blob: fc9a801fe9580f7beada6fa37e0c1245a181aa30 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit games autotools eutils
PCSX2="pcsx2-0.9.4"
DESCRIPTION="PS2Emu ZeroGS OpenGL plugin"
HOMEPAGE="http://www.pcsx2.net/"
SRC_URI="mirror://sourceforge/pcsx2/${PCSX2}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
# I'm seeing better grahics with devbuild on.
IUSE="debug +devbuild sse2"
RDEPEND="media-gfx/nvidia-cg-toolkit
media-libs/glew
media-libs/jpeg
sys-libs/zlib
virtual/opengl
x11-libs/libX11
x11-libs/libXxf86vm
>=x11-libs/gtk+-2"
DEPEND="${RDEPEND}
x11-proto/xproto
x11-proto/xf86vidmodeproto"
S="${WORKDIR}/${PCSX2}/plugins/gs/zerogs/opengl"
src_unpack() {
unpack ${A}
cd "${S}"
epatch "${FILESDIR}/${PN}-gcc43.patch"
epatch "${FILESDIR}/${PN}-devbuild-paths.patch"
epatch "${FILESDIR}/${PN}-consistent-naming.patch"
sed -r -i \
-e 's/-O[0-9]\b//g' \
-e 's/-fomit-frame-pointer\b//g' \
-e 's/C(..)?FLAGS=/C\1FLAGS+=/' \
configure.ac || die
eautoreconf -v --install || die
chmod +x configure
}
src_compile() {
egamesconf \
$(use_enable devbuild) \
$(use_enable debug) \
$(use_enable sse2) \
|| die
emake || die
}
src_install() {
exeinto "$(games_get_libdir)/ps2emu/plugins"
insinto "$(games_get_libdir)/ps2emu/plugins"
doexe libZeroGSogl.so.* || die
if use devbuild; then
doins ps2hw.fx || die
doins ctx1/ps2hw_ctx.fx || die
else
doins Win32/ps2hw.dat || die
fi
prepgamesdirs
}
|