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#include "stdafx.h"
class SteamResponseDelegate
{
private:
CSteamProto *proto;
SteamResponseCallback responseCallback;
SteamResponseWithArgCallback responseWithArgCallback;
HttpFinallyCallback httpFinallyCallback;
void *arg;
bool hasArg;
public:
SteamResponseDelegate(CSteamProto *proto, SteamResponseCallback responseCallback)
: proto(proto), responseCallback(responseCallback), responseWithArgCallback(NULL), arg(NULL), httpFinallyCallback(NULL), hasArg(false) {}
SteamResponseDelegate(CSteamProto *proto, SteamResponseWithArgCallback responseCallback, void *arg, HttpFinallyCallback httpFinallyCallback)
: proto(proto), responseCallback(NULL), responseWithArgCallback(responseCallback), arg(arg), httpFinallyCallback(httpFinallyCallback), hasArg(true) { }
void Invoke(const NETLIBHTTPREQUEST *response)
{
if (hasArg)
{
(proto->*(responseWithArgCallback))(response, arg);
if (httpFinallyCallback != NULL)
httpFinallyCallback(arg);
}
else
(proto->*(responseCallback))(response);
}
};
static void SteamHttpResponse(const NETLIBHTTPREQUEST *response, void *arg)
{
SteamResponseDelegate *delegate = (SteamResponseDelegate*)arg;
delegate->Invoke(response);
delete delegate;
}
void CSteamProto::PushRequest(HttpRequest *request)
{
requestQueue->Push(request);
}
void CSteamProto::PushRequest(HttpRequest *request, SteamResponseCallback response)
{
SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response);
requestQueue->Push(request, SteamHttpResponse, delegate);
}
void CSteamProto::PushRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last)
{
SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response, arg, last);
requestQueue->Push(request, SteamHttpResponse, delegate);
}
void CSteamProto::SendRequest(HttpRequest *request)
{
requestQueue->Send(request, NULL, NULL);
}
void CSteamProto::SendRequest(HttpRequest *request, SteamResponseCallback response)
{
SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response);
requestQueue->Send(request, SteamHttpResponse, delegate);
}
void CSteamProto::SendRequest(HttpRequest *request, SteamResponseWithArgCallback response, void *arg, HttpFinallyCallback last)
{
SteamResponseDelegate *delegate = new SteamResponseDelegate(this, response, arg, last);
requestQueue->Send(request, SteamHttpResponse, delegate);
}
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