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/*
 *  xfirelib - C++ Library for the xfire protocol.
 *  Copyright (C) 2006 by
 *          Beat Wolf <asraniel@fryx.ch> / http://gfire.sf.net
 *          Herbert Poul <herbert.poul@gmail.com> / http://goim.us
 *    http://xfirelib.sphene.net
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 */


#ifndef _SENDGAMESTATUS2PACKET_H_
#define _SENDGAMESTATUS2PACKET_H_

#include "sendgamestatuspacket.h"

#define XFIRE_GAME_STATUS2_PACKET 15

namespace xfirelib {

	class SendGameStatus2Packet : public SendGameStatusPacket {
	public:
		virtual ~SendGameStatus2Packet() { }
		SendGameStatus2Packet();
		int getPacketId() { return XFIRE_GAME_STATUS2_PACKET; }

		int getPacketContent(char *buf);
		int getPacketAttributeCount() { return 3; }
		int getPacketSize() { return 1024; }

		//gamestatus2 packet ready gemacht
		long gameid;
		char ip[4];
		long port;

	protected:
		virtual std::string getGameAttributeName() { return "vid"; }
		virtual std::string getIPAttributeName() { return "vip"; }
		virtual std::string getPortAttributeName() { return "vport"; }
	};
};

#endif