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#include "stdafx.h"
void CSteamProto::OnGotConversations(const JSONNode &root, void *)
{
if (root.isnull())
return;
const JSONNode &response = root["response"];
for (auto &session : response["message_sessions"]) {
long long accountId = _wtoi64(session["accountid_friend"].as_mstring());
const char *who = AccountIdToSteamId(accountId);
MCONTACT hContact = GetContact(who);
if (!hContact)
continue;
// Don't load any messages when we don't have lastMessageTS, as it may cause duplicates
time_t storedMessageTS = getDword(hContact, DB_KEY_LASTMSGTS);
if (storedMessageTS == 0)
continue;
time_t lastMessageTS = _wtoi64(session["last_message"].as_mstring());
if (lastMessageTS > storedMessageTS) {
ptrA token(getStringA("TokenSecret"));
ptrA steamId(getStringA(DBKEY_STEAM_ID));
SendRequest(new GetHistoryMessagesRequest(token, steamId, who, storedMessageTS), &CSteamProto::OnGotHistoryMessages, (void*)hContact);
}
}
}
void CSteamProto::OnGotHistoryMessages(const JSONNode &root, void *arg)
{
if (root.isnull())
return;
MCONTACT hContact = UINT_PTR(arg);
time_t storedMessageTS = getDword(hContact, DB_KEY_LASTMSGTS);
time_t newTS = storedMessageTS;
const JSONNode &response = root["response"];
const JSONNode &messages = response["messages"];
for (size_t i = messages.size(); i > 0; i--) {
const JSONNode &message = messages[i - 1];
long long accountId = _wtoi64(message["accountid"].as_mstring());
const char *steamId = AccountIdToSteamId(accountId);
json_string text = message["message"].as_string();
time_t timestamp = _wtoi64(message["timestamp"].as_mstring());
// Ignore already existing messages
if (timestamp <= storedMessageTS)
continue;
PROTORECVEVENT recv = {};
recv.timestamp = timestamp;
recv.szMessage = (char *)text.c_str();
if (IsMe(steamId))
recv.flags = PREF_SENT;
RecvMsg(hContact, &recv);
if (timestamp > newTS)
newTS = timestamp;
}
setDword(hContact, DB_KEY_LASTMSGTS, newTS);
}
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