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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
struct GuardParam
{
char code[10];
char domain[32];
};
struct CaptchaParam
{
BYTE *data;
size_t size;
char text[10];
};
struct SendMessageParam
{
MCONTACT hContact;
HANDLE hMessage;
const char *text;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT hdr;
const SteamWebApi::FriendApi::Summary *contact;
};
class CSteamProto : public PROTO<CSteamProto>
{
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
virtual MCONTACT __cdecl AddToList( int flags, PROTOSEARCHRESULT* psr );
virtual MCONTACT __cdecl AddToListByEvent( int flags, int iContact, HANDLE hDbEvent );
virtual int __cdecl Authorize( HANDLE hDbEvent );
virtual int __cdecl AuthDeny( HANDLE hDbEvent, const TCHAR* szReason );
virtual int __cdecl AuthRecv(MCONTACT hContact, PROTORECVEVENT* );
virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR* szMessage );
virtual HANDLE __cdecl FileAllow(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szPath );
virtual int __cdecl FileCancel(MCONTACT hContact, HANDLE hTransfer );
virtual int __cdecl FileDeny(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szReason );
virtual int __cdecl FileResume( HANDLE hTransfer, int* action, const TCHAR** szFilename );
virtual DWORD_PTR __cdecl GetCaps( int type, MCONTACT hContact = NULL );
virtual int __cdecl GetInfo(MCONTACT hContact, int infoType );
virtual HANDLE __cdecl SearchBasic( const TCHAR* id );
virtual HANDLE __cdecl SearchByEmail( const TCHAR* email );
virtual HANDLE __cdecl SearchByName( const TCHAR* nick, const TCHAR* firstName, const TCHAR* lastName );
virtual HWND __cdecl SearchAdvanced( HWND owner );
virtual HWND __cdecl CreateExtendedSearchUI( HWND owner );
virtual int __cdecl RecvContacts(MCONTACT hContact, PROTORECVEVENT* );
virtual int __cdecl RecvFile(MCONTACT hContact, PROTORECVFILET* );
virtual int __cdecl RecvMsg(MCONTACT hContact, PROTORECVEVENT* );
virtual int __cdecl RecvUrl(MCONTACT hContact, PROTORECVEVENT* );
virtual int __cdecl SendContacts(MCONTACT hContact, int flags, int nContacts, MCONTACT *hContactsList);
virtual HANDLE __cdecl SendFile(MCONTACT hContact, const TCHAR* szDescription, TCHAR** ppszFiles );
virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg );
virtual int __cdecl SendUrl(MCONTACT hContact, int flags, const char* url );
virtual int __cdecl SetApparentMode(MCONTACT hContact, int mode );
virtual int __cdecl SetStatus( int iNewStatus );
virtual HANDLE __cdecl GetAwayMsg(MCONTACT hContact );
virtual int __cdecl RecvAwayMsg(MCONTACT hContact, int mode, PROTORECVEVENT* evt );
virtual int __cdecl SetAwayMsg( int m_iStatus, const TCHAR* msg );
virtual int __cdecl UserIsTyping(MCONTACT hContact, int type );
virtual int __cdecl OnEvent( PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam );
// instances
static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName);
static int UninitProtoInstance(CSteamProto* ppro);
static CSteamProto* GetContactProtoInstance(MCONTACT hContact);
static void UninitProtoInstances();
protected:
bool m_bTerminated;
HANDLE m_hPollingThread;
ULONG hMessageProcess;
CRITICAL_SECTION contact_search_lock;
// instances
static LIST<CSteamProto> InstanceList;
static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2);
// pooling thread
void PollStatus(const char *sessionId, const char *steamId, UINT32 messageId, SteamWebApi::PollApi::PollResult *pollResult);
void __cdecl PollingThread(void*);
// account
bool IsOnline();
bool IsMe(const char *steamId);
void Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult);
void __cdecl LogInThread(void*);
void __cdecl LogOutThread(void*);
void __cdecl SetServerStatusThread(void*);
// contacts
void SetContactStatus(MCONTACT hContact, WORD status);
void SetAllContactsStatus(WORD status);
void UpdateContact(MCONTACT hContact, const SteamWebApi::FriendApi::Summary *contact);
void __cdecl UpdateContactsThread(void*);
MCONTACT FindContact(const char *steamId);
MCONTACT AddContact(const SteamWebApi::FriendApi::Summary *contact);
void __cdecl SearchByIdThread(void*);
void __cdecl SearchByNameThread(void*);
// messages
void __cdecl SendMessageThread(void*);
void __cdecl SendTypingThread(void*);
//events
int OnModulesLoaded(WPARAM, LPARAM);
int OnPreShutdown(WPARAM, LPARAM);
INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam);
static int __cdecl OnOptionsInit(void *obj, WPARAM wParam, LPARAM lParam);
// utils
static WORD SteamToMirandaStatus(int state);
static int MirandaToSteamState(int status);
static int RsaEncrypt(const SteamWebApi::RsaKeyApi::RsaKey &rsaKey, const char *data, DWORD dataSize, BYTE *encrypted, DWORD &encryptedSize);
// options
static INT_PTR CALLBACK GuardProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK CaptchaProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK MainOptionsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
};
#endif //_STEAM_PROTO_H_
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