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#ifndef _STEAM_PROTO_H_
#define _STEAM_PROTO_H_
#define STEAM_SEARCH_BYID 1001
#define STEAM_SEARCH_BYNAME 1002
struct GuardParam
{
char code[10];
char domain[32];
};
struct CaptchaParam
{
BYTE *data;
size_t size;
char text[10];
};
struct SendAuthParam
{
MCONTACT hContact;
HANDLE hAuth;
};
struct SendMessageParam
{
MCONTACT hContact;
HANDLE hMessage;
};
struct STEAM_SEARCH_RESULT
{
PROTOSEARCHRESULT hdr;
JSONNODE *data;
};
enum
{
CMI_AUTH_REQUEST,
//CMI_AUTH_GRANT,
//CMI_AUTH_REVOKE,
CMI_BLOCK,
CMI_JOIN_GAME,
SMI_BLOCKED_LIST,
CMI_MAX // this item shall be the last one
};
enum HTTP_STATUS
{
HTTP_STATUS_NONE = 0,
HTTP_STATUS_OK = 200,
HTTP_STATUS_FOUND = 302,
HTTP_STATUS_BAD_REQUEST = 400,
HTTP_STATUS_UNAUTHORIZED = 401,
HTTP_STATUS_FORBIDDEN = 403,
HTTP_STATUS_NOT_FOUND = 404,
HTTP_STATUS_METHOD_NOT_ALLOWED = 405,
HTTP_STATUS_TOO_MANY_REQUESTS = 429,
HTTP_STATUS_SERVICE_UNAVAILABLE = 503,
HTTP_STATUS_INSUFICIENTE_STORAGE = 507
};
typedef void (CSteamProto::*RESPONSE)(const NETLIBHTTPREQUEST *response, void *arg);
struct QueueItem
{
SteamWebApi::HttpRequest *request;
void *arg;
RESPONSE responseCallback;
RESPONSE responseFailedCallback;
QueueItem(SteamWebApi::HttpRequest *request) :
request(request), arg(NULL), responseCallback(NULL), responseFailedCallback(NULL) { }
QueueItem(SteamWebApi::HttpRequest *request, RESPONSE response) :
request(request), arg(NULL), responseCallback(response), responseFailedCallback(NULL) { }
QueueItem(SteamWebApi::HttpRequest *request, RESPONSE response, RESPONSE responseFailedCallback) :
request(request), arg(NULL), responseCallback(response), responseFailedCallback(responseFailedCallback) { }
~QueueItem() { delete request; responseCallback = NULL; }
};
class CSteamProto : public PROTO<CSteamProto>
{
public:
// PROTO_INTERFACE
CSteamProto(const char *protoName, const wchar_t *userName);
~CSteamProto();
// PROTO_INTERFACE
virtual MCONTACT __cdecl AddToList(int flags, PROTOSEARCHRESULT *psr);
virtual MCONTACT __cdecl AddToListByEvent(int flags, int iContact, HANDLE hDbEvent);
virtual int __cdecl Authorize(HANDLE hDbEvent);
virtual int __cdecl AuthDeny(HANDLE hDbEvent, const TCHAR *szReason);
virtual int __cdecl AuthRecv(MCONTACT hContact, PROTORECVEVENT *);
virtual int __cdecl AuthRequest(MCONTACT hContact, const TCHAR * szMessage);
virtual HANDLE __cdecl FileAllow(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szPath);
virtual int __cdecl FileCancel(MCONTACT hContact, HANDLE hTransfer);
virtual int __cdecl FileDeny(MCONTACT hContact, HANDLE hTransfer, const TCHAR* szReason);
virtual int __cdecl FileResume(HANDLE hTransfer, int *action, const TCHAR** szFilename);
virtual DWORD_PTR __cdecl GetCaps(int type, MCONTACT hContact = NULL);
virtual int __cdecl GetInfo(MCONTACT hContact, int infoType);
virtual HANDLE __cdecl SearchBasic(const TCHAR *id);
virtual HANDLE __cdecl SearchByEmail(const TCHAR *email);
virtual HANDLE __cdecl SearchByName(const TCHAR *nick, const TCHAR *firstName, const TCHAR *lastName);
virtual HWND __cdecl SearchAdvanced(HWND owner);
virtual HWND __cdecl CreateExtendedSearchUI(HWND owner);
virtual int __cdecl RecvContacts(MCONTACT hContact, PROTORECVEVENT*);
virtual int __cdecl RecvFile(MCONTACT hContact, PROTORECVFILET*);
virtual int __cdecl RecvMsg(MCONTACT hContact, PROTORECVEVENT*);
virtual int __cdecl RecvUrl(MCONTACT hContact, PROTORECVEVENT*);
virtual int __cdecl SendContacts(MCONTACT hContact, int flags, int nContacts, MCONTACT *hContactsList);
virtual HANDLE __cdecl SendFile(MCONTACT hContact, const TCHAR* szDescription, TCHAR** ppszFiles);
virtual int __cdecl SendMsg(MCONTACT hContact, int flags, const char* msg);
virtual int __cdecl SendUrl(MCONTACT hContact, int flags, const char* url);
virtual int __cdecl SetApparentMode(MCONTACT hContact, int mode);
virtual int __cdecl SetStatus(int iNewStatus);
virtual HANDLE __cdecl GetAwayMsg(MCONTACT hContact);
virtual int __cdecl RecvAwayMsg(MCONTACT hContact, int mode, PROTORECVEVENT* evt);
virtual int __cdecl SetAwayMsg(int m_iStatus, const TCHAR* msg);
virtual int __cdecl UserIsTyping(MCONTACT hContact, int type);
virtual int __cdecl OnEvent(PROTOEVENTTYPE eventType, WPARAM wParam, LPARAM lParam);
// instances
static CSteamProto* InitProtoInstance(const char* protoName, const wchar_t* userName);
static int UninitProtoInstance(CSteamProto* ppro);
static CSteamProto* GetContactProtoInstance(MCONTACT hContact);
static void UninitProtoInstances();
// menus
static void InitMenus();
static void UninitMenus();
protected:
bool isTerminated;
HANDLE m_evRequestsQueue, m_hQueueThread;
HANDLE m_pollingConnection, m_hPollingThread;
ULONG hAuthProcess;
ULONG hMessageProcess;
CRITICAL_SECTION contact_search_lock;
CRITICAL_SECTION requests_queue_lock;
LIST<QueueItem> requestsQueue;
// instances
static LIST<CSteamProto> InstanceList;
static int CompareProtos(const CSteamProto *p1, const CSteamProto *p2);
// queue
void InitQueue();
void UninitQueue();
void StartQueue();
void StopQueue();
void PushRequest(SteamWebApi::HttpRequest *request);
void PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response);
void PushRequest(SteamWebApi::HttpRequest *request, RESPONSE response, void *arg);
void ExecuteRequest(QueueItem *requestItem);
void __cdecl QueueThread(void*);
// pooling thread
void ParsePollData(JSONNODE *data);
void __cdecl PollingThread(void*);
// account
bool IsOnline();
bool IsMe(const char *steamId);
void OnGotRsaKey(const NETLIBHTTPREQUEST *response, void *arg);
void OnAuthorization(const NETLIBHTTPREQUEST *response, void *arg);
void OnGotSession(const NETLIBHTTPREQUEST *response, void *arg);
void OnLoggedOn(const NETLIBHTTPREQUEST *response, void *arg);
// contacts
void SetContactStatus(MCONTACT hContact, WORD status);
void SetAllContactsStatus(WORD status);
MCONTACT GetContactFromAuthEvent(HANDLE hEvent);
void UpdateContact(MCONTACT hContact, JSONNODE *data);
MCONTACT FindContact(const char *steamId);
MCONTACT AddContact(const char *steamId, bool isTemporary = false);
void OnGotFriendList(const NETLIBHTTPREQUEST *response, void *arg);
void OnGotBlockList(const NETLIBHTTPREQUEST *response, void *arg);
void OnGotUserSummaries(const NETLIBHTTPREQUEST *response, void *arg);
void OnGotAvatar(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendAdded(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendBlocked(const NETLIBHTTPREQUEST *response, void *arg);
void OnFriendRemoved(const NETLIBHTTPREQUEST *response, void *arg);
void OnAuthRequested(const NETLIBHTTPREQUEST *response, void *arg);
void OnPendingApproved(const NETLIBHTTPREQUEST *response, void *arg);
void OnPendingIgnoreded(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByIdEnded(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByNameStarted(const NETLIBHTTPREQUEST *response, void *arg);
void OnSearchByNameFinished(const NETLIBHTTPREQUEST *response, void *arg);
// messages
void OnMessageSent(const NETLIBHTTPREQUEST *response, void *arg);
// menus
HGENMENU m_hMenuRoot;
static HANDLE hChooserMenu;
static HGENMENU contactMenuItems[CMI_MAX];
int __cdecl AuthRequestCommand(WPARAM, LPARAM);
int __cdecl BlockCommand(WPARAM, LPARAM);
int __cdecl JoinToGameCommand(WPARAM, LPARAM);
INT_PTR __cdecl OpenBlockListCommand(WPARAM, LPARAM);
static INT_PTR MenuChooseService(WPARAM wParam, LPARAM lParam);
static int PrebuildContactMenu(WPARAM wParam, LPARAM lParam);
int OnPrebuildContactMenu(WPARAM wParam, LPARAM);
void OnInitStatusMenu();
// avatars
wchar_t * GetAvatarFilePath(MCONTACT hContact);
INT_PTR __cdecl GetAvatarInfo(WPARAM, LPARAM);
INT_PTR __cdecl GetAvatarCaps(WPARAM, LPARAM);
INT_PTR __cdecl GetMyAvatar(WPARAM, LPARAM);
//events
int OnModulesLoaded(WPARAM, LPARAM);
int OnPreShutdown(WPARAM, LPARAM);
INT_PTR __cdecl OnAccountManagerInit(WPARAM wParam, LPARAM lParam);
static int __cdecl OnOptionsInit(void *obj, WPARAM wParam, LPARAM lParam);
// utils
static WORD SteamToMirandaStatus(int state);
static int MirandaToSteamState(int status);
static int RsaEncrypt(const char *pszModulus, const char *data, BYTE *encrypted, DWORD &encryptedSize);
HANDLE AddDBEvent(MCONTACT hContact, WORD type, DWORD timestamp, DWORD flags, DWORD cbBlob, PBYTE pBlob);
static void CSteamProto::ShowNotification(const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
static void CSteamProto::ShowNotification(const wchar_t *caption, const wchar_t *message, int flags = 0, MCONTACT hContact = NULL);
// dialog procs
static INT_PTR CALLBACK GuardProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK CaptchaProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK MainOptionsProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK BlockListOptionsSubProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK BlockListOptionsProc(HWND hwndDlg, UINT msg, WPARAM wParam, LPARAM lParam);
};
#endif //_STEAM_PROTO_H_
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