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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
#define STEAM_PROTOCOL_VERSION 65580
#define STEAM_PROTOCOL_MASK 0x80000000
// Global settings for all accounts: hosts' list
#define STEAM_MODULE "Steam"
#define DBKEY_HOSTS_COUNT "HostsCount"
#define DBKEY_HOSTS_DATE "HostsDate"
#define DBKEY_CLIENT_ID "ClientID"
#define DBKEY_STEAM_ID "SteamID"
#define DBKEY_ACCOUNT_NAME "Username"
#define DBKEY_MACHINE_ID "MachineId"
struct SendAuthParam
{
MCONTACT hContact;
HANDLE hAuth;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT psr;
const JSONNode *data;
};
enum
{
CMI_BLOCK,
CMI_UNBLOCK,
CMI_JOIN_GAME,
CMI_MAX // this item shall be the last one
};
typedef void (CSteamProto::*MsgCallback)(const uint8_t *pBuf, size_t cbLen);
typedef void (CSteamProto::*HttpCallback)(const HttpResponse &, void *);
typedef void (CSteamProto::*JsonCallback)(const JSONNode &, void *);
struct HttpRequest : public MTHttpRequest<CSteamProto>
{
HttpRequest(int iRequestType, const char *pszUrl);
NETLIBHTTPREQUEST* Get();
};
struct ProtoRequest
{
ProtoRequest(int64_t _1, MsgCallback _2) :
id(_1),
pCallback(_2)
{}
int64_t id;
MsgCallback pCallback;
};
class CSteamProto : public PROTO<CSteamProto>
{
friend class CSteamGuardDialog;
friend class CSteamPasswordEditor;
friend class CSteamOptionsMain;
friend class CSteamOptionsBlockList;
friend class PollRequest;
ptrW m_password;
ptrW m_defaultGroup;
bool m_bTerminated;
HWND m_hwndGuard;
time_t m_idleTS;
int64_t GetId(const char *pszSetting);
void SetId(const char *pszSetting, int64_t id);
int64_t GetId(MCONTACT, const char *pszSetting);
void SetId(MCONTACT, const char *pszSetting, int64_t id);
// polling
CMStringA m_szRefreshToken, m_szAccessToken;
ULONG hAuthProcess = 1;
ULONG hMessageProcess = 1;
mir_cs m_addContactLock;
mir_cs m_setStatusLock;
std::map<HANDLE, time_t> m_mpOutMessages;
// connection
HNETLIBCONN m_hServerConn;
void __cdecl ServerThread(void *);
bool ServerThreadStub(const char *szHost);
mir_cs m_csRequests;
OBJLIST<ProtoRequest> m_arRequests;
void ProcessMulti(const uint8_t *buf, size_t cbLen);
void ProcessPacket(const uint8_t *buf, size_t cbLen);
void ProcessMessage(const uint8_t *buf, size_t cbLen);
void WSSend(EMsg msgType, const ProtobufCppMessage &msg);
void WSSendHeader(EMsg msgType, const CMsgProtoBufHeader &hdr, const ProtobufCppMessage &msg);
void WSSendService(const char *pszServiceName, const ProtobufCppMessage &msg, MsgCallback pCallback = 0);
// requests
bool SendRequest(HttpRequest *request);
bool SendRequest(HttpRequest *request, HttpCallback callback, void *param = nullptr);
bool SendRequest(HttpRequest *request, JsonCallback callback, void *param = nullptr);
// login
bool IsOnline();
bool IsMe(const char *steamId);
void Login();
void LoginFailed();
void Logout();
void OnAuthorization(const uint8_t *buf, size_t cbLen);
void OnGotRsaKey(const uint8_t *buf, size_t cbLen);
void OnLoggedOn(const uint8_t *buf, size_t cbLen);
void OnPollSession(const uint8_t *buf, size_t cbLen);
void OnGotCaptcha(const HttpResponse &response, void *arg);
void OnAuthorizationError(const JSONNode &root);
void OnGotHosts(const JSONNode &root, void *);
void DeleteAuthSettings();
// contacts
void SetAllContactStatuses(int status);
void SetContactStatus(MCONTACT hContact, uint16_t status);
MCONTACT GetContactFromAuthEvent(MEVENT hEvent);
void UpdateContactDetails(MCONTACT hContact, const JSONNode &data);
void UpdateContactRelationship(MCONTACT hContact, const JSONNode &data);
void OnGotAppInfo(const JSONNode &root, void *arg);
void ContactIsRemoved(MCONTACT hContact);
void ContactIsFriend(MCONTACT hContact);
void ContactIsBlocked(MCONTACT hContact);
void ContactIsUnblocked(MCONTACT hContact);
void ContactIsAskingAuth(MCONTACT hContact);
MCONTACT GetContact(const char *steamId);
MCONTACT AddContact(const char *steamId, const wchar_t *nick = nullptr, bool isTemporary = false);
void OnGotFriendList(const JSONNode &root, void *);
void OnGotBlockList(const JSONNode &root, void *);
void OnGotUserSummaries(const JSONNode &root, void *);
void OnGotAvatar(const HttpResponse &response, void *arg);
void OnFriendAdded(const HttpResponse &response, void *arg);
void OnFriendBlocked(const HttpResponse &response, void *arg);
void OnFriendUnblocked(const HttpResponse &response, void *arg);
void OnFriendRemoved(const HttpResponse &response, void *arg);
void OnAuthRequested(const JSONNode &root, void *arg);
void OnPendingApproved(const JSONNode &root, void *arg);
void OnPendingIgnoreded(const JSONNode &root, void *arg);
void OnSearchResults(const HttpResponse &response, void *arg);
void OnSearchByNameStarted(const HttpResponse &response, void *arg);
// messages
int OnSendMessage(MCONTACT hContact, const char *message);
void OnMessageSent(const HttpResponse &response, void *arg);
int __cdecl OnPreCreateMessage(WPARAM, LPARAM lParam);
// history
void OnGotConversations(const JSONNode &root, void *arg);
void OnGotHistoryMessages(const JSONNode &root, void *);
// menus
static int hChooserMenu;
static HGENMENU contactMenuItems[CMI_MAX];
INT_PTR __cdecl AuthRequestCommand(WPARAM, LPARAM);
INT_PTR __cdecl AuthRevokeCommand(WPARAM, LPARAM);
int __cdecl BlockCommand(WPARAM, LPARAM);
int __cdecl UnblockCommand(WPARAM, LPARAM);
int __cdecl JoinToGameCommand(WPARAM, LPARAM);
INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM);
static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam);
int OnPrebuildContactMenu(WPARAM wParam, LPARAM);
void OnInitStatusMenu();
// avatars
wchar_t *GetAvatarFilePath(MCONTACT hContact);
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATION &pai);
void CheckAvatarChange(MCONTACT hContact, std::string avatarUrl);
INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM);
INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM);
INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM);
// xstatuses
INT_PTR __cdecl OnGetXStatusEx(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnGetXStatusIcon(WPARAM wParam, LPARAM lParam);
INT_PTR __cdecl OnRequestAdvStatusIconIdx(WPARAM wParam, LPARAM lParam);
HICON GetXStatusIcon(int status, UINT flags);
int GetContactXStatus(MCONTACT hContact);
void __cdecl GetAwayMsgThread(void *arg);
// events
int __cdecl OnIdleChanged(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM wParam, LPARAM lParam);
// utils
static uint16_t SteamToMirandaStatus(PersonaState state);
static PersonaState MirandaToSteamState(int status);
static int RsaEncrypt(const char *pszModulus, DWORD &exponent, const char *data, uint8_t *encrypted, DWORD &encryptedSize);
static void ShowNotification(const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
static void ShowNotification(const wchar_t *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
INT_PTR __cdecl OnGetEventTextChatStates(WPARAM wParam, LPARAM lParam);
// helpers
inline int IdleSeconds()
{
// Based on idle time we report Steam server will mark us as online/away/snooze
switch (m_iStatus) {
case ID_STATUS_AWAY:
return STEAM_API_IDLEOUT_AWAY;
case ID_STATUS_NA:
return STEAM_API_IDLEOUT_SNOOZE;
default:
return 0;
}
// ... or we can report real idle info
// return m_idleTS ? time(0) - m_idleTS : 0;
}
inline const char *AccountIdToSteamId(long long accountId)
{
static char steamId[20];
mir_snprintf(steamId, "%llu", accountId + 76561197960265728ll);
return steamId;
}
inline const char *SteamIdToAccountId(long long steamId)
{
static char accountId[10];
mir_snprintf(accountId, "%llu", steamId - 76561197960265728ll);
return accountId;
}
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
MCONTACT AddToList(int flags, PROTOSEARCHRESULT *psr) override;
MCONTACT AddToListByEvent(int flags, int iContact, MEVENT hDbEvent) override;
int Authorize(MEVENT hDbEvent) override;
int AuthRecv(MCONTACT, PROTORECVEVENT*) override;
int AuthDeny(MEVENT hDbEvent, const wchar_t *szReason) override;
int AuthRequest(MCONTACT hContact, const wchar_t *szMessage) override;
INT_PTR GetCaps(int type, MCONTACT hContact = NULL) override;
HANDLE GetAwayMsg(MCONTACT hContact) override;
HANDLE SearchBasic(const wchar_t *id) override;
HANDLE SearchByName(const wchar_t *nick, const wchar_t *firstName, const wchar_t *lastName) override;
int SendMsg(MCONTACT hContact, int flags, const char *msg) override;
int SetStatus(int iNewStatus) override;
int UserIsTyping(MCONTACT hContact, int type) override;
void OnContactDeleted(MCONTACT) override;
MWindow OnCreateAccMgrUI(MWindow) override;
void OnModulesLoaded() override;
// menus
static void InitMenus();
};
struct CMPlugin : public ACCPROTOPLUGIN<CSteamProto>
{
CMPlugin();
int Load() override;
};
int OnReloadIcons(WPARAM wParam, LPARAM lParam);
void SetContactExtraIcon(MCONTACT hContact, int status);
#endif //_STEAM_PROTO_H_
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