_IDLE_CHANGED, &CSteamProto::OnIdleChanged);
HookProtoEvent(ME_MSG_PRECREATEEVENT, &CSteamProto::OnPreCreateMessage);
// Register custom db event
DBEVENTTYPEDESCR dbEventType = {};
dbEventType.module = m_szModuleName;
dbEventType.eventType = EVENTTYPE_STEAM_CHATSTATES;
dbEventType.descr = "Chat state notifications";
DbEvent_RegisterType(&dbEventType);
}
int CSteamProto::OnIdleChanged(WPARAM, LPARAM lParam)
{
bool idle = (lParam & IDF_ISIDLE) != 0;
bool privacy = (lParam & IDF_PRIVACY) != 0;
// Respect user choice about (not) notifying idle to protocols
if (privacy) {
// Reset it to 0 if there is some time already
if (m_idleTS) {
m_idleTS = 0;
delSetting("IdleTS");
}
return 0;
}
// We don't want to reset idle time when we're already in idle state
if (idle && m_idleTS > 0)
return 0;
if (idle) {
// User started being idle
MIRANDA_IDLE_INFO mii;
Idle_GetInfo(mii);
// Compute time when user really became idle
m_idleTS = now() - mii.idleTime * 60;
setDword("IdleTS", m_idleTS);
}
else {
// User stopped being idle
m_idleTS = 0;
delSetting("IdleTS");
}
return 0;
}
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