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|
//*************************************************************************************************************************************************************************** *//
//* Name: translate.js *//
//* Language: JScript *//
//* Function: Parse Miranda-NG translation templates and get translated strings *//
//* Author: BasiL *//
//* Usage: cscript /nologo translate.js to run generation in batches *//
//* Usage: cscript /nologo translate.js /log:"yes" to enable console logging *//
//* Usage: cscript /nologo translate.js /plugin:"path\file" for one template *//
//* Usage: cscript /nologo translate.js /path:"path\to\folder" folder with .\Plugins, .\Weather subfolders and =CORE=.txt file *//
//* Usage: cscript /nologo translate.js /dupes:"path\=dupes=.txt" use dupes file *//
//* Usage: cscript /nologo translate.js /sourcelang:"language" instead of /path param if your .\Plugins, .\Weather, =CORE=.txt and langpack_%lang%.txt in trunk .\langpacks*//
//* Usage: cscript /nologo translate.js /out:"path\folder" output result to folder *//
//* Usage: cscript /nologo translate.js /outfile:"path\file" output result to one file *//
//* Usage: cscript /nologo translate.js /langpack:"path\lang.txt" - Full langpack *//
//* Usage: cscript /nologo translate.js /noref:"yes" - remove ref. ";file path\file" *//
//* Usage: cscript /nologo translate.js /untranslated:"yes|path" untranslated-only strings output to separated files *//
//* Usage: cscript /nologo translate.js /popuntranslated:"yes" remove untranslated string and empty line below from output files *//
//* Usage: cscript /nologo translate.js /sourcelang:"russian" /release:"path\file" *//
//* Note: script will use following sequense to find a translation for string: *//
//* 1) Try to get translation from a same file name. Example: /langpack/english/plugin/TabSRMM.txt strings will be checked in file named TabSRMM.txt in folder from /path: *//
//* if you specify a "path" - /path:"path\folder", so look in path\folder\TabSRMM.txt *//
//* 2) If not find in step 1), check a string in file DUPES, specified in /dupes parameter *//
//* 3) If still not found, try to find trasnlation in =CORE=.txt file *//
//* 4) Still no luck? Well, check a /langpack:"/path/lang.txt" as a last place. *//
//* Example1: cscript /nologo translate.js /langpack:"path\lang.txt" /path:"path/german" will translate english templates using .\plugins translation from path\german and if*//
//* translation not found, try to find translation in path\lang.txt *//
//* Example2: cscript /nologo translate.js /plugin:"path\file" /langpack:"path\lang.txt" will translate path\file using translation from path\lang.txt *//
//* Example3: cscript /nologo translate.js /langpack:"path\lang.txt" /outfile:"path\file" will translate all /english/* templates using lang.txt & out langpack in path\file *//
//* Example4: cscript /nologo translate.js /sourcelang="Russian" /outfile:"path\file" will translate all /english/* tempaltes using files =CORE=.txt, =DUPES=.txt, *//
//* lanpack_Russian.txt from ./langpacks/Russian/ folder, including /langpacks/Russian/Plugins/* *//
//* Example5: cscript translate.js /sourcelang:"Russian" /release:"Langpack_rusian.txt" will output a "release" version of langpack, using files in \langpacks\russian\ with *//
//* =HEAD=.txt, but "clean" - no file reference and no untranslated strings inside *//
//*****************************************************************************************************************************************************************************//
//Init Variables
//Create FileSystemObject FSO
var FSO = WScript.CreateObject("Scripting.FileSystemObject");
//disabling log by default
var log = false;
//output translated templates in separated files by default
var outfile = false;
//do not remove reference to source file, where we found a translation string
var noref = false;
//disable output untranslated_* files by default
var untranslated = false;
//include untranslated strings and empty line below in output files by default
var popuntranslated = false;
//disable release output by default
var release = false;
//Path variables
var scriptpath = FSO.GetParentFolderName(WScript.ScriptFullName);
var UnTranslatedPath = "";
//get path two layers upper "\tools\lpgen\"
var trunkPath = FSO.GetParentFolderName(FSO.GetParentFolderName(scriptpath));
//path to "English" langpack
var langpackenglish = "\\langpacks\\english\\";
//stream - our variable for output UTF-8 files with BOM
var stream = new ActiveXObject("ADODB.Stream");
//stream var tune
stream.Type = 2; // text mode
stream.Charset = "utf-8";
//init translate dictionaries
var CoreTranslateDict = WScript.CreateObject("Scripting.Dictionary");
var DupesTranslateDict = WScript.CreateObject("Scripting.Dictionary");
var LangpackTranslateDict = WScript.CreateObject("Scripting.Dictionary");
//init arrays
var Translated_Core_Array = [];
var UnTranslated_Core_Array = [];
var VariousTranslate_Array = [];
var full_langpack_array = [];
var release_array = [];
//*********************************************************************************//
// Checking command line parameters *//
//*********************************************************************************//
// if console param /log: specified, put it to var log.
// To enable log, specify /log:"yes"
if (WScript.Arguments.Named.Item("log")) {
log = true;
}
// if console param /noref: specified, put it to var noref.
// To remove ref's to files, specify /noref:"yes"
if (WScript.Arguments.Named.Item("noref")) {
noref = true;
}
// if console param /untranslated: specified, put it to var untranslated.
// To output untranslated_* files, specify /untranslated:"yes",
// or specify a path to output untranslated files folder
if (WScript.Arguments.Named.Item("untranslated")) {
untranslated = true;
UnTranslatedPath = WScript.Arguments.Named.Item("untranslated");
if (WScript.Arguments.Named.Item("untranslated").toLowerCase() != "yes") {
CreateFldr(UnTranslatedPath);
}
}
//if console param /popuntranslated: specified, put it to var popuntranslated
if (WScript.Arguments.Named.Exists("popuntranslated")) {
popuntranslated = true;
}
// if console pararm /outpfile:"\path\filename.txt" given, put it to var outfile.
if (WScript.Arguments.Named.Exists("outfile")) {
outfile = true;
//path to full langpack file
var full_langpack_file = WScript.Arguments.Named.Item("outfile");
}
// if console pararm /release:"\path\filename.txt" given, put it to var release.
if (WScript.Arguments.Named.Exists("release")) {
release = true;
//path to full langpack file
var release_langpack_file = WScript.Arguments.Named.Item("release");
}
// if param /out specified, build a path and put it into var.
if (WScript.Arguments.Named.Exists("out")) {
var out = WScript.Arguments.Named.Item("out");
var OutPlugins = FSO.BuildPath(out, "Plugins");
var OutWeather = FSO.BuildPath(out, "Weather");
CreateFldr(out);
CreateFldr(OutPlugins);
CreateFldr(OutWeather);
}
//If script run by double click, open choose folder dialog to choose plugin folder to parse.
//If Cancel pressed, quit script.
if (WScript.FullName.toLowerCase().charAt(WScript.FullName.length - 11) == "w") {
WScript.Echo("Please run from command line!");
WScript.Quit();
}
//when /sourcelang specified, setup all source files already existed in trunk.
//Useful for running translate.js from trunk.
// Currently seldom languages have same files structure,
//thus it is much more easier to just specify a language folder name,
//instead of specifying /path, /dupes, /langpack.
if (WScript.Arguments.Named.Item("sourcelang")) {
var sourcelang = WScript.Arguments.Named.Item("sourcelang");
var langpack_path = FSO.BuildPath(FSO.BuildPath(trunkPath, "langpacks"), sourcelang);
var translated_plugins = FSO.BuildPath(langpack_path, "Plugins");
var translated_weather = FSO.BuildPath(langpack_path, "Weather");
var translated_core = FSO.BuildPath(langpack_path, "=CORE=.txt");
var translated_var = FSO.BuildPath(langpack_path, "Plugins\\_Various.txt");
var translated_dupes = FSO.BuildPath(langpack_path, "=DUPES=.txt");
var langpack_head = FSO.BuildPath(langpack_path, "=HEAD=.txt");
var translated_langpack = FSO.BuildPath(langpack_path, ("langpack_" + sourcelang + ".txt"));
if (log) {
WScript.Echo("Translating to " + sourcelang);
}
}
//when /plugin: specified, parse only this path and quit
if (WScript.Arguments.Named.Item("plugin")) {
//First, generate DB of translations from Core and Dupes files
checkparams();
GenerateDictionaries();
//plugin from command line:
var cmdline_file = WScript.Arguments.Named.Item("plugin");
//init array for our file translation and untranslated strings
var cmdline_file_array = [];
var cmdline_untranslated_array = [];
//Output filename variable
var traslated_cmdline_file = FSO.BuildPath(scriptpath, FSO.GetFileName(cmdline_file));
var untranslated_cmdline_file = FSO.BuildPath(scriptpath, "untranslated_" + FSO.GetFileName(cmdline_file));
//logging
if (log) {
WScript.Echo("translating " + cmdline_file);
}
//Call TranslateTemplateFile for path specified in command line argument /path:"path/to/template",
//output result to "scriptpath"
TranslateTemplateFile(WScript.Arguments.Named.Item("plugin"), cmdline_file_array, cmdline_untranslated_array);
//Output results to scriptpath folder.
WriteToUnicodeFileNoBOM(cmdline_file_array, traslated_cmdline_file);
if (log) {
WScript.Echo("Translated file: " + traslated_cmdline_file);
}
//if there is something untranslated in cmdline_untranslated_array, output to file
if (cmdline_untranslated_array.length > 0) {
WriteToUnicodeFileNoBOM(cmdline_untranslated_array, untranslated_cmdline_file);
if (log) {
WScript.Echo("Untranslated file: " + traslated_cmdline_file);
}
}
//We are done, quit.
WScript.Quit();
}
//*********************************************************************************//
// Main part *//
//*********************************************************************************//
//first, check we have files with translated strngs specified.
checkparams();
if (log) {
WScript.Echo("Translation begin");
}
//Add a =HEAD=.txt into FullLangpack Array and release array if file exist and /out or /release specified.
if ((outfile || release) && FSO.FileExists(langpack_head)) {
//open file
stream.Open();
stream.LoadFromFile(langpack_head);
//read file into var
var headertext = stream.ReadText();
full_langpack_array.push(headertext);
release_array.push(headertext);
stream.Close();
}
//Generate translation dictionaries from /path, /dupes and /langpack files.
GenerateDictionaries();
if (log) {
WScript.Echo("Translating Core");
}
//Call function for translate core template
TranslateTemplateFile(FSO.BuildPath(trunkPath, langpackenglish + "=CORE=.txt"), Translated_Core_Array, UnTranslated_Core_Array);
full_langpack_array = full_langpack_array.concat(VariousTranslate_Array);
release_array = release_array.concat(VariousTranslate_Array);
//output core file, if /out specified.
if (out) {
OutputFiles(Translated_Core_Array, UnTranslated_Core_Array, "", "=CORE=.txt");
}
//Init array of template files
var TemplateFilesArray = [];
//Init array of weather.ini translation files
var WeatherFilesArray = [];
//Find all template files and put them to array
FindFiles(FSO.BuildPath(trunkPath, langpackenglish + "plugins\\"), "\\.txt$", TemplateFilesArray);
//Find all weather.ini template files and add them into array
FindFiles(FSO.BuildPath(trunkPath, langpackenglish + "Weather\\"), "\\.txt$", WeatherFilesArray);
//Build enumerator for each file array
var TemplateFilesEnum = new Enumerator(TemplateFilesArray);
var WeatherFilesEnum = new Enumerator(WeatherFilesArray);
//Run processing files one-by-one;
ProcessFiles(TemplateFilesEnum);
//if output to one langpack file, write a final array Translated_Core_Array into UTF-8 file with BOM
if (outfile) {
WriteToUnicodeFileNoBOM(full_langpack_array, full_langpack_file);
if (log) {
WScript.Echo("Langpack file in " + full_langpack_file);
}
}
//if /release specified, output array into file
if (release) {
WriteToUnicodeFileNoBOM(release_array, release_langpack_file);
if (log) {
WScript.Echo("Release langpack file in " + release_langpack_file);
}
}
if (log) {
WScript.Echo("Translation end");
}
//*********************************************************************************//
// Functions *//
//*********************************************************************************//
//Process files one-by-one using enummerator
function ProcessFiles(FilesEnum) {
var TranslatedTemplate = [],
UnTranslatedStrings = [],
curfile;
//cycle through file list
while (!FilesEnum.atEnd()) {
//empty strings
TranslatedTemplate = [];
UnTranslatedStrings = [];
//curfile is our current file in files enumerator
curfile = FilesEnum.item();
//Log output to console
if (log) {
WScript.Echo("translating: " + curfile);
}
//now put strings from template and translations into array
TranslateTemplateFile(curfile, TranslatedTemplate, UnTranslatedStrings);
//output files, if /out specified
if (out) {
OutputFiles(TranslatedTemplate, UnTranslatedStrings, FSO.GetBaseName(FSO.GetParentFolderName(curfile)), FSO.GetFileName(curfile));
}
//move to next file
if (FSO.GetBaseName(curfile) == "Weather") {
ProcessFiles(WeatherFilesEnum);
}
FilesEnum.moveNext();
}
}
//Create Folder function, if folder does not exist.
function CreateFldr(FolderPathName) {
if (!FSO.FolderExists(FolderPathName)) {
var CreatedFolder = FSO.CreateFolder(FolderPathName);
if (log) {
WScript.Echo("Folder created: " + CreatedFolder);
}
}
}
//output to files. Checking params, and output file(s).
function OutputFiles(TranslatedArray, UntranslatedArray, FolderName, FileName) {
//clear var outpath
var outpath = "",
TraslatedTemplateFile = "",
UnTranslatedFile = "";
//outpath is a /out:"path" + FolderName
outpath = FSO.BuildPath(out, FolderName);
//define default path to files in "langpacks\english\plugins"
TraslatedTemplateFile = trunkPath + langpackenglish + "plugins\\translated_" + FileName;
UnTranslatedFile = trunkPath + langpackenglish + "plugins\\untranslated_" + FileName;
//redefine path to files, if /out specified
if (out) {
TraslatedTemplateFile = FSO.BuildPath(outpath, FileName);
UnTranslatedFile = out + "\\untranslated_" + FileName;
}
//redefine path to files, if FileName is a =CORE=.txt
if (FileName == "=CORE=.txt") {
TraslatedTemplateFile = trunkPath + langpackenglish + "translated_" + FileName;
UnTranslatedFile = trunkPath + langpackenglish + "untranslated_" + FileName;
if (out) {
// if /out:"/path/folder" specified
// redefine path of translated and untranslated =CORE=.txt file to parent folder of specified path
TraslatedTemplateFile = FSO.BuildPath(outpath, FileName);
// if /untranslated:"yes" specified, redefine untranslated core to parent folder, same as above.
UnTranslatedFile = FSO.BuildPath(outpath, "untranslated_" + FileName);
}
// if /untralsated:"path" specified, redefine path to untranslated "=CORE=.txt"
if (untranslated && (UnTranslatedPath != "yes")) {
UnTranslatedFile = FSO.BuildPath(UnTranslatedPath, FileName);
}
}
// output translated file if /out and /outfile ommited, or if /out specified
if ((!out && !outfile) || out) {
if (log) {
WScript.Echo("Output to file: " + TraslatedTemplateFile);
}
WriteToUnicodeFileNoBOM(TranslatedArray, TraslatedTemplateFile);
}
//Write untranslated array into file, if /untranslated specified and there is something in array
if (untranslated && UntranslatedArray.length > 0) {
//redefine Untranslated file path and name, if /untranslated:"/path/" specified
if (UnTranslatedPath != "yes") {
UnTranslatedFile = UnTranslatedPath + "\\" + FileName;
}
if (log) {
WScript.Echo("Untranslated in: " + UnTranslatedFile);
}
WriteToUnicodeFileNoBOM(UntranslatedArray, UnTranslatedFile);
}
}
//when /sourcelang: and /path: are NOT specified,
//thus we don't have any langpack file(s) to get translated strings.
//Thus all other job are useless
function checkparams() {
if (!WScript.Arguments.Named.Exists("langpack") && !WScript.Arguments.Named.Exists("path") && !sourcelang) {
WScript.Echo("you didn't specify /langpack:\"/path/to/langpack.txt\", /path:\"/path/to/plugnis/\" or /sourcelang:\"language\" parameter, there is no files with translated strings!");
WScript.Quit();
}
}
//Check file existense. If file not found, quit.
function CheckFileExist(file) {
if (!FSO.FileExists(file) && log) {
WScript.Echo("Can't find " + file);
}
}
//Generate DB with translations from Core and Dupes files
function GenerateDictionaries() {
var PathToCore = "",
PathToDupes = "";
//if /sourcelang:"language" specified, use it for generate dicitionaries
if (sourcelang) {
CheckFileExist(translated_core);
CheckFileExist(translated_dupes);
CheckFileExist(translated_langpack);
LoadTranslateDict(translated_var, VariousTranslate_Array);
GenerateTranslateDict(translated_core, CoreTranslateDict);
GenerateTranslateDict(translated_dupes, DupesTranslateDict);
GenerateTranslateDict(translated_langpack, LangpackTranslateDict);
}
//process a dictionaries creation with switch-specified pathes
if (WScript.Arguments.Named.Item("path")) {
//Check file =CORE=.txt and =DUPES=.txt exist in /path:"path" or not
PathToCore = FSO.BuildPath(WScript.Arguments.Named.Item("path"), "\\=CORE=.txt");
PathToDupes = FSO.BuildPath(WScript.Arguments.Named.Item("path"), "\\=DUPES=.txt");
CheckFileExist(PathToCore);
CheckFileExist(PathToDupes);
//Generate dictionanries
GenerateTranslateDict(PathToCore, CoreTranslateDict);
GenerateTranslateDict(PathToDupes, DupesTranslateDict);
}
if (WScript.Arguments.Named.Item("dupes")) {
CheckFileExist(WScript.Arguments.Named.Item("dupes"));
GenerateTranslateDict(WScript.Arguments.Named.Item("dupes"), DupesTranslateDict);
}
if (WScript.Arguments.Named.Item("langpack")) {
CheckFileExist(WScript.Arguments.Named.Item("langpack"));
GenerateTranslateDict(WScript.Arguments.Named.Item("langpack"), LangpackTranslateDict);
}
}
//Generate Dictionary with english sting + translated string from file
function GenerateTranslateDict(file, dictionary) {
var string = [],
key = "",
item = "",
lowerKey = "";
//if file does not exist, it's a core, we do not need do the job again, so return.
if (!FSO.FileExists(file)) return;
//open file
stream.Open();
stream.LoadFromFile(file);
//read file into var
var translatefiletext = stream.ReadText();
//"find" - RegularExpression, first string have to start with [ and end with].
//Next string - translation
var find = /(^\[.+?\](?=$))\r?\n(^(?!;file|\r|\n).+?(?=$))/mg;
//While our "find" RegExp return a results, add strings into dictionary.
while ((string = find.exec(translatefiletext)) !== null) {
//first, init empty var
//first match as original string [....], is a key of dictionary,
//second match is a translation - item of key in dictionary
key = string[1];
item = string[2];
//ignore "translations" (wrongly parsed untranslated strings) begining and ending with []
if (item.match(/^\[.*\]$/)) {
continue;
}
//add key-item pair into dictionary, if not exists already
if (!dictionary.Exists(key)) {
dictionary.Add(key, item);
}
// add key-item pair for case-insensitive match (with prefix so it won't interfere with real keys)
lowerKey = "__lower__" + key.toLowerCase();
if (!dictionary.Exists(lowerKey)) {
dictionary.Add(lowerKey, item);
}
//use also different variants of Miranda name for translations from old langpacks
key = key.replace("Miranda IM", "Miranda NG");
item = item.replace("Miranda IM", "Miranda NG");
if (!dictionary.Exists(key)) {
dictionary.Add(key, item);
}
key = key.replace("Miranda NG", "Miranda");
item = item.replace("Miranda NG", "Miranda");
if (!dictionary.Exists(key)) {
dictionary.Add(key, item);
}
}
//close file
stream.Close();
}
function LoadTranslateDict(file, array) {
var string = [],
key = "",
item = "",
lowerKey = "";
//if file does not exist, it's a core, we do not need do the job again, so return.
if (!FSO.FileExists(file)) return;
//open file
stream.Open();
stream.LoadFromFile(file);
//read file into var
var translatefiletext = stream.ReadText();
//"find" - RegularExpression, first string have to start with [ and end with].
//Next string - translation
var find = /(^\[.+?\](?=$))\r?\n(^(?!;file|\r|\n).+?(?=$))/mg;
//While our "find" RegExp return a results, add strings into dictionary.
while ((string = find.exec(translatefiletext)) !== null) {
//first, init empty var
//first match as original string [....], is a key of dictionary,
//second match is a translation - item of key in dictionary
array.push(string[1]);
array.push(string[2]);
}
//close file
stream.Close();
}
//Generate array with stirngs from translation template, adding founded translation, if exist.
function TranslateTemplateFile(Template_file, translated_array, untranslated_array) {
var englishstring = "",
refline = "",
headerline = "";
//Init PluginTranslate Dictionary from plugins translate file
var PluginTranslateDict = WScript.CreateObject("Scripting.Dictionary");
//if /sourcelang specified, use it for search plugin translation.
if (sourcelang) {
GenerateTranslateDict(FSO.BuildPath(langpack_path, (FSO.GetBaseName(FSO.GetParentFolderName(Template_file)) + "\\" + FSO.GetFileName(Template_file))), PluginTranslateDict);
}
// if /path:"" specified, this is a folder with plugin translations, use it to find out our translation.
if (WScript.Arguments.Named.Item("path")) {
//Generate PluginTranslate Dictionary
GenerateTranslateDict(FSO.BuildPath(WScript.Arguments.Named.Item("path"), (FSO.GetBaseName(FSO.GetParentFolderName(Template_file)) + "\\" + FSO.GetFileName(Template_file))), PluginTranslateDict);
}
//If file zero size, return;
if (FSO.GetFile(Template_file).Size === 0) return;
//access file
stream.Open();
stream.LoadFromFile(Template_file);
//Reading line-by-line
while (!stream.EOS) {
//clear up variable
englishstring = "";
//read on line
var line = stream.ReadText(-2);
//If we need reference to "; file source\file\path" in template or langpack,
//put into array every line
if (!noref) {
translated_array.push(line);
}
//RegExp matching strings, starting from ";file"
refline = line.match(/^;file.+/);
//RegExp for match a =CORE=.txt header line "Miranda Language Pack Version 1".
//If /noref specified, remove this line as well.
headerline = line.match(/^Miranda Language Pack Version 1$/);
//if /noref enabled, check string and if not matched, add to array
if (noref && (!refline && !headerline)) {
translated_array.push(line);
}
//same for /release
if (release && (!refline && !headerline)) {
release_array.push(line);
}
//find string covered by[] using regexp
englishstring = line.match(/\[.+\]/);
//If current line is English string covered by [], try to find translation in global db
if (englishstring) {
var cycle = -1;
var found = false;
var search = line;
while (cycle < 1 && !found) {
cycle = cycle + 1;
if (cycle == 1) {
// second cycle, try to be case-insensitive now
search = "__lower__" + line.toLowerCase();
}
//uncomment next string for more verbose log output
//if (log) WScript.Echo("lookin' for "+englishstring);
//firstly find our string exist in Plugin translate DB dictionary
if (PluginTranslateDict.Exists(search)) {
//yes, we have translation, put translation into array
translated_array.push(PluginTranslateDict.Item(search));
//add translation to release array
release_array.push(PluginTranslateDict.Item(search));
found = true;
} else {
//if we do not found string in plugin translation, check Dupes and if found, put to array
if (DupesTranslateDict.Exists(search)) {
translated_array.push(DupesTranslateDict.Item(search));
release_array.push(DupesTranslateDict.Item(search));
found = true;
} else {
//not found in dupes? Check CORE
if (CoreTranslateDict.Exists(search)) {
translated_array.push(CoreTranslateDict.Item(search));
release_array.push(CoreTranslateDict.Item(search));
found = true;
} else {
//still no luck? Check Langpack...
if (LangpackTranslateDict.Exists(search)) {
translated_array.push(LangpackTranslateDict.Item(search));
release_array.push(LangpackTranslateDict.Item(search));
found = true;
}
}
}
}
}
if (!found) {
//no translation found, put empty line if popuntranslated disabled
if (!popuntranslated) {
translated_array.push("");
}
//add to untranslated array
untranslated_array.push(line);
//remove from release, no translation found.
release_array.pop();
//remove from translated array if popuntranslated enabled.
if (popuntranslated) {
translated_array.pop();
}
}
}
}
//closing file
stream.Close();
//if we will output one file only, concatenate array
if (outfile) {
full_langpack_array = full_langpack_array.concat(translated_array);
}
}
//Recourse find all files in "path" with file RegExp mask "name"
//and return file list into filelistarray
function FindFiles(path, name, filelistarray) {
//Init vars
var Folder, Folders, Files, file, filename;
// second param "name" is our case insensive RegExp
var filemask = new RegExp(name, "i");
//Put path into var Folder
Folder = FSO.GetFolder(path);
//put subFolders into var
Folders = new Enumerator(Folder.SubFolders);
//Create Enumerator with Folder files inside
Files = new Enumerator(Folder.Files);
//Cycle by files in Folder
while (!Files.atEnd()) {
//file is a next file
file = Files.item();
//put file name into filename
filename = FSO.GetFileName(file);
//if filename is our name mask, do the job.
if (filemask.test(filename)) {
filelistarray.push(file);
}
//move to next file
Files.moveNext();
}
//Cycle by subfolders
while (!Folders.atEnd()) {
FindFiles(Folders.item().Path, name, filelistarray);
//WScript.Echo(Folders.item().Path);
Folders.moveNext();
}
}
//Write UTF-8 file
function WriteToUnicodeFile(array, langpack) {
var i = 0,
len = 0;
stream.Open();
len = array.length - 1;
for (i = 0; i <= len; i++) {
stream.WriteText(array[i] + "\r\n");
}
stream.SaveToFile(langpack, 2);
stream.Close();
}
//Write file as UTF-8 without BOM
function WriteToUnicodeFileNoBOM(array, filename) {
var UTFStream = WScript.CreateObject("ADODB.Stream");
var BinaryStream = WScript.CreateObject("ADODB.Stream");
var i = 0,
len = 0,
adTypeBinary = 1,
adTypeText = 2,
adModeReadWrite = 3,
adSaveCreateOverWrite = 2;
UTFStream.Type = adTypeText;
UTFStream.Mode = adModeReadWrite;
UTFStream.Charset = "utf-8";
UTFStream.Open();
len = array.length - 1;
for (i = 0; i <= len; i++) {
UTFStream.WriteText(array[i] + "\r\n");
}
UTFStream.Position = 3; // skip BOM
BinaryStream.Type = adTypeBinary;
BinaryStream.Mode = adModeReadWrite;
BinaryStream.Open();
// Strips BOM (first 3 bytes)
UTFStream.CopyTo(BinaryStream);
BinaryStream.SaveToFile(filename, adSaveCreateOverWrite);
BinaryStream.Flush();
BinaryStream.Close();
UTFStream.Close();
}
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