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/*
 *  xfirelib - C++ Library for the xfire protocol.
 *  Copyright (C) 2006 by
 *          Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
 *          Herbert Poul <herbert.poul@gmail.com> / http://goim.us
 *			dufte <dufte@justmail.de>
 *
 *    http://xfirelib.sphene.net
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 */

#ifndef __GAMEINFOPACKET_H
#define __GAMEINFOPACKET_H

#define XFIRE_GAMEINFO_ID 156

#include <string>

#include "xfirerecvpacketcontent.h"
#include "variablevalue.h"

namespace xfirelib {
  using namespace std;

  class GameInfoPacket : public XFireRecvPacketContent {
  public:
    GameInfoPacket();
    virtual ~GameInfoPacket();

    XFirePacketContent* newPacket() { return new GameInfoPacket(); }

    virtual int getPacketId() { return XFIRE_GAMEINFO_ID; }
    int getPacketContent(char *buf) { return 0; }
    int getPacketAttributeCount() { return 0; };
    int getPacketSize() { return 1024; };
    virtual void parseContent(char *buf, int length, int numberOfAtts);

	vector<char *> *sids;
	vector<string> *gameinfo;
  };
};

#endif