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// Set the version number here - it will affect the version resource and the version field of the pluginInfo structure
// (Be careful that you don't have the resource file open when you change this and rebuild, otherwise the changes may not
// take effect within the version resource)
#define __MAJOR_VERSION 0
#define __MINOR_VERSION 0
#define __RELEASE_NUM 0
#define __BUILD_NUM 1
#define __FILEVERSION_STRING __MAJOR_VERSION,__MINOR_VERSION,__RELEASE_NUM,__BUILD_NUM
#define __FILEVERSION_STRING_DOTS __MAJOR_VERSION.__MINOR_VERSION.__RELEASE_NUM.__BUILD_NUM
#define __STRINGIFY(x) #x
#define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS)
#ifdef _UNICODE
#define __PLUGIN_NAME "[!output PROJECT_NAME] (Unicode)"
#else
#define __PLUGIN_NAME "[!output PROJECT_NAME]"
#endif
#define __FILENAME "[!output PROJECT_NAME].dll"
#define __DESC "[!output PLUGIN_DESC]"
#define __AUTHOR "[!output AUTHOR_NAME]"
#define __AUTHOREMAIL "[!output AUTHOR_EMAIL]"
#define __AUTHORWEB "[!output AUTHOR_WEB]"
#define __COPYRIGHT "[!output COPYRIGHT]"
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