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#include "stdafx.h"
#include "Xfire_voicechat.h"
//konstruktor
Xfire_voicechat::Xfire_voicechat() {
this->resetCurrentvoicestatus();
ipport = NULL;
tsrDLL = NULL;
tsrGetServerInfo = NULL;
pid = 0;
}
//dekonstruktor
Xfire_voicechat::~Xfire_voicechat()
{
//geladene tsr remote dll freigeben
if (tsrDLL) {
FreeLibrary(tsrDLL);
tsrDLL = NULL;
}
}
//init
void Xfire_voicechat::initVoicechat()
{
//tsremotedll laden
tsrDLL = this->loadTSR();
}
//prüft ob das paket schonmal versendet wurde, soll unnötigen nwtraffic reduzieren, *ÜBERLEGUNG* ob wirklich notwendig
BOOL Xfire_voicechat::alreadySend(SendGameStatus2Packet* packet) {
if (packet == NULL)
return FALSE;
if (packet->ip[3] != lastpacket.ip[3] ||
packet->ip[2] != lastpacket.ip[2] ||
packet->ip[1] != lastpacket.ip[1] ||
packet->ip[0] != lastpacket.ip[0] ||
packet->port != lastpacket.port) {
lastpacket = *packet;
return TRUE;
}
return FALSE;
}
//prüft nach laufenden voicechat anwendungen
BOOL Xfire_voicechat::checkVoicechat(SendGameStatus2Packet* packet) {
//kein gültiger verweis?
if (packet == NULL)
return FALSE;
//jeh nach letzten status handeln
switch (currentvoice) {
case XFIREVOICECHAT_TS2:
if (checkforTS2(packet)) {
return alreadySend(packet);
}
else
{
//kein ts2 mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
case XFIREVOICECHAT_TS3:
if (checkforTS3(packet)) {
return alreadySend(packet);
}
else
{
//kein ts3 mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
case XFIREVOICECHAT_MUMBLE:
if (checkforMumble(packet)) {
return alreadySend(packet);
}
else
{
//kein mumble mehr? dann paket restten
resetSendGameStatus2Packet(packet);
resetCurrentvoicestatus();
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
break;
default:
//prüfe nach ts3
if (checkforTS3(packet)) {
return alreadySend(packet);
}
//prüfe nach ts2
else if (checkforTS2(packet)) {
return alreadySend(packet);
}
//prüfe nach mumble
else if (checkforMumble(packet)) {
return alreadySend(packet);
}
break;
};
return FALSE;
}
//setzte currentvoice auf 0 zurück, falls es einen disconnect gab
void Xfire_voicechat::resetCurrentvoicestatus() {
currentvoice = XFIREVOICECHAT_NOVOICE;
lastpacket.ip[3] = 0;
lastpacket.ip[2] = 0;
lastpacket.ip[1] = 0;
lastpacket.ip[0] = 0;
lastpacket.port = 0;
pid = 0;
}
//resettet das packet auf 0
void Xfire_voicechat::resetSendGameStatus2Packet(SendGameStatus2Packet* packet) {
if (packet == NULL)
return;
//voiceid
packet->gameid = XFIREVOICECHAT_NOVOICE;
//ip zuweisen
packet->ip[3] = 0;
packet->ip[2] = 0;
packet->ip[1] = 0;
packet->ip[0] = 0;
//port zuweisen
packet->port = 0;
}
//schreibt derzetigen status in die mirandadb für variables usw
void Xfire_voicechat::writeToDatabase(SendGameStatus2Packet* packet) {
//für sprintf
char temp[32];
if (packet == NULL || packet->gameid == XFIREVOICECHAT_NOVOICE) {
//einträge aus der db entfernen
db_unset(NULL, protocolname, "VServerIP");
db_unset(NULL, protocolname, "currentvoicename");
//zurück
return;
}
//ip speichern
mir_snprintf(temp, _countof(temp), "%d.%d.%d.%d:%d", (unsigned char)packet->ip[3], (unsigned char)packet->ip[2], (unsigned char)packet->ip[1], (unsigned char)packet->ip[0], packet->port);
db_set_s(NULL, protocolname, "VServerIP", temp);
//namen jeh nach id schreiben
switch (packet->gameid) {
case XFIREVOICECHAT_TS3:
db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 3");
break;
case XFIREVOICECHAT_TS2:
db_set_s(NULL, protocolname, "currentvoicename", "Teamspeak 2");
break;
case XFIREVOICECHAT_MUMBLE:
db_set_s(NULL, protocolname, "currentvoicename", "Mumble");
break;
case XFIREVOICECHAT_VENTRILO:
db_set_s(NULL, protocolname, "currentvoicename", "Ventrilo");
break;
};
}
//versucht die TSR zuladen
HMODULE Xfire_voicechat::loadTSR(char* path, BOOL nolocaltest) {
TCHAR pathtotsr[MAX_PATH] = _T("");
/*if (path)
; was tun*/
_tcscat_s(pathtotsr, MAX_PATH, _T("TSRemote.dll"));
//versuche dll zuladen
HMODULE tsrDLL = LoadLibrary(pathtotsr);
//konnte nicht geladen werden
if (!tsrDLL)
{
XFireLog("TSRemote.dll load failed!");
//bei keinem lokalen test abbruch
if (nolocaltest) return NULL;
//nochmal engl. lokal versuchen
tsrDLL = LoadLibrary(_T("C:\\Program Files\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll"));
if (!tsrDLL) {
XFireLog("TSRemote.dll load faild (using standard installationpath)!");
//deutsches sys?
tsrDLL = LoadLibrary(_T("C:\\Programme\\Teamspeak2_RC2\\client_sdk\\TSRemote.dll"));
if (!tsrDLL) {
XFireLog("TSRemote.dll load failed (using standard installationpath2)!");
//aufgeben
return NULL;
}
}
}
XFireLog("TSRemote.dll successfully loaded!");
//getserverinfo funktion holen
tsrGetServerInfo = (LPtsrGetServerInfo)GetProcAddress(tsrDLL, "tsrGetServerInfo");
return tsrDLL;
}
//teamspeak 3 detection, benötigt ts3plugin
BOOL Xfire_voicechat::checkforTS3(SendGameStatus2Packet *packet) {
//kein gültiger verweis?
if (packet == NULL)
return FALSE;
//existiert ein filemap?
HANDLE hMapObject = OpenFileMappingA(FILE_MAP_READ, FALSE, "$ts3info4xfire$");
//nicht gefunden, dann kein ts3
if (hMapObject == NULL)
return FALSE;
//versuch ipport zubesorgen
ts3IPPORT *ipport = (ts3IPPORT *)MapViewOfFile(hMapObject, FILE_MAP_READ, 0, 0, sizeof(ts3IPPORT));
//fehler beim zugriff auf filemap?
if (ipport == NULL)
{
CloseHandle(hMapObject);
return FALSE;
}
//wenn kein port, dann stimmt was mit der ip nicht, paket resetten
if (ipport->port == 0) {
//packet resetten
resetSendGameStatus2Packet(packet);
//unmap, handle schließem
UnmapViewOfFile(ipport);
CloseHandle(hMapObject);
//in db schreiben
writeToDatabase(packet);
return TRUE;
}
//voiceid zuweisen
this->currentvoice = XFIREVOICECHAT_TS3;
packet->gameid = XFIREVOICECHAT_TS3;
//ip zuweisen
packet->ip[3] = ipport->ip[3];
packet->ip[2] = ipport->ip[2];
packet->ip[1] = ipport->ip[1];
packet->ip[0] = ipport->ip[0];
//port zuweisen
packet->port = ipport->port;
//unmap, handle schließem
UnmapViewOfFile(ipport);
CloseHandle(hMapObject);
//in db schreiben
writeToDatabase(packet);
//ts3 gefunden
return TRUE;
}
//teamspeak 2 detection mit hilfe der tsr
BOOL Xfire_voicechat::checkforTS2(SendGameStatus2Packet* packet) {
TtsrServerInfo serverinfo = { 0 };
//get funktion ist nicht initialisiert
if (this->tsrGetServerInfo == NULL || packet == NULL)
{
return FALSE;
}
//infos holen
this->tsrGetServerInfo(&serverinfo);
//auswerten wenn serverip gesetzt
if (serverinfo.ServerIp[0] != 0)
{
char * pos = strrchr(serverinfo.ServerIp, ':');
if (pos == 0)
{
return FALSE;
}
*pos = 0;
unsigned int ip = inet_addr(serverinfo.ServerIp);
pos++;
int port = atoi(pos);
//port zuweisen
packet->port = port;
//ip zuweisen
packet->ip[3] = LOBYTE(LOWORD(ip));
packet->ip[2] = HIBYTE(LOWORD(ip));
packet->ip[1] = LOBYTE(HIWORD(ip));
packet->ip[0] = HIBYTE(HIWORD(ip));
//gameid/voice zuweisen
packet->gameid = XFIREVOICECHAT_TS2;
this->currentvoice = XFIREVOICECHAT_TS2;
//ab in die db
writeToDatabase(packet);
return TRUE;
}
return FALSE;
}
//detection für mumble
BOOL Xfire_voicechat::checkforMumble(SendGameStatus2Packet* packet) {
//kein gültiger verweis?
if (packet == NULL)
return FALSE;
//gültige pid
if (this->pid != 0 && !this->isValidPid(this->pid))
{
this->pid = 0;
return FALSE;
}
else {
if (!this->getPidByProcessName(_T("mumble.exe"), &this->pid)) {
return FALSE;
}
}
DWORD size = 0;
//tcptabelle holen
GetExtendedTcpTable(NULL, &size, FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0);
//überhaupt was drin?
if (size) {
MIB_TCPTABLE_OWNER_PID *ptab = (MIB_TCPTABLE_OWNER_PID*)malloc(size);
//liste auslesen
if (GetExtendedTcpTable(ptab, &size, FALSE, AF_INET, TCP_TABLE_OWNER_PID_CONNECTIONS, 0) == NO_ERROR)
{
for (unsigned int i = 0; i < ptab->dwNumEntries; i++)
{
if (ptab->table[i].dwOwningPid == this->pid && ptab->table[i].dwLocalAddr != ptab->table[i].dwRemoteAddr) //verbindung gefunden, hoffentlich
{
unsigned char*rip = (unsigned char*)&ptab->table[i].dwRemoteAddr;
XFireLog("IP %x,%x", ptab->table[i].dwRemoteAddr, ptab->table[i].dwRemotePort);
//ipzuweisen
packet->ip[3] = rip[0];
packet->ip[2] = rip[1];
packet->ip[1] = rip[2];
packet->ip[0] = rip[3];
//portzuweisen
packet->port = r(ptab->table[i].dwRemotePort);
//mumble
packet->gameid = XFIREVOICECHAT_MUMBLE;
this->currentvoice = XFIREVOICECHAT_MUMBLE;
//table wieder freigeben
free(ptab);
//mumble läuft + ip gefunden also TRUE
return TRUE;
}
}
}
free(ptab);
}
return FALSE;
}
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