diff options
Diffstat (limited to 'games-emulation/ps2emu-zerogs')
5 files changed, 212 insertions, 0 deletions
diff --git a/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-consistent-naming.patch b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-consistent-naming.patch new file mode 100644 index 0000000..bbcf0d6 --- /dev/null +++ b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-consistent-naming.patch @@ -0,0 +1,14 @@ +--- opengl/Makefile.am.orig 2008-06-08 11:50:59.000000000 -0400 ++++ opengl/Makefile.am 2008-06-08 11:51:16.000000000 -0400 +@@ -14,11 +14,6 @@ + # Create a shared object by faking an exe (thanks to ODE makefiles) + traplibdir=$(prefix) + +- +-if RELEASE_TO_PUBLIC +-preext=r +-endif +- + EXEEXT=$(preext)@so_ext@ + + traplib_PROGRAMS=libZeroGSogl diff --git a/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch new file mode 100644 index 0000000..5fce13a --- /dev/null +++ b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-devbuild-paths.patch @@ -0,0 +1,44 @@ +--- opengl/zerogs.cpp.orig 2008-06-08 22:12:33.000000000 -0400 ++++ opengl/zerogs.cpp 2008-06-08 22:15:37.000000000 -0400 +@@ -112,8 +112,8 @@ + char* EFFECT_DIR = "C:\\programming\\ps2dev\\zerogs\\opengl\\";
+ char* EFFECT_NAME = "C:\\programming\\ps2dev\\zerogs\\opengl\\ps2hw.fx";
+ #else
+-char EFFECT_DIR[255] = "~/pcsx2/plugins/gs/zerogs/opengl/";
+-char EFFECT_NAME[255] = "~/pcsx2/plugins/gs/zerogs/opengl/ps2hw.fx";
++char EFFECT_DIR[255] = "~/.pcsx2/";
++char EFFECT_NAME[255] = "ps2hw.fx";
+ #endif
+
+ #endif
+@@ -1335,25 +1335,17 @@ + char curwd[255];
+ getcwd(curwd, ARRAY_SIZE(curwd));
+
+- strcpy(tempstr, "../plugins/gs/zerogs/opengl/");
+- sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
++ strcpy(tempstr, curwd);
++ sprintf(EFFECT_NAME, "%s/ps2hw.fx", tempstr);
+ FILE* f = fopen(EFFECT_NAME, "r");
+ if( f == NULL ) {
+-
+- strcpy(tempstr, "../../plugins/gs/zerogs/opengl/");
+- sprintf(EFFECT_NAME, "%sps2hw.fx", tempstr);
+- f = fopen(EFFECT_NAME, "r");
+-
+- if( f == NULL ) {
+- ERROR_LOG("Failed to find %s, try compiling a non-devbuild\n", EFFECT_NAME);
+- return false;
+- }
++ return false;
+ }
+
+ fclose(f);
+
+- sprintf(EFFECT_DIR, "%s/%s", curwd, tempstr);
+- sprintf(EFFECT_NAME, "%sps2hw.fx", EFFECT_DIR);
++ sprintf(EFFECT_DIR, "%s", tempstr);
++ sprintf(EFFECT_NAME, "%s/ps2hw.fx", EFFECT_DIR);
+ #endif
+
+ #endif // RELEASE_TO_PUBLIC
diff --git a/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-gcc43.patch b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-gcc43.patch new file mode 100644 index 0000000..8d28eea --- /dev/null +++ b/games-emulation/ps2emu-zerogs/files/ps2emu-zerogs-gcc43.patch @@ -0,0 +1,12 @@ +diff -Nur opengl.orig/Mem.h opengl/Mem.h +--- opengl.orig/Mem.h 2008-06-03 11:28:33.000000000 +0200 ++++ opengl/Mem.h 2008-06-03 11:35:17.000000000 +0200 +@@ -21,6 +21,8 @@ +
+ #include <assert.h>
+ #include <vector>
++#include <cstring> ++#include <cstdlib> +
+ // works only when base is a power of 2
+ #define ROUND_UPPOW2(val, base) (((val)+(base-1))&~(base-1))
diff --git a/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild new file mode 100644 index 0000000..fc9a801 --- /dev/null +++ b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-0.96.7.ebuild @@ -0,0 +1,72 @@ +# Copyright 1999-2008 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +inherit games autotools eutils + +PCSX2="pcsx2-0.9.4" + +DESCRIPTION="PS2Emu ZeroGS OpenGL plugin" +HOMEPAGE="http://www.pcsx2.net/" +SRC_URI="mirror://sourceforge/pcsx2/${PCSX2}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~x86" +# I'm seeing better grahics with devbuild on. +IUSE="debug +devbuild sse2" + +RDEPEND="media-gfx/nvidia-cg-toolkit + media-libs/glew + media-libs/jpeg + sys-libs/zlib + virtual/opengl + x11-libs/libX11 + x11-libs/libXxf86vm + >=x11-libs/gtk+-2" +DEPEND="${RDEPEND} + x11-proto/xproto + x11-proto/xf86vidmodeproto" + +S="${WORKDIR}/${PCSX2}/plugins/gs/zerogs/opengl" + +src_unpack() { + unpack ${A} + cd "${S}" + + epatch "${FILESDIR}/${PN}-gcc43.patch" + epatch "${FILESDIR}/${PN}-devbuild-paths.patch" + epatch "${FILESDIR}/${PN}-consistent-naming.patch" + + sed -r -i \ + -e 's/-O[0-9]\b//g' \ + -e 's/-fomit-frame-pointer\b//g' \ + -e 's/C(..)?FLAGS=/C\1FLAGS+=/' \ + configure.ac || die + + eautoreconf -v --install || die + chmod +x configure +} + +src_compile() { + egamesconf \ + $(use_enable devbuild) \ + $(use_enable debug) \ + $(use_enable sse2) \ + || die + + emake || die +} + +src_install() { + exeinto "$(games_get_libdir)/ps2emu/plugins" + insinto "$(games_get_libdir)/ps2emu/plugins" + doexe libZeroGSogl.so.* || die + if use devbuild; then + doins ps2hw.fx || die + doins ctx1/ps2hw_ctx.fx || die + else + doins Win32/ps2hw.dat || die + fi + prepgamesdirs +} diff --git a/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild new file mode 100644 index 0000000..51b186e --- /dev/null +++ b/games-emulation/ps2emu-zerogs/ps2emu-zerogs-9999.ebuild @@ -0,0 +1,70 @@ +# Copyright 1999-2008 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: $ + +ESVN_REPO_URI="https://pcsx2.svn.sourceforge.net/svnroot/pcsx2/plugins/gs/zerogs/opengl" +inherit eutils games subversion autotools + +DESCRIPTION="PS2Emu ZeroGS OpenGL plugin" +HOMEPAGE="http://www.pcsx2.net/" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="" +# I'm seeing better grahics with devbuild on. +IUSE="debug +devbuild sse2" + +RDEPEND="media-gfx/nvidia-cg-toolkit + media-libs/glew + media-libs/jpeg + sys-libs/zlib + virtual/opengl + x11-libs/libX11 + x11-libs/libXxf86vm + >=x11-libs/gtk+-2" +DEPEND="${RDEPEND} + x11-proto/xproto + x11-proto/xf86vidmodeproto" + +S="${WORKDIR}/opengl" + +src_unpack() { + subversion_src_unpack + cd "${S}" + + epatch "${FILESDIR}/${PN}-gcc43.patch" + epatch "${FILESDIR}/${PN}-devbuild-paths.patch" + epatch "${FILESDIR}/${PN}-consistent-naming.patch" + + sed -r -i \ + -e 's/-O[0-9]\b//g' \ + -e 's/-fomit-frame-pointer\b//g' \ + -e 's/C(..)?FLAGS=/C\1FLAGS+=/' \ + configure.ac || die + + eautoreconf -v --install || die + chmod +x configure +} + +src_compile() { + egamesconf \ + $(use_enable devbuild) \ + $(use_enable debug) \ + $(use_enable sse2) \ + || die + + emake || die +} + +src_install() { + exeinto "$(games_get_libdir)/ps2emu/plugins" + insinto "$(games_get_libdir)/ps2emu/plugins" + doexe libZeroGSogl.so.* || die + if use devbuild; then + doins ps2hw.fx || die + doins ctx1/ps2hw_ctx.fx || die + else + doins Win32/ps2hw.dat || die + fi + prepgamesdirs +} |